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Post by durianhead on Jan 27, 2018 8:16:34 GMT -5
brb making 15min travel level
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Post by Deleted on Jan 27, 2018 8:24:30 GMT -5
Us Americans call it “math” not “maths” like the British do Ot I didn’t really know the 3x Speed portal wasn’t really 3x Speed. what are you trying to say here? nearly everyone knows that maths is said as math in america, and the way you pointed it out is like "you're spelling it wrong eewwww" "hey uh did you know that in real countries we spell it "colour" not "color" like you american PIGS do" uhh no offence but this was kinda unfounded, he was just being extra, nothing to suggest he was being condescending or anything
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403 posts
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Post by PatrykZX on Jan 27, 2018 9:18:08 GMT -5
So if rotbob ever adds 5x speed, it may actually be actual 2x speed.
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Post by MIYAZAKI696 on Jan 27, 2018 9:30:24 GMT -5
That's a good :-)
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62 posts
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Post by MaxStriker on Jan 27, 2018 9:41:45 GMT -5
what the hell did I just read
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27 posts
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Post by kompletelykoolkid on Jan 27, 2018 14:11:43 GMT -5
A year ago, I made this thread gdforum.freeforums.net/thread/35765/real-speed-cube-geometry-dashwhich showed the speeds from slow to 3x. I'm glad you decided test it out for 4x speed but the speeds would be more accurate if you use a longer level. I used levels that were 1 million blocks long to get these results: Slow: 8.372 B/s Normal: 10.386 B/s 2x: 12.914 B/s 3x: 15.6 B/s Maybe I'll do another test for 4x speed... :thunking: I love the accuracy approach you've taken in your thread. However, I was more centered around presenting level limits in case anyone wants to make a standard level that is X length. That being said, are you cutting off digits? Because I don't know how you'd get a 3 digit decimal despite using a more accurate test. Thanks! So basically I decided to do a little rounding. Without any rounding (calculated by a 10 million block level) : 4x: 19.199864833 b/s 3x: 15.5998939207 b/s 2x: 12.9139068572 b/s 1x: 10.385920016 b/s 0.5x: 8.37193492997 b/s the 4x speed is (really) close to 19.2... maybe small rounding errors in the in game timer or even RubRub caused it. the 3x speed is similarly close to 15.6... With a little bit of rounding I was able to obtain 2x speed 12.914 1x speed 10.386 and 0.5x 8.372.
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Post by CreativeGuy on Jan 27, 2018 15:03:01 GMT -5
I love the accuracy approach you've taken in your thread. However, I was more centered around presenting level limits in case anyone wants to make a standard level that is X length. That being said, are you cutting off digits? Because I don't know how you'd get a 3 digit decimal despite using a more accurate test. Thanks! So basically I decided to do a little rounding. Without any rounding (calculated by a 10 million block level) : 4x: 19.199864833 b/s 3x: 15.5998939207 b/s 2x: 12.9139068572 b/s 1x: 10.385920016 b/s 0.5x: 8.37193492997 b/s the 4x speed is (really) close to 19.2... maybe small rounding errors in the in game timer or even RubRub caused it. the 3x speed is similarly close to 15.6... With a little bit of rounding I was able to obtain 2x speed 12.914 1x speed 10.386 and 0.5x 8.372. Wait, wouldn't it be better to add extra blocks to get it to a point where the # of seconds changes? So keep going on with blocks until the level length goes up one second, then positioning the last block as close as possible to the place where the second changes, finding out the fraction of that block, and then using that final count and seconds to calculate a more precise result?
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Post by flash on Jan 27, 2018 15:19:51 GMT -5
what are you trying to say here? nearly everyone knows that maths is said as math in america, and the way you pointed it out is like "you're spelling it wrong eewwww" "hey uh did you know that in real countries we spell it "colour" not "color" like you american PIGS do" uhh no offence but this was kinda unfounded, he was just being extra, nothing to suggest he was being condescending or anything oh it sounded condescending to me, because it's like a common piece of knowledge and all.
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Post by ChilliusVGM on Jan 27, 2018 15:28:36 GMT -5
If we work out the cube from The Impossible Game's speed we could make a level built like that.
