Celestial Ascendancy XL Extreme demon Gp and deco needed
May 23, 2024 11:05:45 GMT -5
horriblecreatorgd likes this
Post by horriblecreatorgd on May 23, 2024 11:05:45 GMT -5
Celestial Ascendancy
Song - XI - Ascension To Heaven (Okuus Orchestral Version) [Renewed]
Youtube - www.youtube.com/watch?v=9yVIWxIN-v8
Newgrounds: www.newgrounds.com/audio/listen/1148647
Song ID - 1148647
Length: 5:06
Parts: 34 (a lot)
Everything about color channels, group ID"s and other stuff explained in the server
Level description: The level is going to be a long adventure in heaven where there will be a lot of sync and fast flow, the decorators will have a very high standard since this will be one of the top levels. The player is going to move in clouds The player is about to embark on an epic journey through the divine realms in Celestial Ascendancy! This extreme demon level will test the skills of the player with heavenly obstacles, radiant landscapes, and ethereal challenges. They'll navigate through shimmering clouds, dodge celestial beings, and conquer divine trials as they ascend towards the heavens. Only the most skilled and determined will reach the pinnacle of paradise. Are they ready to face the trials of the gods?
Decoration theme:
Color Scheme
- Primary Colors: Soft blues, whites, and light golds to evoke a sense of serenity and divinity.
- Accent Colors: Light pinks, purples, and hints of bright gold or silver for highlights and to add depth.
- Backgrounds: Gradients from soft blue to white, representing the sky and clouds.
Background Elements
- Clouds: Use fluffy, white clouds in various layers to give a sense of depth. These can be animated to slowly move or fade for a dynamic background.
- Sun Rays: Subtle beams of light shining through gaps in the clouds can create a heavenly atmosphere.
- Stars and Sparkles: Small, twinkling stars or sparkles can add a magical touch.
Platforms and Obstacles
- Marble and Gold: Platforms made of marble with gold trims can give a regal, divine appearance.
- Floating Islands: Platforms designed as floating islands with greenery and flowers.
- Celestial Objects: Incorporate obstacles that look like stars, comets, or other celestial bodies.
Decorative Elements
- Angelic Statues: Statues or sculptures of angels or mythical beings placed in the background.
- Divine Symbols: Use symbols like halos, wings, and sacred geometry patterns to enhance the heavenly theme.
- Flowers and Vines: Delicate flowers and vines that climb around platforms and obstacles.
- Glow Effects: Soft, radiant glows around objects to give them a divine, otherworldly feel.
Lighting and Effects
- Soft Lighting: Use soft, diffused lighting to create a peaceful ambiance. Avoid harsh shadows and bright spots.
- Particle Effects: Gentle particle effects like falling feathers, glowing orbs, or drifting petals can enhance the ethereal atmosphere.
- Pulsing Lights: Subtle pulsing lights in the background can create a sense of rhythm and liveliness.
This collab will take A LOT of time.
Offsets and other stuff in my discord server.
Looking for:
Gameplay creators who can created a small cube gameplay and small modes generally, they will meet high standards and try to make slow gameplay, they will use a lot of triggerwork such as move, alpha, camera triggers and rotate.
Decorators will meet the Art style decoration, they will have high standards too since it will be a generally blue level.
