1,534 posts
Favorite Level: Laughter by chamoylol and Pinkiemania by ChuchitoDomin
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Post by Pinkie Pie on Nov 21, 2017 21:14:04 GMT -5
this video is an example on how to not use the trigger
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Post by Deleted on Nov 22, 2017 4:46:23 GMT -5
THIS IS ACTUALLY TERRIBLE
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Post by Mechanguis on Nov 22, 2017 5:19:54 GMT -5
I really hope this doesn’t actually be part of the game. Adding an RNG factor is one of the most annoying things you can do in a game which mainly focuses on practicing static levels to perfection. Even if it wasn’t used as badly as making the level unbeatable half the time, changing the obstacles up every playthrough makes the whole thing too unpredictable and you won’t be able to know what you’re supposed to do until you’re about to go through the obstacle. I think the best thing to do at that point would be to just assume you’re going to get one kind of obstacle all the time and hope it’s the one that gets chosen by the RNG. That doesn’t sound fun to play at all. You could argue the same thing about moving obstacles or alpha triggers, but both of them have many good ways to use them in gameplay. They were also big enough to completely revolutionize post-1.9 decoration. Using random triggers for decoration would be nifty at times, but it’s not going to be super big or revolutionize aesthetics like the other two did. And I can’t think of a single way it can be good for gameplay. As for the good, well I can think of a lot of things this trigger would be useful for but Ill mention one. Right now gd is entirely a muscle memory game (with an extremely small amount of exceptions, like Mastergame). The random trigger if used correctly can implement an entirely new aspect to gameplay- reactionary time. Think like super hexagon- the patterns are predictable, and you have a general idea of what to expect, but you still have to pay attention to see where youll have to go on that run. A way to add that aspect to gameplay often would just involve making small variations on the gameplay that would still sync up, for example you could randomize the location of a gap in a pillar in a ship part, or the perhaps the gravity youll be in in a wave part. There are a lot of possiblities and Im really looking forward to see what people will do. I disagree. GD is a game focused on practicing the levels over and over to the point where it becomes muscle memory. It’s been that way for around 4 years now and I don’t see any reason for it to change. Also, most unpredictable gameplay elements (like obstacles moving/appearing out of nowhere, invisible portals, offscreen obstacles, etc.) are hated by a lot of GD players. Having obstacles be RNG’d would be just as bad since you can only react the moment you see the obstacles. Considering that levels nowadays have a lot of 2x and faster segments (especially demons), that’s not a lot of time to react. In fact, RNG’d obstacles is probably worse than the other things I mentioned since it’ll be unpredictable every playthrough instead of just the first.
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2,446 posts
Discord: VegetarianBacon#5162
Creator Points: 2
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Post by VegetarianBacon on Nov 22, 2017 6:24:39 GMT -5
I would appreciate the trigger if it didn't work on solid blocks, but the video shows RobTop dying because even he doesn't know what to do. I would like to see this idea only work with decoration, keys/collectable objects, coins, but not solids or killable objects.
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Post by Deleted on Nov 22, 2017 7:58:37 GMT -5
introducing the level which gives you a 1 in 1000000 chance to win! woooo sounds fun.
but seriously robtop should not rate levels which use this trigger in their gameplay the way roptop did, because as we saw from the video, robtop couldn't tell for shit what was going on, causing bs deaths, and that is very fucking rage incuding. but now everyone can blame rng for once =/
for bg effects it'd be cool though.
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210 posts
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Post by Dash0219 on Nov 22, 2017 8:11:06 GMT -5
I think it can be a pretty interesting concept but definitely not how Rubrub used it. However it may make some levels luck based which isnt what the game is meant to be.
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Post by Zirphynx on Nov 22, 2017 11:22:54 GMT -5
It's nice if he implements it. It should be that you can put the structures attached to it yourself.
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Post by Deleted on Nov 22, 2017 18:21:28 GMT -5
... We wanted moving objects, and now look. Every object in every level moves...