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Post by DatDanielTho on Jan 27, 2018 15:36:58 GMT -5
My question is - what went in robtop's head when he made the different speeds? did he just pick random numbers?
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27 posts
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Favorite Level: Bloodlust. The amount of detail in this level is just WOW
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Post by kompletelykoolkid on Jan 27, 2018 18:41:58 GMT -5
Thanks! So basically I decided to do a little rounding. Without any rounding (calculated by a 10 million block level) : 4x: 19.199864833 b/s 3x: 15.5998939207 b/s 2x: 12.9139068572 b/s 1x: 10.385920016 b/s 0.5x: 8.37193492997 b/s the 4x speed is (really) close to 19.2... maybe small rounding errors in the in game timer or even RubRub caused it. the 3x speed is similarly close to 15.6... With a little bit of rounding I was able to obtain 2x speed 12.914 1x speed 10.386 and 0.5x 8.372. Wait, wouldn't it be better to add extra blocks to get it to a point where the # of seconds changes? So keep going on with blocks until the level length goes up one second, then positioning the last block as close as possible to the place where the second changes, finding out the fraction of that block, and then using that final count and seconds to calculate a more precise result? It makes sense that it will produce a more precise result but how much more precise? let's find out! Let's look at 4x where the difference of one second in measured time matters the most. By the in game timer, it takes 520837 seconds to travel 10^7 blocks in 4x speed. Let's suppose that it actually takes 520838 seconds. The new speed would be 19.1998279695 b/s. Compare 19.1998279695 my "one second off" result: 19.199864833. The difference is 3.686345E-5 seconds, a very small difference. In practice, it would be pointless to consider the potential problems. Let's say that a 0.05 second desync is considered unacceptable. (in fact, most people would not notice.) Then, it would take 1356.3567253 seconds for a level to desync (or about 20 min 36 seconds), which is about longer than any level without repetitive gameplay that was made (with the exception of Zimnior12's infinite travel). Because of my calculations, I conclude that the measurements should be accurate enough (for now). P.S. BTW, it is very hard to move a block past the editor limit... it lagged my computer for 10 minutes while I moved my single block across 10^8 units in the GD editor.
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Post by CreativeGuy on Jan 27, 2018 19:19:36 GMT -5
Wait, wouldn't it be better to add extra blocks to get it to a point where the # of seconds changes? So keep going on with blocks until the level length goes up one second, then positioning the last block as close as possible to the place where the second changes, finding out the fraction of that block, and then using that final count and seconds to calculate a more precise result? It makes sense that it will produce a more precise result but how much more precise? let's find out! Let's look at 4x where the difference of one second in measured time matters the most. By the in game timer, it takes 520837 seconds to travel 10^7 blocks in 4x speed. Let's suppose that it actually takes 520838 seconds. The new speed would be 19.1998279695 b/s. Compare 19.1998279695 my "one second off" result: 19.199864833. The difference is 3.686345E-5 seconds, a very small difference. In practice, it would be pointless to consider the potential problems. Let's say that a 0.05 second desync is considered unacceptable. (in fact, most people would not notice.) Then, it would take 1356.3567253 seconds for a level to desync (or about 20 min 36 seconds), which is about longer than any level without repetitive gameplay that was made (with the exception of Zimnior12's infinite travel). Because of my calculations, I conclude that the measurements should be accurate enough (for now). P.S. BTW, it is very hard to move a block past the editor limit... it lagged my computer for 10 minutes while I moved my single block across 10^8 units in the GD editor. Ah, nice to know!
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28 posts
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Post by BOBtheman2000 on Jan 29, 2018 4:53:29 GMT -5
My question is - what went in robtop's head when he made the different speeds? did he just pick random numbers? I'm not gonna be the one to tag Rob, but I assume that the different speeds are based on the distance the player can make with each jump, E.G. 1x speed can jump 3 spikes, 2x 4 spikes, etc. making it easier for players to make jumps that don't become the Black Blizzard stairs.
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Post by jettjames on Apr 28, 2018 15:23:57 GMT -5
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Post by Deleted on Apr 28, 2018 15:44:25 GMT -5
why do people have to necropost on the good threads...
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