Gameplay Creator spots: 3/34
Decorator spots: 0/34
Inspiration:
www.youtube.com/watch?v=d5SobOSIriA
Offsets:
Part 1: 0:00 - 0:09
Gameplay Creator: Taken by me
Decorator:
Part 2: 0:09 - 0:18
Gameplay Creator:
Decorator:
Part 3: 0:18 - 0:27
Gameplay Creator:
Decorator:
Part 4: 0:27 - 0:36
Gameplay Creator:
Decorator:
Part 5: 0:36 - 0:45
Gameplay Creator:
Decorator:
Part 6: 0:45 - 0:54
Gameplay Creator:
Decorator:
Part 7: 0:54 - 1:03
Gameplay Creator:
Decorator:
Part 8: 1:03 - 1:12
Gameplay Creator:
Decorator:
Part 9: 1:12 - 1:21
Gameplay Creator:
Decorator:
Part 10: 1:21 - 1:30
Gameplay Creator:
Decorator:
Part 11: 1:30 - 1:39
Gameplay Creator: Taken
Decorator: Taken
Part 12: 1:39 - 1:48
Gameplay Creator:
Decorator:
Part 13: 1:48 - 1:57
Gameplay Creator:
Decorator:
Part 14: 1:57 - 2:06
Gameplay Creator:
Decorator:
Part 15: 2:06 - 2:15
Gameplay Creator:
Decorator:
Part 16: 2:15 - 2:24
Gameplay Creator:
Decorator:
Part 17: 2:24 - 2:33
Gameplay Creator:
Decorator:
Part 18: 2:33 - 2:42
Gameplay Creator:
Decorator:
Part 19: 2:42 - 2:51
Gameplay Creator:
Decorator:
Part 20: 2:51 - 3:00
Gameplay Creator:
Decorator:
Part 21: 3:00 - 3:09
Gameplay Creator:
Decorator:
Part 22: 3:09 - 3:18
Gameplay Creator:
Decorator:
Part 23: 3:18 - 3:27
Gameplay Creator:
Decorator:
Part 24: 3:27 - 3:36
Gameplay Creator:
Decorator:
Part 25: 3:36 - 3:45
Gameplay Creator:
Decorator:
Part 26: 3:45 - 3:54
Gameplay Creator: Taken
Decorator: Taken
Part 27: 3:54 - 4:03
Gameplay Creator: Taken
Decorator: Taken
Part 28: 4:03 - 4:12
Gameplay Creator:
Decorator:
Part 29: 4:12 - 4:21
Gameplay Creator:
Decorator:
Part 30: 4:21 - 4:30
Gameplay Creator:
Decorator:
Part 31: 4:30 - 4:39
Gameplay Creator:
Decorator:
Part 32: 4:39 - 4:48
Gameplay Creator:
Decorator:
Part 33: 4:48 - 4:57
Gameplay Creator:
Decorator:
Part 34: 4:57 - 5:06
Gameplay Creator:
Decorator:
Song - XI - Ascension To Heaven (Okuus Orchestral Version) [Renewed]
Youtube - www.youtube.com/watch?v=9yVIWxIN-v8
Newgrounds: www.newgrounds.com/audio/listen/1148647
Song ID - 1148647
Length: 5:06
Parts: 34 (a lot)
Everything about color channels, group ID"s and other stuff explained in the server
Level description: The level is going to be a long adventure in heaven where there will be a lot of sync and fast flow, the decorators will have a very high standard since this will be one of the top levels. The player is going to move in clouds The player is about to embark on an epic journey through the divine realms in Celestial Ascendancy! This extreme demon level will test the skills of the player with heavenly obstacles, radiant landscapes, and ethereal challenges. They'll navigate through shimmering clouds, dodge celestial beings, and conquer divine trials as they ascend towards the heavens. Only the most skilled and determined will reach the pinnacle of paradise. Are they ready to face the trials of the gods?
Decoration theme:
Color Scheme
- Primary Colors: Soft blues, whites, and light golds to evoke a sense of serenity and divinity.
- Accent Colors: Light pinks, purples, and hints of bright gold or silver for highlights and to add depth.
- Backgrounds: Gradients from soft blue to white, representing the sky and clouds.
Background Elements
- Clouds: Use fluffy, white clouds in various layers to give a sense of depth. These can be animated to slowly move or fade for a dynamic background.
- Sun Rays: Subtle beams of light shining through gaps in the clouds can create a heavenly atmosphere.
- Stars and Sparkles: Small, twinkling stars or sparkles can add a magical touch.
Platforms and Obstacles
- Marble and Gold: Platforms made of marble with gold trims can give a regal, divine appearance.
- Floating Islands: Platforms designed as floating islands with greenery and flowers.
- Celestial Objects: Incorporate obstacles that look like stars, comets, or other celestial bodies.
