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Post by Deleted on Jan 17, 2018 13:51:34 GMT -5
I'm surprised no one made a thread about this tbh...
Anyways i don't really know if i'm excited for this honestly, since people have to create good bossfight levels UNDER 40k objects, but that's just my personal opinion. Also kinds weird for Viprin to ask Juniper of all people to make the video, but it's not like i care that much.
So what are your opinions on this gauntlet?
EDIT: Ok so supposedly the object limit has been raised to 60k objects, which is an improvement definitely, since people can put more detail in their levels, while requiring a good LDM, however i feel that the obj limit could have been set at 80k obj with the same rules and it wouldn't change anything. I feel like RobTop (and Viprin to some extend) listened to the critism of the Magic Gauntlet and now they're trying to make the next gauntlet not laggy, however i think that some other handicap (like limiting the amount of moving triggers a level uses in LDM) would have been better. That's just my opinion, though
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Post by S3rios on Jan 17, 2018 14:08:57 GMT -5
Here's a direct quote from me in the comments of the video:
"You guys clearly have no idea why levels lag if you think that limiting it to 40k objects will do anything at all. Seriously. All this does is encourage really minimalistic designs, or it encourages really short levels. The biggest factor in lag isn't object amount. It's object density and moving objects, such as moving backgrounds. 40k objects in 1 minute is worse than 80k objects across 3 minutes, and levels with custom backgrounds and even bossfights (the entire theme of the contest) tend to lag a lot as well. All this restriction does is cut out styles that Rob doesn't like.
And besides, why is it that a level needs to not be laggy even without Low Detail Mode? Why even have LDM as a feature if you're not going to utilize it. The point of Low Detail Mode in the first place is to make sure people with bad devices can enjoy a level without making the creator sacrifice their vision and lessen the enjoyment of people who can run it without lag. By putting in this restriction, you're effectively making the LDM obsolete. The creator now needs to lessen the experience for everyone.
One last thing: "It can be futuristic, hell, have effects, art, design or anything else." I just want to point out that you are EXPLICITLY saying that ANY style can be used. So, does that mean that we're not going to get any more "noob friendly" bullshit? Or is this going to be another hidden rule that no one knows about. Like, if you say it outright, then fine, but that line seems to confirm the OPPOSITE; that any style can be used. So, overall, I really hope you stick to this."
I'm too lazy to re-state this. These are my thoughts on it.
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7,103 posts
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Post by perrito triste on Jan 17, 2018 14:39:31 GMT -5
We all know how this is gonna end
Can't wait for the angry comments stating how terrible the chosen levels are
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Post by Deleted on Jan 17, 2018 14:48:53 GMT -5
Oh boy, another Gauntlet CC
Haven't we had enough of those already .-.
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Post by DeflectorZ on Jan 17, 2018 14:55:16 GMT -5
That LDM part probably wouldn't have existed if I never made that crystal gauntlet thread lmao
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Post by DubstepJoltik on Jan 17, 2018 14:59:45 GMT -5
Oh, like we didn't see this coming.
I think of all the remaining Gauntlets to make a contest about (Time, Desert, and Dark), another contest was made for the Gauntlet that probably already has enough levels for its own Gauntlet. There's a lot of monster themed levels out there. Monstrosity by BobRatchet, for example.
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Post by Deleted on Jan 17, 2018 15:18:35 GMT -5
I think of all the remaining Gauntlets to make a contest about (Time, Desert, and Dark), another contest was made for the Gauntlet that probably already has enough levels for its own Gauntlet. There's a lot of monster themed levels out there. Monstrosity by BobRatchet, for example. you're implying that rob is productive enough to actually go looking for more than 1 or 2 themed levels. most if not all of the rob gauntlets have 1 maybe 2 themed levels and that's it.
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Post by Arcane on Jan 17, 2018 15:21:52 GMT -5
Rob chooses levels for the gauntlets, we get upset because he picked the wrong levels. Rob lets the community make levels for the gauntlet, he made the competition wrong.
Seriously? If you want your perfect gauntlet, take 5 levels, declare them a gauntlet, and beat them in order. All you get is a few shards anyway.
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Post by horizon on Jan 17, 2018 15:22:52 GMT -5
But.... triggers and moving parts cause lag, not the amount of objects. what lol
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Post by S3rios on Jan 17, 2018 16:56:09 GMT -5
Rob chooses levels for the gauntlets, we get upset because he picked the wrong levels. Rob lets the community make levels for the gauntlet, he made the competition wrong. Seriously? If you want your perfect gauntlet, take 5 levels, declare them a gauntlet, and beat them in order. All you get is a few shards anyway. The problem is that he's trying to ACT like it's fair while not REALLY making it fair. He does everything he can to systematically eliminate styles that he personally doesn't like while trying to make it look as fair as possible. In a game like this, having only 1 type of level be successful is bad for both creators and players. It encourages creators to conform to a certain style instead of doing what they want, and it pushes players away because they feel like they're just playing the same level again and again.
