Flip Trigger in 2.2 is Broken [FIXED]
Dec 21, 2017 19:53:28 GMT -5
IMaginatory, Espii, and 13 more like this
Post by PikaBlu22 on Dec 21, 2017 19:53:28 GMT -5
Original Post:
Wow. I never expected a response from RobTop. Thank you for clarifying this problem. I didn't think you would have already fixed it since SubZero just came out and it was broken there. Sorry for overreacting. cant wait for 2.2!
PLEASE READ EVERYTHING ELSE IN THIS THREAD NOT JUST THIS. MY VIEWS HERE ARE VERY EMOTIONAL BASED. I DO NOT WANT THIS FEATURE REMOVED, JUST FIXED OR POSTPONED.
The new trigger that flips the player in 2.2/SubZero is totally broken and needs to be removed now! I have my % turned on and when your flip around you actually are going backwards. It reverses the entire level and dosen’t take into account the time your going backwards. It also is often paired with a button this can lead to severe syncing issues with all levels that will use it.
I hoped SubZero would make me impressed but honestly this is already in my eyes the single worst update to GD ever. The entire integrity of the game is at stake with this one update and unless RobTop fixes it or removes it we are fully doomed. The random trigger isn’t the scariest part of 2.2 it’s the flip trigger.
How I thought RobTop was gonna make the flip trigger work when he prieviewed it was that the level ‘unwraps’ the flipped portion and calculates it in, that way your never losing progress. What this means is that potentially you can go into the negitives and also that there can be a 6 min+ level that is labeled ‘tiny’. This should never happen. This correlates with the syncing issue that will happen. How I assumed flip works is it’s a line in the level that once hit you will flip, not based on tapping at all. That way it dosen’t matter if you tap an orb early or late you will always have the same time from flips and their-for no sync problems.
I’m begging you RobTopGames to remove this feature or at least postpone it to 2.3 and fix those enormous issues! I usually never beg but this will ruin Geometry Dash, you should never be able to lose progress or get unsynced from a trigger.
The new trigger that flips the player in 2.2/SubZero is totally broken and needs to be removed now! I have my % turned on and when your flip around you actually are going backwards. It reverses the entire level and dosen’t take into account the time your going backwards. It also is often paired with a button this can lead to severe syncing issues with all levels that will use it.
I hoped SubZero would make me impressed but honestly this is already in my eyes the single worst update to GD ever. The entire integrity of the game is at stake with this one update and unless RobTop fixes it or removes it we are fully doomed. The random trigger isn’t the scariest part of 2.2 it’s the flip trigger.
How I thought RobTop was gonna make the flip trigger work when he prieviewed it was that the level ‘unwraps’ the flipped portion and calculates it in, that way your never losing progress. What this means is that potentially you can go into the negitives and also that there can be a 6 min+ level that is labeled ‘tiny’. This should never happen. This correlates with the syncing issue that will happen. How I assumed flip works is it’s a line in the level that once hit you will flip, not based on tapping at all. That way it dosen’t matter if you tap an orb early or late you will always have the same time from flips and their-for no sync problems.
I’m begging you RobTopGames to remove this feature or at least postpone it to 2.3 and fix those enormous issues! I usually never beg but this will ruin Geometry Dash, you should never be able to lose progress or get unsynced from a trigger.
RobTopGames said:
Dont worry guys it will work as intended in 2.2
The percentage thing already works, I just forgot to add it to the levels. Havent slept much the last few days. Basically it records your movement when verifying a level and uses that if needed. So it wont go backwards in 2.2.
There is a "flip" trigger that you can use instead of orbs/bounce pads.
The issue with song sync depending on if you touch an orb early or late was a problem, but its not anymore. When you touch an orb it will register your distance to its center, and slow down or speed up the player a very small amount to compensate. (You either go 99% speed or 101% speed until the offset is removed). That way songs will always stay in sync.
Other than that these levels were used a lot as tests to develop the tools everyone will need when building with the reverse feature. Music syncing levels that go back and forth like Power Trip is a bit of a hassle right now, but I am improving the editor to make it as simple as possible for those who want to build levels using the feature.
TLDR: Feature safe. Not worry. RubRub
Dont worry guys it will work as intended in 2.2
The percentage thing already works, I just forgot to add it to the levels. Havent slept much the last few days. Basically it records your movement when verifying a level and uses that if needed. So it wont go backwards in 2.2.
There is a "flip" trigger that you can use instead of orbs/bounce pads.
The issue with song sync depending on if you touch an orb early or late was a problem, but its not anymore. When you touch an orb it will register your distance to its center, and slow down or speed up the player a very small amount to compensate. (You either go 99% speed or 101% speed until the offset is removed). That way songs will always stay in sync.
Other than that these levels were used a lot as tests to develop the tools everyone will need when building with the reverse feature. Music syncing levels that go back and forth like Power Trip is a bit of a hassle right now, but I am improving the editor to make it as simple as possible for those who want to build levels using the feature.
TLDR: Feature safe. Not worry. RubRub
Wow. I never expected a response from RobTop. Thank you for clarifying this problem. I didn't think you would have already fixed it since SubZero just came out and it was broken there. Sorry for overreacting. cant wait for 2.2!