202 posts
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Post by player6465 on Apr 22, 2022 17:28:49 GMT -5
You can set how many times the player has to go thourgh it to beat the level (it just teleports you to 0% and restarts the song so when you pass it enough it will let you through) ex stereo maddness but you have to beat it "x" times (oh btw the x is a varyable just in case a reader is confused) but the max times is depending on the difficulty (the game does this with obj count and your map so example micro robot jumps if like 10 it will subtract 1 from 10 so if ypur thinking you can have someone poay bloodbath 5 times your wrong
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Post by Jayflight on Apr 23, 2022 7:32:14 GMT -5
I don't see how the object count defines how difficult a level is (and thus how many times you can reset) at all. For example, there are auto levels with object counts that stretch way past the game's natural limit, but there are also demon levels that are well under the limit by a long shot. This means that the level creators themselves would have to set how many times a level can restart the player's position at the beginning, and having a trigger solely dedicated to this will really mess things up (at least for a while) because many creators love to abuse certain features.
Even so, there are already ways to create the illusion of having to repeat parts of a level (while actually progressing forward in %) in 2.1, and camera trickery will probably make that even weirder in 2.2.
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202 posts
Mini-Profile Background: Dark
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Post by player6465 on Apr 23, 2022 9:07:38 GMT -5
I don't see how the object count defines how difficult a level is (and thus how many times you can reset) at all. For example, there are auto levels with object counts that stretch way past the game's natural limit, but there are also demon levels that are well under the limit by a long shot. This means that the level creators themselves would have to set how many times a level can restart the player's position at the beginning, and having a trigger solely dedicated to this will really mess things up (at least for a while) because many creators love to abuse certain features. Even so, there are already ways to create the illusion of having to repeat parts of a level (while actually progressing forward in %) in 2.1, and camera trickery will probably make that even weirder in 2.2. yes but in you can you can now you can verificy in practice mode
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