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Post by Risen Phantom on Sept 13, 2015 18:16:44 GMT -5
I noticed that if you pass by the key in Deadlocked without "getting" it but very very close to it, the first coin os opened later on. This should be optimised in my opinion, or keys should be given a purpose, for example as a move or spawn trigger.
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Post by Deleted on Sept 13, 2015 18:54:32 GMT -5
The hitbox for the "move" trigger is bigger than the key, that's why that happens. Keys are still good for guidence on where to go when there's a secret passage or something.
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Post by benjamaster7 on Sept 13, 2015 19:39:55 GMT -5
This happened to me once...
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Post by Deleted on Sept 13, 2015 19:45:17 GMT -5
The hitbox for the "move" trigger is bigger than the key, that's why that happens. Keys are still good for guidence on where to go when there's a secret passage or something. you can shrink the hitbox
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Post by Deleted on Sept 13, 2015 20:10:46 GMT -5
The hitbox for the "move" trigger is bigger than the key, that's why that happens. Keys are still good for guidence on where to go when there's a secret passage or something. you can shrink the hitbox Ya, I know, I was talking about the move hitbox specifically in Deadlocked (happygary)
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Post by Sooop on Sept 14, 2015 8:13:22 GMT -5
Guys, if you're really going to complain about this tiny visual bug instead of maybe the speed bug, unfinished top parts, broken portals and walls missing a hitbox, I have no words left.
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