We wanted the shake effect, but now it's extremely overused...
We wanted "Hide Player", we wanted "Alpha", we wanted we wanted we wanted.
Seriously guys, think about the cons that this would bring. Moving objects sounded like a great idea but now it's annoying seeing every single object move, and we have featured levels like "TOE 2017."
I predict this:
We wanted randomizing, but now GD is too annoying so I quit.
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Post by Deleted on Nov 22, 2017 20:15:20 GMT -5
The trigger can also be used to randomize stuff like colors and that so... Not everything is gameplay. Anyway I can also imagine the new bossfight levels... 10
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429 posts
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Post by godlik3 on Nov 23, 2017 13:11:55 GMT -5
This would work great with coins so they arent always in the same spot, and with color changers so the level isnt always a similar level.
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Post by Boombleeb on Nov 23, 2017 19:02:39 GMT -5
People are saying the random trigger is bad because it can be abused but so can the move trigger but the move trigger is great. I think the random trigger's usefulness outweighs its bad.
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Post by Deleted on Nov 23, 2017 20:21:48 GMT -5
People are saying the random trigger is bad because it can be abused but so can the move trigger but the move trigger is great. I think the random trigger's usefulness outweighs its bad. It's nothing like the move trigger. A random trigger completely reforms the idea of Geometry Dash. A muscle memory practice game. Geometry Dash is not a reaction time game. We aren't beating Necropolis and Erebus with reaction times. We practice them. Get good at them. The problem with random triggers is that that would be taken away from the game. The move trigger still stays true to the practicing of Geometry Dash, as the level is the same all the time. Believe me, if the random trigger is added, you won't like it. Then for every single level that I play in normal mode from then on, I would have to be careful on my first attempt because I have no frickin clue what is normal and what is random on my next attempts, because random triggers are like that. Random triggers would be bad for GD.
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Post by Boombleeb on Nov 23, 2017 20:29:17 GMT -5
People are saying the random trigger is bad because it can be abused but so can the move trigger but the move trigger is great. I think the random trigger's usefulness outweighs its bad. It's nothing like the move trigger. A random trigger completely reforms the idea of Geometry Dash. A muscle memory practice game. Geometry Dash is not a reaction time game. We aren't beating Necropolis and Erebus with reaction times. We practice them. Get good at them. The problem with random triggers is that that would be taken away from the game. The move trigger still stays true to the practicing of Geometry Dash, as the level is the same all the time. Believe me, if the random trigger is added, you won't like it. Then for every single level that I play in normal mode from then on, I would have to be careful on my first attempt because I have no frickin clue what is normal and what is random on my next attempts, because random triggers are like that. Random triggers would be bad for GD. Your opinion is wrong
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Post by Deleted on Nov 23, 2017 20:30:40 GMT -5
It's nothing like the move trigger. A random trigger completely reforms the idea of Geometry Dash. A muscle memory practice game. Geometry Dash is not a reaction time game. We aren't beating Necropolis and Erebus with reaction times. We practice them. Get good at them. The problem with random triggers is that that would be taken away from the game. The move trigger still stays true to the practicing of Geometry Dash, as the level is the same all the time. Believe me, if the random trigger is added, you won't like it. Then for every single level that I play in normal mode from then on, I would have to be careful on my first attempt because I have no frickin clue what is normal and what is random on my next attempts, because random triggers are like that. Random triggers would be bad for GD. Your opinion is wrong Tell me how it is wrong. Also, Opinions are never wrong. They are opinions, not facts.
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Espe1
Stereo Madness
No , I am not Espii , Sorry . [Idk him/her that much .]
1 posts
Discord: Espei#5856
Creator Points: 0
Favorite Level: Underworld - HFCRed
Hardest Demon: Windy Landscape
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Post by Espe1 on Nov 25, 2017 14:46:27 GMT -5
Oh , I didn`t know that you were here , Anyway , I don`t think so . . .
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