362 posts
Discord: GD albertalberto#0086
Creator Points: 0
Favorite Level: Not sure (I would say the Altergame series)
Hardest Demon: ffffff
Mini-Profile Background: ffffff
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Post by albertalberto on Oct 9, 2015 10:47:49 GMT -5
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57 posts
Clans: [Alpha Omega]
Creator Points: 2
Hardest Demon: 6d6d6d
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"","color":"0f0f0f"}
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Post by [AO] OmegaGaming on Oct 9, 2015 15:48:49 GMT -5
Thanks for collaborating with me! Good luck to all who play the level~~
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Post by Grideos on Oct 10, 2015 14:59:17 GMT -5
Hai :3 Overall I liked the design of the level, and the gameplay is very good. It was an easy/medium demon, but some parts were insane/harder, but that's just to get really into details.. Yes and about details, it lacked ALOT of details, not to be harsh or anything, but the level looked a little bit "stripped" to me. So work a little bit on the details. Music sync was good, the overall level was good. Now to get into details.. The first cube part was very in sync With the music, and I liked the way you used the moving blocks.. It lacked some details, and pulse objects but it was a good part! The ship part I recognize from another level ( ͡° ͜ʖ ͡°) but it was okay, also here a little lack of details, and the obstacles looked copy/paste-ish. The wave part had a decent amount of details, and it was a good gameplay part. Could use some more pulsating objects. The ship part before dual was a huge down for the level, since it only was up down up down all the time, no variation here, but very good amount of details here. Dual part was very cool, I loved it, and I suck at playing gd so I barely got past it in practice mode. But it lacked the details. I loved the ball part! It was amazing, and I loved it, but it still had some minor flaws. Ex. Is as usual some minor details missing, but as I said I loved the gameplay here. The ufo part was ok but, yeah yeah... Details ( I'll stop saying anything bout it unless it's real good.) one thing I really liked though is when the music dropped a little in sound, you put that dark mysterious part, which ended in a cool cube/robot part, with lots of good gameplay, and the details was decent. The ship part looked cool, but the red colors in there were kinda not fitting. The wave part was ok, maybe added some moving objects to fit in with 2.0 , and maybe add some more details.. There were details there, but it still looks a bit bare. The robot/mini cube part was very well done, and had very well music sync, and I really liked the block combinations here. The ball part had very good concept, which was done in a great way, and had the fitting blocks for it. So overall the level lacked alot of details, but the music sync was perfect, and I like the gameplay of it, it made me feel like I was in the level. I would rate the level about 4.5-5.5/10 and place it in decent/good. (this review is not to be harsh or anything, I like your levels, and they are waaay better than mine ( ͡° ͜ʖ ͡°) But I'm only trying to help you to see what to do better Would rate Easy 10 Jumpyhead megaman9 Please approve
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Post by Jumpyhead on Oct 10, 2015 15:03:47 GMT -5
Hai :3 Overall I liked the design of the level, and the gameplay is very good. It was an easy/medium demon, but some parts were insane/harder, but that's just to get really into details.. Yes and about details, it lacked ALOT of details, not to be harsh or anything, but the level looked a little bit "stripped" to me. So work a little bit on the details. Music sync was good, the overall level was good. Now to get into details.. The first cube part was very in sync With the music, and I liked the way you used the moving blocks.. It lacked some details, and pulse objects but it was a good part! The ship part I recognize from another level ( ͡° ͜ʖ ͡°) but it was okay, also here a little lack of details, and the obstacles looked copy/paste-ish. The wave part had a decent amount of details, and it was a good gameplay part. Could use some more pulsating objects. The ship part before dual was a huge down for the level, since it only was up down up down all the time, no variation here, but very good amount of details here. Dual part was very cool, I loved it, and I suck at playing gd so I barely got past it in practice mode. But it lacked the details. I loved the ball part! It was amazing, and I loved it, but it still had some minor flaws. Ex. Is as usual some minor details missing, but as I said I loved the gameplay here. The ufo part was ok but, yeah yeah... Details ( I'll stop saying anything bout it unless it's real good.) one thing I really liked though is when the music dropped a little in sound, you put that dark mysterious part, which ended in a cool cube/robot part, with lots of good gameplay, and the details was decent. The ship part looked cool, but the red colors in there were kinda not fitting. The wave part was ok, maybe added some moving objects to fit in with 2.0 , and maybe add some more details.. There were details there, but it still looks a bit bare. The robot/mini cube part was very well done, and had very well music sync, and I really liked the block combinations here. The ball part had very good concept, which was done in a great way, and had the fitting blocks for it. So overall the level lacked alot of details, but the music sync was perfect, and I like the gameplay of it, it made me feel like I was in the level. I would rate the level about 4.5-5.5/10 and place it in decent/good. (this review is not to be harsh or anything, I like your levels, and they are waaay better than mine ( ͡° ͜ʖ ͡°) But I'm only trying to help you to see what to do better Would rate Easy 10 Jumpyhead megaman9 Please approve Approved. QJrocks good section please
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362 posts
Discord: GD albertalberto#0086
Creator Points: 0
Favorite Level: Not sure (I would say the Altergame series)
Hardest Demon: ffffff
Mini-Profile Background: ffffff
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Post by albertalberto on Oct 11, 2015 3:09:11 GMT -5
