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Post by Diamond on Dec 9, 2015 3:27:11 GMT -5
So, ummm...Hello guys, I'm Diamond, new to the forums(Not to GD) and I'm a good, unknown level creator.Here's my best level so far, it's called The Myth 2(I forgot the ID, and my phone is banned from now, sorry ;-; ).It's made by Ferarix(me), it's rated harder, over 8K object, and free to copy also(If any of you guys can't beat it). This is a level that should get featured, or at least stars, in 1.9 But now it's 2.0 so ;-;
Anyway, thanks guys =3
ID: 10194075
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4,693 posts
Discord: lumpfriend
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Post by Lumpy on Jan 7, 2016 13:48:24 GMT -5
This is a review of: The Myth 2Gameplay (2/4): You did a very good job of keeping the gameplay interesting, there was a lot of variety (except in the wave part with mirror portals) throughout the level and it never particularly got boring. A lot of the time its very confusing however, such as in the second ball part. The trolls are unnecessary and some places tend to be buggy. Its okay to make interesting gameplay and use different concepts, but make it straightforward. Also, it just wasn't that fun for some reason. Can't put my finger on it. Decoration (1/3): Most of the time, there was just the right amount of decoration in the right places. You have once again done a good job of not copy/pasting (again, except at the wave part) and that is a good thing. Colors are fine. However, the designs are VERY messy, with lots of overlapping decoration, randomly placed structures, incoherent designs, etc. Try to structure your level so that it has a pattern to it, without being repetitive. Take for example your last mini cube. Though it is obviously rushed and needs more decoration it has a certain structure to it that is good. Finally, the level needs a little bit more variety, I got tired of seeing sparkles and grey background blocks everywhere. Musical Affinity (1/3): There are certain aspects of your level that have attention to the music, for example the background pulses in the beginning and the mirror portals/color changes in the wave part. That is good. But, you need more of it. The rest of the level, the gameplay doesn't follow the music very well at all, which only makes it more confusing than it already is. Think how you made the cube right before the drop go on the blue pads in sync with the music beats and the color flashes– you want to do that with the whole level. Originality (1x): I'm seeing a lot of overused blocks in this level. Same basic blocks designs, gear styles, sparkles, grey background blocks, etc. throughout the level. It looks similar to a lot of other mid 1.9 stuff and you want to avoid that by using more unique designs. Try replacing the sparkles with a more interesting floater. Remember, anything can be used for something other than its own purpose– a perfect example of this is in Clubstep with the jump orbs inside the the monster heads. I didn't mark you down for this because a lot of the time you applied these designs in interesting ways and combinations, and the gameplay, though confusing, is original. But my point still stands. Overall (4/10): This belongs in Decent. Overall, it is a level that has potential in its awesome lack of copy-paste, interesting application of decorations and varied gameplay, but unfortunately is rather messy, confusing, and lacks musical affinity for the most part. I know this an old level so I'm sure you've improved by now, Diamond, but still try to follow this advice so you can create better in the future :D
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Post by Deleted on Jan 7, 2016 16:11:14 GMT -5
I beat it and it was one of the funnest levels I played in a while. There are wayyy worst 1.9 levels that I've seen getting featured in 2.0 and this has great gameplay, sync, and the deco is fine. Good level, just improve on what lumpy said (I think this is a 7/10)
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Post by Diamond on Jan 8, 2016 6:55:03 GMT -5
This is a review of: The Myth 2Gameplay (2/4): You did a very good job of keeping the gameplay interesting, there was a lot of variety (except in the wave part with mirror portals) throughout the level and it never particularly got boring. A lot of the time its very confusing however, such as in the second ball part. The trolls are unnecessary and some places tend to be buggy. Its okay to make interesting gameplay and use different concepts, but make it straightforward. Also, it just wasn't that fun for some reason. Can't put my finger on it. Decoration (1/3): Most of the time, there was just the right amount of decoration in the right places. You have once again done a good job of not copy/pasting (again, except at the wave part) and that is a good thing. Colors are fine. However, the designs are VERY messy, with lots of overlapping decoration, randomly placed structures, incoherent designs, etc. Try to structure your level so that it has a pattern to it, without being repetitive. Take for example your last mini cube. Though it is obviously rushed and needs more decoration it has a certain structure to it that is good. Finally, the level needs a little bit more variety, I got tired of seeing sparkles and grey background blocks everywhere. Musical Affinity (1/3): There are certain aspects of your level that have attention to the music, for example the background pulses in the beginning and the mirror portals/color changes in the wave part. That is good. But, you need more of it. The rest of the level, the gameplay doesn't follow the music very well at all, which only makes it more confusing than it already is. Think how you made the cube right before the drop go on the blue pads in sync with the music beats and the color flashes– you want to do that with the whole level. Originality (1x): I'm seeing a lot of overused blocks in this level. Same basic blocks designs, gear styles, sparkles, grey background blocks, etc. throughout the level. It looks similar to a lot of other mid 1.9 stuff and you want to avoid that by using more unique designs. Try replacing the sparkles with a more interesting floater. Remember, anything can be used for something other than its own purpose– a perfect example of this is in Clubstep with the jump orbs inside the the monster heads. I didn't mark you down for this because a lot of the time you applied these designs in interesting ways and combinations, and the gameplay, though confusing, is original. But my point still stands. Overall (4/10): This belongs in Decent. Overall, it is a level that has potential in its awesome lack of copy-paste, interesting application of decorations and varied gameplay, but unfortunately is rather messy, confusing, and lacks musical affinity for the most part. I know this an old level so I'm sure you've improved by now, Diamond , but still try to follow this advice so you can create better in the future OMG SENPAI NOTICED ME. Seriously tho, I thought this theard is dead and nobody is going to look at it.But hey, your review is really awesome, and I really apperciate the work you put in it, including completing my harder-insane level This helped me a lot, will save it forever Thanks :3
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