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Post by mogapog on Jul 4, 2023 21:36:03 GMT -5
I made this level with tons of rainbows so the background and some objects are copyed from 2 levels, one that is a copyable background and the other is a youtuber tutorial (i gave credit to them all) but almost everything isn't. It got rated hard (by people) even though i planned it as an insane 8* /easy demon. I think the gameplay is pretty lame lol
Id: 91948648
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Post by jayz1 on Jul 4, 2023 21:54:55 GMT -5
A majority of the gameplay is around 4-5 star gameplay, but it is wildly inconsistent throughout the entire level. That random straight fly parts with the ship are vastly harder than the rest of the level. For future reference: NEVER make the orbs indistinguishable. It's not fun and it's not fair.
Decoration is alright, but you definitely need to find your own style. A sizeable amount of decoration is copied or inspired by other levels. The sudden switch to nine circles deco doesn't help the level either. The spikes at the end aren't fun either. Just keep them visible the entire time.
The sync could definitely use some work. The fast paced (although unbalanced) ship part at the beginning gave me high hopes for the level. But the level just slowed down after that.
Overall, for a first level, it's okay at best. You understand every aspect a level needs, but at the same time, you don't understand how to execute those aspects. Definitely practice gameplay and sync before decoration, moreso gameplay. Make it fun while also being fair.
At the very least, make the portals and speed changes sync with important moments of the song.
Experiment with your own style of decoration. It's okay to be inspired by other's decoration, but don't copy it directly. Put you own spin on it.
Hopefully you take this advice and work on the aspects of creating a level. So far, you know most of those aspects, you just need to expand on them. Good luck!
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