Hai :3 Overall I liked the design of the level, and the gameplay is very good. It was an easy/medium demon, but some parts were insane/harder, but that's just to get really into details.. Yes and about details, it lacked ALOT of details, not to be harsh or anything, but the level looked a little bit "stripped" to me. So work a little bit on the details. Music sync was good, the overall level was good. Now to get into details.. The first cube part was very in sync With the music, and I liked the way you used the moving blocks.. It lacked some details, and pulse objects but it was a good part! The ship part I recognize from another level ( ͡° ͜ʖ ͡°) but it was okay, also here a little lack of details, and the obstacles looked copy/paste-ish. The wave part had a decent amount of details, and it was a good gameplay part. Could use some more pulsating objects. The ship part before dual was a huge down for the level, since it only was up down up down all the time, no variation here, but very good amount of details here. Dual part was very cool, I loved it, and I suck at playing gd so I barely got past it in practice mode. But it lacked the details. I loved the ball part! It was amazing, and I loved it, but it still had some minor flaws. Ex. Is as usual some minor details missing, but as I said I loved the gameplay here. The ufo part was ok but, yeah yeah... Details ( I'll stop saying anything bout it unless it's real good.) one thing I really liked though is when the music dropped a little in sound, you put that dark mysterious part, which ended in a cool cube/robot part, with lots of good gameplay, and the details was decent. The ship part looked cool, but the red colors in there were kinda not fitting. The wave part was ok, maybe added some moving objects to fit in with 2.0 , and maybe add some more details.. There were details there, but it still looks a bit bare. The robot/mini cube part was very well done, and had very well music sync, and I really liked the block combinations here. The ball part had very good concept, which was done in a great way, and had the fitting blocks for it. So overall the level lacked alot of details, but the music sync was perfect, and I like the gameplay of it, it made me feel like I was in the level. I would rate the level about 4.5-5.5/10 and place it in decent/good. (this review is not to be harsh or anything, I like your levels, and they are waaay better than mine ( ͡° ͜ʖ ͡°) But I'm only trying to help you to see what to do better Would rate Easy 10 Jumpyhead megaman9 Please approve thanks for the critic! i have to admite all parts you waid was good were OmegaGaming parts, and the ones ok were my parts... so yeah, i need to improve a bit xD
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57 posts
Clans: [Alpha Omega]
Creator Points: 2
Hardest Demon: 6d6d6d
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"","color":"0f0f0f"}
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Post by [AO] OmegaGaming on Oct 11, 2015 19:12:29 GMT -5
Hai :3 Overall I liked the design of the level, and the gameplay is very good. It was an easy/medium demon, but some parts were insane/harder, but that's just to get really into details.. Yes and about details, it lacked ALOT of details, not to be harsh or anything, but the level looked a little bit "stripped" to me. So work a little bit on the details. Music sync was good, the overall level was good. Now to get into details.. The first cube part was very in sync With the music, and I liked the way you used the moving blocks.. It lacked some details, and pulse objects but it was a good part! The ship part I recognize from another level ( ͡° ͜ʖ ͡°) but it was okay, also here a little lack of details, and the obstacles looked copy/paste-ish. The wave part had a decent amount of details, and it was a good gameplay part. Could use some more pulsating objects. The ship part before dual was a huge down for the level, since it only was up down up down all the time, no variation here, but very good amount of details here. Dual part was very cool, I loved it, and I suck at playing gd so I barely got past it in practice mode. But it lacked the details. I loved the ball part! It was amazing, and I loved it, but it still had some minor flaws. Ex. Is as usual some minor details missing, but as I said I loved the gameplay here. The ufo part was ok but, yeah yeah... Details ( I'll stop saying anything bout it unless it's real good.) one thing I really liked though is when the music dropped a little in sound, you put that dark mysterious part, which ended in a cool cube/robot part, with lots of good gameplay, and the details was decent. The ship part looked cool, but the red colors in there were kinda not fitting. The wave part was ok, maybe added some moving objects to fit in with 2.0 , and maybe add some more details.. There were details there, but it still looks a bit bare. The robot/mini cube part was very well done, and had very well music sync, and I really liked the block combinations here. The ball part had very good concept, which was done in a great way, and had the fitting blocks for it. So overall the level lacked alot of details, but the music sync was perfect, and I like the gameplay of it, it made me feel like I was in the level. I would rate the level about 4.5-5.5/10 and place it in decent/good. (this review is not to be harsh or anything, I like your levels, and they are waaay better than mine ( ͡° ͜ʖ ͡°) But I'm only trying to help you to see what to do better Would rate Easy 10 Jumpyhead megaman9 Please approve thanks for the critic! i have to admite all parts you waid was good were OmegaGaming parts, and the ones ok were my parts... so yeah, i need to improve a bit xD Hey, you are great at building the gameplay. All you have to do is get used to using more decor is all Cx
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362 posts
Discord: GD albertalberto#0086
Creator Points: 0
Favorite Level: Not sure (I would say the Altergame series)
Hardest Demon: ffffff
Mini-Profile Background: ffffff
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Post by albertalberto on Oct 12, 2015 5:14:21 GMT -5
thanks for the critic! i have to admite all parts you waid was good were OmegaGaming parts, and the ones ok were my parts... so yeah, i need to improve a bit xD Hey, you are great at building the gameplay. All you have to do is get used to using more decor is all Cx true xD btw thanks for good level section!
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