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Post by Waterarko on Nov 28, 2015 4:15:36 GMT -5
ID: 14337610
I have no idea what to write here, so I'll just say hi. Hi!
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2,248 posts
Clans: Geometry Dash Forum (yeah this is a clan in it's definition)
Creator Points: 0
Favorite Level: level 1 - DJstriden... LOLOLOLOLOLOLOLOLOL
Hardest Demon: Deadly Clubstep (96% rupture, 97% Creeper Force)
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Post by the ghost who watches on Nov 28, 2015 8:33:28 GMT -5
ID: 14337610 I have no idea what to write here, so I'll just say hi. Hi! give password or auto, or your level won't be judged
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Post by Waterarko on Nov 28, 2015 10:47:29 GMT -5
ID: 14337610 I have no idea what to write here, so I'll just say hi. Hi! give password or auto, or your level won't be judged Oh, I'm sorry, I didn't think of that.. 14348639 - auto
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4,693 posts
Discord: lumpfriend
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by Lumpy on Dec 21, 2015 1:57:48 GMT -5
Review of: Robotic Dragons
Gameplay (1.5/4): Unfortunately this is not a strong point. I understand why you want it to be confusing, its meant to be demon after all. But most of the time this confusion doesn't add anything to the level and just makes the gameplay more awkward. From what I could tell in practice mode its pretty buggy, even once you do find the right path. Some parts are also WAY harder than others. In the future its best to do many test runs of your level, especially if its a demon, trying to take on the eyes of a player whose never seen the level before.
Decoration (1/3): All the basics are there, and there's no issue with the level being too empty or overdecorated. The colors are also fine, but the style is very basic, utilizing mainly just the default blocks and basic items. Its quite messy too, with several cuts visible and lots decoration intersecting into the blocks, which never looks good. I suggest you try to make the level more structured.
Musical Affinity (1.5/3): You did a fine job with this (from what I could tell in the auto ver.) but I've seen better. Some sections lack it; other places the jumps are relatively well timed. But the background isn't very vibrant, when the song is relatively intense like in this level, it should rarely be static– more color changes and pulsing synced with the music would be welcome.
Originality (1x): Nothing much to say here. Though the level doesn't have anything particularly special it doesn't look copied off of anything either. I will say though, the bossfight part of it could have been more interesting, as it was only a monster head moving on the y axis with fireballs moving by.
Overall (4/10): This would go in decent. Maybe demon-worthy, but surely not feature-worthy. Gameplay is disappointing, though the decoration and musical affinity, even if not great have redeeming qualities.
for reference... 0-2.5 = Needs Improvement, 2.5-5 = Decent, 5-7.5 = Good, 7.5-10 = Feature-worthy
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Post by Waterarko on Dec 22, 2015 6:00:22 GMT -5
Review of: Robotic Dragons Gameplay (1.5/4): Unfortunately this is not a strong point. I understand why you want it to be confusing, its meant to be demon after all. But most of the time this confusion doesn't add anything to the level and just makes the gameplay more awkward. From what I could tell in practice mode its pretty buggy, even once you do find the right path. Some parts are also WAY harder than others. In the future its best to do many test runs of your level, especially if its a demon, trying to take on the eyes of a player whose never seen the level before. Decoration (1/3): All the basics are there, and there's no issue with the level being too empty or overdecorated. The colors are also fine, but the style is very basic, utilizing mainly just the default blocks and basic items. Its quite messy too, with several cuts visible and lots decoration intersecting into the blocks, which never looks good. I suggest you try to make the level more structured. Musical Affinity (1.5/3): You did a fine job with this (from what I could tell in the auto ver.) but I've seen better. Some sections lack it; other places the jumps are relatively well timed. But the background isn't very vibrant, when the song is relatively intense like in this level, it should rarely be static– more color changes and pulsing synced with the music would be welcome. Originality (1x): Nothing much to say here. Though the level doesn't have anything particularly special it doesn't look copied off of anything either. I will say though, the bossfight part of it could have been more interesting, as it was only a monster head moving on the y axis with fireballs moving by. Overall (4/10): This would go in decent. Maybe demon-worthy, but surely not feature-worthy. Gameplay is disappointing, though the decoration and musical affinity, even if not great have redeeming qualities.for reference... 0-2.5 = Needs Improvement, 2.5-5 = Decent, 5-7.5 = Good, 7.5-10 = Feature-worthy NECROPOSTER! (thanks for reviewing :3) I know, this one is bad, because I wanted to publish it quickly, so I rushed a bit.. I need to improve this a lot, especially the bossfight as you said, I just wanted to have it done quickly, and I thought it looked good in the chaos I had.. Probably just gonna leave this level and try to make a better one..
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