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Post by Arcane on Jan 17, 2018 17:20:54 GMT -5
Rob chooses levels for the gauntlets, we get upset because he picked the wrong levels. Rob lets the community make levels for the gauntlet, he made the competition wrong. Seriously? If you want your perfect gauntlet, take 5 levels, declare them a gauntlet, and beat them in order. All you get is a few shards anyway. The problem is that he's trying to ACT like it's fair while not REALLY making it fair. He does everything he can to systematically eliminate styles that he personally doesn't like while trying to make it look as fair as possible. In a game like this, having only 1 type of level be successful is bad for both creators and players. It encourages creators to conform to a certain style instead of doing what they want, and it pushes players away because they feel like they're just playing the same level again and again. I have to disagree with you that Rob is systematically trying to eliminate levels with styles he doesn't like. Sure, he likes certain kinds of styles and gives them good ratings, but he has continually and persistently praised those levels that go out of the box and use the game's features in interesting ways. Sure, he limited the amount of objects able to be used in this contest, but I truly believe that is for the enjoyment of mobile/low processing power players. Do you remember the amount of backlash that the crystal gauntlet got for being unplayable? Rob likes those levels that use many objects (source; levels in the crystal gauntlet) but he also want to make sure that the grand majority of players can find the official RobTop-sponsored levels enjoyable. And honestly, he is doing that fine. If he allowed lag-heavy levels to be included in the gauntlet, we would see the same kind of backlash that the crystal gauntlet had- not just from people on the forums, but also from regular everyday players. And people would also complain, not just because RobTop included laggy levels, but also because he didn't listen to the backlash that was previously expressed. For Rob to ignore criticism would be an infinitely more immature thing for him to do, so I honestly believe he is making the right choice here. Also, I think there are more people who care about being able to actually play the levels than people who care about what style the levels are. Rob may not be pandering to the special few who actually think this deep into the level economy, but it would certainly be counterproductive for him to do so.
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Post by Dragon on Jan 17, 2018 17:24:18 GMT -5
The problem is that he's trying to ACT like it's fair while not REALLY making it fair. He does everything he can to systematically eliminate styles that he personally doesn't like while trying to make it look as fair as possible. In a game like this, having only 1 type of level be successful is bad for both creators and players. It encourages creators to conform to a certain style instead of doing what they want, and it pushes players away because they feel like they're just playing the same level again and again. I have to disagree with you that Rob is systematically trying to eliminate levels with styles he doesn't like. Sure, he likes certain kinds of styles and gives them good ratings, but he has continually and persistently praised those levels that go out of the box and use the game's features in interesting ways. Sure, he limited the amount of objects able to be used in this contest, but I truly believe that is for the enjoyment of mobile/low processing power players. Do you remember the amount of backlash that the crystal gauntlet got for being unplayable? Rob likes those levels that use many objects (source; levels in the crystal gauntlet) but he also want to make sure that the grand majority of players can find the official RobTop-sponsored levels enjoyable. And honestly, he is doing that fine. If he allowed lag-heavy levels to be included in the gauntlet, we would see the same kind of backlash that the crystal gauntlet had- not just from people on the forums, but also from regular everyday players. And people would also complain, not just because RobTop included laggy levels, but also because he didn't listen to the backlash that was previously expressed. For Rob to ignore criticism would be an infinitely more immature thing for him to do, so I honestly believe he is making the right choice here. Also, I think there are more people who care about being able to actually play the levels than people who care about what style the levels are. Rob may not be pandering to the special few who actually think this deep into the level economy, but it would certainly be counterproductive for him to do so. However, certain creators prefer a certain style of creating, so limiting the style forces those creators to adapt to something they aren’t used to, ultimately hindering their chances of winning. Also, Rob wants the levels not to lag “without needing a LDM.” Well then, why even add a LDM. This will ultimately make the levels look very underwhelming, so I’m not very hyped.
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Post by genericqueso on Jan 17, 2018 17:57:57 GMT -5
The video's quality looks a bit odd, but that's only a minor inconveniece.
In terms of the contest itself, I really don't know how much is going to come out of this. The theme is vague, the object limits are strange (although I do appreciate the requirement of the LDM), and the gap between contests should have been a bit bigger (the Magic Gauntlet just ended a month or so ago). I am a fan of an insane rated gauntlet though, insane levels aren't given enough love.
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Post by thrU on Jan 17, 2018 18:28:58 GMT -5
why in heck did juniper make the video lol
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Post by Deleted on Jan 17, 2018 19:14:54 GMT -5
why in heck did juniper make the video lol i'm pretty sure it said in the description that etzer was too busy to make another video. i don't see what's wrong, sure it isn't as high-quality but juniper did a good job nonetheless
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