Decorative Elements
- Angelic Statues: Statues or sculptures of angels or mythical beings placed in the background.
- Divine Symbols: Use symbols like halos, wings, and sacred geometry patterns to enhance the heavenly theme.
- Flowers and Vines: Delicate flowers and vines that climb around platforms and obstacles.
- Glow Effects: Soft, radiant glows around objects to give them a divine, otherworldly feel.
Lighting and Effects
- Soft Lighting: Use soft, diffused lighting to create a peaceful ambiance. Avoid harsh shadows and bright spots.
- Particle Effects: Gentle particle effects like falling feathers, glowing orbs, or drifting petals can enhance the ethereal atmosphere.
- Pulsing Lights: Subtle pulsing lights in the background can create a sense of rhythm and liveliness.
This collab will take A LOT of time.
Offsets and other stuff in my discord server.
Looking for:
Gameplay creators who can created a small cube gameplay and small modes generally, they will meet high standards and try to make slow gameplay, they will use a lot of triggerwork such as move, alpha, camera triggers and rotate.
Decorators will meet the Art style decoration, they will have high standards too since it will be a generally blue level.
Gameplay Creator spots: 3/34
Decorator spots: 0/34
Inspiration:
www.youtube.com/watch?v=d5SobOSIriA
Offsets:
Part 1: 0:00 - 0:09
Gameplay Creator: Taken by me
Decorator:
Part 2: 0:09 - 0:18
Gameplay Creator:
Decorator:
Part 3: 0:18 - 0:27
Gameplay Creator:
Decorator:
Part 4: 0:27 - 0:36
Gameplay Creator:
Decorator:
Part 5: 0:36 - 0:45
Gameplay Creator:
Decorator:
Part 6: 0:45 - 0:54
Gameplay Creator:
Decorator:
Part 7: 0:54 - 1:03
Gameplay Creator:
Decorator:
Part 8: 1:03 - 1:12
Gameplay Creator:
Decorator:
Part 9: 1:12 - 1:21
Gameplay Creator:
Decorator:
Part 10: 1:21 - 1:30
Gameplay Creator:
Decorator:
Part 11: 1:30 - 1:39
Gameplay Creator: Taken
Decorator: Taken
Part 12: 1:39 - 1:48
Gameplay Creator:
Decorator:
Part 13: 1:48 - 1:57
Gameplay Creator:
Decorator:
Part 14: 1:57 - 2:06
Gameplay Creator:
Decorator:
Part 15: 2:06 - 2:15
Gameplay Creator:
Decorator:
Part 16: 2:15 - 2:24
Gameplay Creator:
Decorator:
Part 17: 2:24 - 2:33
Gameplay Creator:
Decorator:
Part 18: 2:33 - 2:42
Gameplay Creator:
Decorator:
Part 19: 2:42 - 2:51
Gameplay Creator:
Decorator:
Part 20: 2:51 - 3:00
Gameplay Creator:
Decorator:
Part 21: 3:00 - 3:09
Gameplay Creator:
Decorator:
Part 22: 3:09 - 3:18
Gameplay Creator:
Decorator:
Part 23: 3:18 - 3:27
Gameplay Creator:
Decorator:
Part 24: 3:27 - 3:36
Gameplay Creator:
Decorator:
Part 25: 3:36 - 3:45
Gameplay Creator:
Decorator:
Part 26: 3:45 - 3:54
Gameplay Creator: Taken
Decorator: Taken
Part 27: 3:54 - 4:03
Gameplay Creator: Taken
Decorator: Taken
Part 28: 4:03 - 4:12
Gameplay Creator:
Decorator:
Part 29: 4:12 - 4:21
Gameplay Creator:
Decorator:
Part 30: 4:21 - 4:30
Gameplay Creator:
Decorator:
Part 31: 4:30 - 4:39
Gameplay Creator:
Decorator:
Part 32: 4:39 - 4:48
Gameplay Creator:
Decorator:
Part 33: 4:48 - 4:57
Gameplay Creator:
Decorator:
Part 34: 4:57 - 5:06
Gameplay Creator:
Decorator: