10 posts
Discord: BackThePortal32#1470
Creator Points: 0
Favorite Level: Dream Flower
Hardest Demon: Deadlocked
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Post by BackThePortal on Apr 9, 2021 16:59:46 GMT -5
Hey everyone, I'm building a level and a part has triggers that pulse the screen with BG Triggers that flash the background with a different color each time. However, that only happens inside the editor. When you actually play the level, only the first trigger works. Here's a video showing it:
And here's a screenshot showing how I used the triggers to change the color (I know I messed it up a lil bit xd):
What am I doing wrong? Thanks in advance
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Post by Jayflight on Apr 9, 2021 19:36:24 GMT -5
Welcome to the forums BackThePortal ! Remember to read the forum rules (by clicking here) before you post more. It looks like it does flash; however, in the editor you used the music sync tester to show them flashing, while in the actual level there's a speed change that causes the level (and those color triggers) to act much more quickly. (in the editor the flashes happen at 1x speed, but in the level you have a 4x speed when entering the wave portal; since the wave flies past the color triggers 4 times faster, the triggers flash 4 times faster, making it look like nothing happens) You're not actually doing anything wrong, this is working as the game mechanics intend! Try playtesting the level instead if you can get through the wave again, and move the triggers farther apart (while keeping them somewhat on sync with the music) if you can so the flashing is more visible, if you want.
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Post by Jackattack on Apr 9, 2021 22:01:43 GMT -5
Welcome to the forums BackThePortal ! Remember to read the forum rules (by clicking here) before you post more. It looks like it does flash; however, in the editor you used the music sync tester to show them flashing, while in the actual level there's a speed change that causes the level (and those color triggers) to act much more quickly. (in the editor the flashes happen at 1x speed, but in the level you have a 4x speed when entering the wave portal; since the wave flies past the color triggers 4 times faster, the triggers flash 4 times faster, making it look like nothing happens) You're not actually doing anything wrong, this is working as the game mechanics intend! Try playtesting the level instead if you can get through the wave again, and move the triggers farther apart (while keeping them somewhat on sync with the music) if you can so the flashing is more visible, if you want. the music sync thig reacts to speedchanges
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10 posts
Discord: BackThePortal32#1470
Creator Points: 0
Favorite Level: Dream Flower
Hardest Demon: Deadlocked
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Post by BackThePortal on Apr 10, 2021 7:50:53 GMT -5
Welcome to the forums BackThePortal ! Remember to read the forum rules (by clicking here) before you post more. It looks like it does flash; however, in the editor you used the music sync tester to show them flashing, while in the actual level there's a speed change that causes the level (and those color triggers) to act much more quickly. (in the editor the flashes happen at 1x speed, but in the level you have a 4x speed when entering the wave portal; since the wave flies past the color triggers 4 times faster, the triggers flash 4 times faster, making it look like nothing happens) You're not actually doing anything wrong, this is working as the game mechanics intend! Try playtesting the level instead if you can get through the wave again, and move the triggers farther apart (while keeping them somewhat on sync with the music) if you can so the flashing is more visible, if you want. Thanks, that worked! I'll read the rules too.
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Post by Jayflight on Apr 10, 2021 8:48:58 GMT -5
Welcome to the forums BackThePortal ! Remember to read the forum rules (by clicking here) before you post more. It looks like it does flash; however, in the editor you used the music sync tester to show them flashing, while in the actual level there's a speed change that causes the level (and those color triggers) to act much more quickly. (in the editor the flashes happen at 1x speed, but in the level you have a 4x speed when entering the wave portal; since the wave flies past the color triggers 4 times faster, the triggers flash 4 times faster, making it look like nothing happens) You're not actually doing anything wrong, this is working as the game mechanics intend! Try playtesting the level instead if you can get through the wave again, and move the triggers farther apart (while keeping them somewhat on sync with the music) if you can so the flashing is more visible, if you want. Thanks, that worked! I'll read the rules too. Good to know that it worked
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