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Post by flozo88 on Nov 25, 2017 17:37:35 GMT -5
To be COMPLETELY honest, I feel this will in a way ruin the game GAMEPLAY wise (please don't hate just because I said this). As to my reasons, well, if this random trigger is implemented into gameplay, this could make some attempts easier than others, or make secret way demons only occur once every ten-thousandth play. It will make things a lot more complicated, like if someone beats an extreme demon when the random trigger makes the demon SO much easier than intended (that one lucky run). WIth this trigger, the game is not so much skill based anymore, but rather luck based. I'll just have to wait till 2.2 to see what happens.
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Post by Deleted on Nov 25, 2017 18:34:37 GMT -5
To be COMPLETELY honest, I feel this will in a way ruin the game GAMEPLAY wise (please don't hate just because I said this). As to my reasons, well, if this random trigger is implemented into gameplay, this could make some attempts easier than others, or make secret way demons only occur once every ten-thousandth play. It will make things a lot more complicated, like if someone beats an extreme demon when the random trigger makes the demon SO much easier than intended (that one lucky run). WIth this trigger, the game is not so much skill based anymore, but rather luck based. I'll just have to wait till 2.2 to see what happens. THANK YOU SIR. Been waiting for somebody to explain it better than I can.
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Post by flozo88 on Nov 25, 2017 18:43:38 GMT -5
To be COMPLETELY honest, I feel this will in a way ruin the game GAMEPLAY wise (please don't hate just because I said this). As to my reasons, well, if this random trigger is implemented into gameplay, this could make some attempts easier than others, or make secret way demons only occur once every ten-thousandth play. It will make things a lot more complicated, like if someone beats an extreme demon when the random trigger makes the demon SO much easier than intended (that one lucky run). WIth this trigger, the game is not so much skill based anymore, but rather luck based. I'll just have to wait till 2.2 to see what happens. THANK YOU SIR. Been waiting for somebody to explain it better than I can. yep no prob. tbh not sure how this is gonna pan out
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Post by MitKit on Nov 25, 2017 20:41:02 GMT -5
I think a random trigger a REALLY good idea. It an be used to make a level that can only be beaten 1/10 times or something, but the person making the level will have to go through that too, AND the level will most likely not be rated. The trigger can be abused just as much as any other trigger. I could see levels that randomly decide a path to go through and stuff like that. It should be acceptable in any level, especially if there is a signal before so you can be ready for what's ahead.
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Post by Deleted on Nov 25, 2017 23:44:22 GMT -5
I think a random trigger a REALLY good idea. It an be used to make a level that can only be beaten 1/10 times or something, but the person making the level will have to go through that too, AND the level will most likely not be rated. The problem with this is that Rob only looks at part of the level and probably doesn't have enough time to see what is random or not.
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403 posts
Discord: PatrykPL24#9289
Clans: NeoBlitz
Creator Points: 000
Favorite Level: Osiris by Jakerz95
Hardest Demon: Pow X
Mini-Profile Background: {"image":"https://wallpaperscraft.com/image/planet_light_spots_space_86643_1920x1080.jpg","color":"99fffb"}
Mini-Profile Name Color: 00ff52
Mini-Profile Text Color: 5eff40
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Post by PatrykZX on Nov 26, 2017 4:59:43 GMT -5
My idea list:
Good: Almost everything Serponge Random Deco Death messages
Idk: ABP like key maze memory parts, that are random. 3 levels at once, that have 33% of appearing, and each has a coin
Bad: Trolls Trolls Trolls Super quick reaction/luck moments Trolls Couple more trolls
1% coin appears aren't going to be used alot because you need to get the coin to verify the level.
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Post by Sans on Nov 26, 2017 15:50:30 GMT -5
This would do for some Undertale Fight-Type levels, like Sans, Flowey, Asriel, Undyne... I could go for some time lol DEFINITELY WANT IT FOR MY OMEGA FLOWEY PART
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Post by Deleted on Nov 26, 2017 15:56:19 GMT -5
This would do for some Undertale Fight-Type levels, like Sans, Flowey, Asriel, Undyne... I could go for some time lol DEFINITELY WANT IT FOR MY OMEGA FLOWEY PART Somebody still loves Undertale...
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364 posts
Creator Points: 1
Favorite Level: the penultimate phase
Hardest Demon: arcansil or cataclysm
Mini-Profile Background: black
Mini-Profile Name Color: white
Mini-Profile Text Color: white
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Post by visionary on Nov 26, 2017 22:24:35 GMT -5
you guys do realize that nobody is going to use this right
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Post by flozo88 on Nov 27, 2017 0:36:49 GMT -5
you guys do realize that nobody is going to use this right *john cena appears out of the wall* ARE YOU SURE ABOUT THAT?
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364 posts
Creator Points: 1
Favorite Level: the penultimate phase
Hardest Demon: arcansil or cataclysm
Mini-Profile Background: black
Mini-Profile Name Color: white
Mini-Profile Text Color: white
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Post by visionary on Nov 27, 2017 10:44:00 GMT -5
you guys do realize that nobody is going to use this right *john cena appears out of the wall* ARE YOU SURE ABOUT THAT? it's going to be the new mirror portal, everybody will hate a level that uses it, therefore nobody will use it. we'll start using it for random gameplay for ship in 2* or something.
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Post by pearl3scent on Nov 27, 2017 11:00:56 GMT -5
It's a terrible addition, but Robtop will include it in 2.2 anyways because he doesn't look at the forums and doesn't care about the community.
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Post by Sans on Nov 28, 2017 10:00:02 GMT -5
::75cqGDl::This would do for some Undertale Fight-Type levels, like Sans, Flowey, Asriel, Undyne... I could go for some time lol DEFINITELY WANT IT FOR MY OMEGA FLOWEY PART ::75cqGDl:: Somebody still loves Undertale...
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Post by kmb600 on Nov 29, 2017 18:24:48 GMT -5
My opinions:
If added, random trigger would probably be one of the best triggers out there. However, I do agree with the fact that it can severely impact the game negatively as it would add a luck-based aspect into the game and make gameplay ultra cancerous and annoying. I feel as the best solution would be to only allow the random trigger to be used with decorational objects and not anything with hitboxes or gameplay features (orbs, portals, pads, etc.), this might annoy some people and might be tricky to implement, but I think this solution would be for the best. I really like the concept though.
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Post by Deleted on Nov 29, 2017 18:38:54 GMT -5
My opinions:
If added, random trigger would probably be one of the best triggers out there. However, I do agree with the fact that it can severely impact the game negatively as it would add a luck-based aspect into the game and make gameplay ultra cancerous and annoying. I feel as the best solution would be to only allow the random trigger to be used with decorational objects and not anything with hitboxes or gameplay features (orbs, portals, pads, etc.), this might annoy some people and might be tricky to implement, but I think this solution would be for the best. I really like the concept though. This I can agree with. Thanks.
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