brian
Stereo Madness
Brian
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Post by brian on Dec 25, 2023 19:44:28 GMT -5
I've been trying to create a double jump system for a platformer level i've been working on for a bit and I wanted to make a single yellow orb with a unique material ID which would be responsible for the double jump, however when I try to do a check to see if the player has interacted with this yellow orb with its specific material ID no sounds or any other events that I have setup actually work. I'm pretty sure this is just a bug with the material system and how events work as I checked to see if normal blocks with a material ID can sense when a player has jumped and it also didn't work. I'm hoping someone else may have found a workaround that wont involve me making every yellow orb produce a sound as I want to make the double jump orb and normal yellow orbs unique in sound. I would appreciate any guidance!
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brian
Stereo Madness
Brian
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Post by brian on Dec 25, 2023 21:31:51 GMT -5
For anyone else experiencing a similar issue I just found a fix for the audio stuff, Idk how to fix the material ID shenanigans but i just used a toggle block which is clickable when the player jumps and disappears when the player hits a yellow orb, again I can't differentiate between other yellow orbs however the yellow orb that is directly on the player takes priority most of the time so I think this is an ok fix for now. Hopefully if this thread gets a bit more attention robtop might look into it as this prevents many useful interactions with material ID and event triggers and other objects such as yellow orbs, bounce pads etc.
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Post by silentsword on May 16, 2024 14:24:59 GMT -5
It's been several months and no reply... If you've found a solution since then please let me know as it's very annoying that Rob would implement a feature that doesn't even work properly (or probably at all)
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