129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 21, 2015 11:11:06 GMT -5
This level was a ton of fun to make, and it's one of either the easiest or hardest levels I've made so far. Level Title: LAWLCOCK PT 2 Level ID: 14114790 Length: Medium Coins: 1 Level Version: 1 Custom Song: {dj-N} TEH DJ NATE! LAWLCOCK PT 2!! (ID: 78203) Song Length: 0:44 Major Bug Warning: If you encounter this bug, you'll see the level and the music not being in sync. Just so that you're aware of it. Also, if you experience lag while playing the level, then you might experience the level going out of sync. Bug fix will be in the next version, including some improvements on decorations and so on. Let me know what you think of the level in it's current form. And let me know how difficult the level is, by rating it.
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Post by Deleted on Nov 21, 2015 11:36:16 GMT -5
i cant rate this level now @judges
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4,693 posts
Discord: lumpfriend
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Post by Lumpy on Dec 16, 2015 21:50:55 GMT -5
Gameplay (1.5/4): The beginning dual ball is pretty bad, due to it being just basically orb spam. The level improves from there though, and especially the square part at the end. Don't underestimate the ability of slopes, jump pads, and portals to enhance the quality of gameplay in ball, square, and robot parts though. Minus half a point for being only 44 seconds.
Decoration (1/3): You show a basic understanding of how to decorate a level, which is good. The blocks look fine, but there's a lot of empty space in the air , I suggest filling that– just remember to make it interesting and not just spam floating objects everywhere (for example, you could create a haze effect, or use pillars). Also, you should definitely use more colors besides Light BG and Player Color.
Musical Affinity (1/3): The beginning of the level lacks it completely, but there is some good stuff later on; the 6 orbs after the short wave part are synced perfectly, and I like how the colors briefly change when the music pauses in the UFO part. But you should work more on making sure individual jumps and whatnot are timed to the beat, and pulsing the background the instruments of the song is something almost every level should do.
Originality (x1.0): Nothing particularly worth noting here. I will say the block styles look interesting; they resemble Electrodynamix but also take on their own style. Nice.
Overall (3.5/10): This is a level which shows several good elements of level design, however they are not executed well throughout the level. The beginning really needs work but the rest is quite good, just needs more decoration and attention paid to the music. Next time, choose a song that isn't so short so your level isn't so short. This should be in "Decent"
for reference, 0–2.5 is Needs Improvement; 2.5–5 is Decent; 5–7.5 is Good; 7.5–10 is Feature Worthy
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Post by Deleted on Dec 17, 2015 0:18:47 GMT -5
Gameplay (1.5/4): The beginning dual ball is pretty bad, due to it being just basically orb spam. The level improves from there though, and especially the square part at the end. Don't underestimate the ability of slopes, jump pads, and portals to enhance the quality of gameplay in ball, square, and robot parts though. Minus half a point for being only 44 seconds. Decoration (1/3): You show a basic understanding of how to decorate a level, which is good. The blocks look fine, but there's a lot of empty space in the air , I suggest filling that– just remember to make it interesting and not just spam floating objects everywhere (for example, you could create a haze effect, or use pillars). Also, you should definitely use more colors besides Light BG and Player Color. Musical Affinity (1/3): The beginning of the level lacks it completely, but there is some good stuff later on; the 6 orbs after the short wave part are synced perfectly, and I like how the colors briefly change when the music pauses in the UFO part. But you should work more on making sure individual jumps and whatnot are timed to the beat, and pulsing the background the instruments of the song is something almost every level should do. Originality (x1.0): Nothing particularly worth noting here. I will say the block styles look interesting; they resemble Electrodynamix but also take on their own style. Nice. Overall (3.5/10): This is a level which shows several good elements of level design, however they are not executed well throughout the level. The beginning really needs work but the rest is quite good, just needs more decoration and attention paid to the music. Next time, choose a song that isn't so short so your level isn't so short. This should be in "Decent"for reference, 0–2.5 is Needs Improvement; 2.5–5 is Decent; 5–7.5 is Good; 7.5–10 is Feature WorthyYou can move things can't you? I can and I was made a judge at the same time as you?
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4,693 posts
Discord: lumpfriend
Mini-Profile Background: {"image":"","color":"000000"}
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Post by Lumpy on Dec 17, 2015 9:13:14 GMT -5
Gameplay (1.5/4): The beginning dual ball is pretty bad, due to it being just basically orb spam. The level improves from there though, and especially the square part at the end. Don't underestimate the ability of slopes, jump pads, and portals to enhance the quality of gameplay in ball, square, and robot parts though. Minus half a point for being only 44 seconds. Decoration (1/3): You show a basic understanding of how to decorate a level, which is good. The blocks look fine, but there's a lot of empty space in the air , I suggest filling that– just remember to make it interesting and not just spam floating objects everywhere (for example, you could create a haze effect, or use pillars). Also, you should definitely use more colors besides Light BG and Player Color. Musical Affinity (1/3): The beginning of the level lacks it completely, but there is some good stuff later on; the 6 orbs after the short wave part are synced perfectly, and I like how the colors briefly change when the music pauses in the UFO part. But you should work more on making sure individual jumps and whatnot are timed to the beat, and pulsing the background the instruments of the song is something almost every level should do. Originality (x1.0): Nothing particularly worth noting here. I will say the block styles look interesting; they resemble Electrodynamix but also take on their own style. Nice. Overall (3.5/10): This is a level which shows several good elements of level design, however they are not executed well throughout the level. The beginning really needs work but the rest is quite good, just needs more decoration and attention paid to the music. Next time, choose a song that isn't so short so your level isn't so short. This should be in "Decent"for reference, 0–2.5 is Needs Improvement; 2.5–5 is Decent; 5–7.5 is Good; 7.5–10 is Feature WorthyYou can move things can't you? I can and I was made a judge at the same time as you? oh. I forgot I can do that now x) I'll get to it once I can get on my computer
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