s0ccerpro123
Stereo Madness
Looking for decorators for new extreme demon collab
7 posts
Creator Points: 0
Favorite Level: Black Flag by Nekon
Hardest Demon: Sinister Incision
Mini-Profile Background: Pink
Mini-Profile Name Color: Blue
Mini-Profile Text Color: Green
|
Post by s0ccerpro123 on May 8, 2022 11:52:44 GMT -5
I have a feature worthy level that I am trying to spread publicity about. The level is named 'Pixelation' I will show everybody the ID so you can play it for yourself. Enjoy!
Pixelation ID: 80030805
|
|
75 posts
Discord: geoqube#2398
Creator Points: 0
Favorite Level: Ultra Paracosm
Hardest Demon: DeCode
Mini-Profile Name Color: a61246
Mini-Profile Text Color: a61246
|
Post by GeoQube on May 9, 2022 3:17:11 GMT -5
I cannot really say if your level is good because i got to 2% lol. I think its star worthy tho
|
|
8 posts
Discord: TheCheezyGoblin#4631
Hardest Demon: Deadlocked
|
Post by danny18078 on Jun 8, 2022 11:18:24 GMT -5
The beginning looks really promising, and the colors fit nicely. I think it is the best looking part... Increased tile and layout variation would be nice, but the gameplay is quite fun, although you may need to playtest some orbs a bit more. Next, the cube part could use some background flashes, and although the flashing blocks is admirable, the borders look a bit scruffy (might be due to blending). Even on the hairy spikes you used blending which causes the rotating background to phase through. (rotating bg a bit troublesome) The UFO part is good looking, and the synthesizer effect fits with the beat. The game play has good sync too. The robot part , along with other parts, could use guiding arrows / jump arrows, since it looks a bit confusing at times (but it is a hard demon so idk). The background part looks MUCH better and flows good, however, the BG fades through the blocks (maybe it is intentional) I did notice the 3d effects on the orbs and blocks, and the attention to detail is admirable. The First and last 10% is the cleanest, with a good solid background and smooth for the eyes. Honestly this level feels great and I actually enjoyed it (unlike other levels here) , but I wouldnt call it a hard demon (moreso medium demon). You should send this to the judging panel because Im no judge or a creator, and they would give you tips and tricks. Keep up the good work, and if your other levels are like this , then maybe they could get rated one day.
|
|
|
Post by jayz1 on Jun 8, 2022 11:57:35 GMT -5
Increased tile and layout variation would be nice, but the gameplay is quite fun, although you may need to playtest some orbs a bit more. Next, the cube part could use some background flashes, and although the flashing blocks is admirable, the borders look a bit scruffy (might be due to blending). Even on the hairy spikes you used blending which causes the rotating background to phase through. (rotating bg a bit troublesome) The robot part , along with other parts, could use guiding arrows / jump arrows, since it looks a bit confusing at times (but it is a hard demon so idk). The background part looks MUCH better and flows good, however, the BG fades through the blocks (maybe it is intentional) These are my major complaints as well. There isn't much else to say because danny already describe everything perfectly. However, the background that is present around 20-30 or 40% is a bit disorienting and made me a little sick, so maybe spin the background on the downbeat of the song instead of going along with the tempo. Other than that great work and I could see this getting at least a rating!
|
|