27 posts
Favorite Level: X by TriaXis
Hardest Demon: 9c5e00
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Post by HexaBlast GMD on Oct 29, 2015 12:13:45 GMT -5
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238 posts
Creator Points: 1
Favorite Level: Wander Of Thought by Noriega and SoulsTRK
Hardest Demon: Doomsday II
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Post by Aletheides on Oct 30, 2015 9:03:13 GMT -5
Great level with great effects. The gameplay isn't so good, but it's not necessary to make an awesome gameplay in an effects styled level. The music sync is good, but there are a lot of copy-pastes in the level. Overall, this is a good, and fun-to-play level, with good effects. I'd put to 'Good levels', or 'Feature-worthy levels', but an official level judge should make the final decision. /summon megaman9 @rikka
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27 posts
Favorite Level: X by TriaXis
Hardest Demon: 9c5e00
Mini-Profile Background: 000000
Mini-Profile Name Color: {"image":"http://p1.pichost.me/i/39/1623942.jpg","color":"000000"}
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Post by HexaBlast GMD on Oct 30, 2015 12:04:33 GMT -5
Great level with great effects. The gameplay isn't so good, but it's not necessary to make an awesome gameplay in an effects styled level. The music sync is good, but there are a lot of copy-pastes in the level. Overall, this is a good, and fun-to-play level, with good effects. I'd put to 'Good levels', or 'Feature-worthy levels', but an official level judge should make the final decision. /summon megaman9 @rikka Thanks! Yeah, it has a lot of copy paste, but I wanted to focus on effects. About the gameplay, as you said, effects is what matter, so i mainly focused in deco. Again, thank you!
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Post by megaman9 on Oct 30, 2015 12:56:19 GMT -5
it's not necessary to make an awesome gameplay in an effects styled level. everything wrong with 2.0
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396 posts
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Post by Cheeseman on Nov 8, 2015 19:57:00 GMT -5
Design: 1.6/2.5 It's clear this is a level based around effects, and the only true person of these levels is to distract from something. In design, it hasn't distracted from anything much, but it is a little bit on the basic side. It's reasonably good looking, but it lacks that something extra.
Decoration: 0.5/2 There's good deals of it, perhaps too much, it's just what it is being used for that is the issue. All I get from the decoration in this level is "distraction". It is the one thing decoration shouldn't do, and that's what it screams at me. Seriously don't.
Gameplay: 2.0/4.5 This is monumentally generous. Most people wouldn't give anything close to this number, but I've been kind. I don't need to repeat what the big issue is, but the decoration is an absolute nuisance. The moving blocks and transitions are also rather annoying throughout the level, and the same can be said for the rather abundant usage of copy and paste. Also, there are some really long periods where you seem to do almost nothing. All of this combined means dreadful gameplay. Thankfully I give bonus points for there being lots of vehicles, and the remaining point is simply a combination of leftovers from the rest.
Music Synching: 0.7/1 Most people would say perfect for this, and the effects are very well timed with the music, but some of the transitions and vehicle changes I have noticed to be somewhat off-beat.
Creativity: x1 Nothing new or special, nothing bad.
Bad/Good Things: x0.85 Never use effects to distract. Never put design over gameplay. Never put decoration over gameplay.
OVERALL: 4.1/10 - Needs Improvement This is another sad story of completely forgetting about what Geometry Dash is all about and concentrating on everything else and not executing it greatly either. If you want to make a level like this, make it auto.
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