202 posts
Mini-Profile Background: Dark
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Post by player6465 on Jun 5, 2022 14:45:51 GMT -5
Eg: ball > pops, robot > sparks and explodes,ect
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Post by Bagley on Jun 5, 2022 19:24:15 GMT -5
how would that work with duals though
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Post by Storm on Jun 5, 2022 23:02:32 GMT -5
I think with duals it would be the side that caused the death. So like if you were in a dual gamemode with the cube and ball, say the ball touches a spike but the,cube doesnt. The death effect would be on the ball. But i think we should take this idea and change it around certain things. Like maybe assigning death effects to different game moded. However i like what we have for death effects, however, i think the game could use some more.
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343 posts
Favorite Level: Death moon
Hardest Demon: Windy landscape
Mini-Profile Name Color: red
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Post by Vats on Jun 8, 2022 22:30:08 GMT -5
Probably a good idea
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Post by epsilon59 on Jun 12, 2022 9:54:50 GMT -5
that's a good idea
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343 posts
Favorite Level: Death moon
Hardest Demon: Windy landscape
Mini-Profile Name Color: red
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Post by Vats on Jun 13, 2022 10:07:25 GMT -5
how would that work with duals though In duals there is an original ucon and a duplicate. The death effect can be based on original icons gamemode right
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Post by Storm on Jun 13, 2022 23:03:44 GMT -5
how would that work with duals though In duals there is an original ucon and a duplicate. The death effect can be based on original icons gamemode ] No its the side that is at fault for the death.
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Post by Storm on Jun 13, 2022 23:05:02 GMT -5
Notice how i failed miserably at quoting. Anyways, its the side thats at fault for the death.
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153 posts
Creator Points: 0
Favorite Level: idk i mean Blue Hell is cool
Hardest Demon: idk like DOLBIT NORMALNO
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Post by C00perTr00per on Jun 30, 2022 22:58:47 GMT -5
I like it
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