Time for dissection
AutoMod - why should it exist? There are already at least 100 moderators from the last time I counted (might be more now), so there are plenty of people to do the job; plus, due to the community's ever-changing quality standards for levels, it wouldn't be efficient to try making an AI to do that, given how subjective the process is.
This would be good thing imo because if it is used to constantly look at the recent tab, it would be able to catch levels that other mods might no be able to. My ideas would be like that their would have to be like 40+ color channels, maby 15,000 objects and triggers to help, but you are right and would probably need lots of testingLevel Tags - although there should probably be a limit imposed to avoid needless spam of a level on all topics when it fits none, it's a good idea in concept and probably should have been implemented earlier.
True but you would only be able to tag your level as 1-2 different things. There could also be a voting system if the tags don't fit. Ability to toggle hitboxes - no clip levels exist, isn't this already possible (or am I missing something)?
This would be useful for Layout effect levels and for making fakes, saving objects likewise. Lock to player rotation - this doesn't work even as a concept yet since the player itself can't rotate, only objects can rotate around the player. Idek how this could work, particularly if the player is on the ground lol.
I mean like how when the player jumps the icon rotates and in the ship how it rotates up and down, these kinds of thingsAuto align pulse triggers - this could definitely be a thing but it would have to be something you could toggle on and off. Just because I place a pulse trigger doesn't necessarily mean I want it in the same place as the lines.
You would manually enable it by selecting the pulse triggers and pushing a buttonHigher scale limit for triggers and collision blocks - could be useful unless a similar thing can be done by simply placing multiple triggers in that area you want to cover and make sure they are all set to the same thing.
Again saving objects and most of the time you want the trigger to activate once so that's why you don't put lots of triggers down. Toggle triggers attached to orbs and portals - redundant feature ngl. Regular toggle triggers have existed for years and you can place them wherever you desire, including on top of orbs and portals.
This would help stop people from skipping orbs and would be easier to use imoI'm not doing this to bash your ideas, I'm just trying to dig a bit deeper and see if they can actually apply well in the game should another update ever be released. I also wanna encourage people to really get into suggesting new features w/ all the detail they want, it's even more satisfying to just let your imagination run and also challenge your skills with logic in order to figure out if your suggestion would work
That's ok