297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jun 25, 2020 11:16:49 GMT -5
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297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jun 26, 2020 11:21:56 GMT -5
I also posted an auto version
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297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jun 27, 2020 10:59:16 GMT -5
I updated the level so it’s Better now
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297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jun 27, 2020 12:10:15 GMT -5
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Post by Dragon on Jun 28, 2020 11:00:46 GMT -5
DrumGuyIThinkLevel Name: Dark Corner Level ID: 62379463 Level Author: Jumpytale Suggested Difficulty: Medium-hard Demon My Difficulty Opinion: Easy demon GameplayThe gameplay is rather crudely made and unfair in some parts. I didn't really find the level difficult, but rather unfair (yes I did take the time to beat this). The first thing is the blind start of the ship, forcing you to react to something you can't actually see. The next thing is the two invisible portals in the following UFO. These are annoying as you're required to hit a blue portal but it is easily skipped (which causes death) and developing a proper click pattern is pretty much impossible due to the fact that you can see them. The remaining gameplay is fairly standard. Not really that hard for me, just took a bit of learning. The transition into the last UFO kinda sucks though. The level also ends really freaking early. The whole level is not even 35 seconds long, which in my opinion is far too short to actually be a level. More of an extended challenge. Overall, the gameplay was crude and unfair in some areas, but it wasn't the worst thing I've ever played. DecorationThe decoration also has its fair share of problems. Many of the designs are just 1.0 with no extra charm added to them. The red decoration parts contrast the backgrounds way too much in some parts, such as in the swing copter section, where the red decoration greatly clashes with the completely white background. The drop also takes some effects from Killbot except they're just poorly made and only serve to make the level harder to look at. The glow also clashes a lot with the 1.0 blocks and hurts the overall quality of the level. The endscreen art is also crudely made and lacks a sense of polish. I'd say that you should experiment with blending and more complicated designs beyond the 1.0 blocks in order to improve the quality of your levels. The 1.0 blocks aren't really a style, they're just an excuse for not putting a more detailed design in place. Overall, the decoration could use a lot of work. Overall - Needs ImprovementWith the shorter length, the lack of polish, and the unfair gameplay in some areas, I can't really give this any higher than Needs Improvement. The designs were just too crude overall and the gameplay wasn't enough to save it considering how unfair the first third of it is. You should really take a look at more recent features and rates and use those designs as inspiration to improve your own works (don't copy directly though, that's bad).
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297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jun 28, 2020 12:52:55 GMT -5
DrumGuyIThinkLevel Name: Dark Corner Level ID: 62379463 Level Author: Jumpytale Suggested Difficulty: Medium-hard Demon My Difficulty Opinion: Easy demon GameplayThe gameplay is rather crudely made and unfair in some parts. I didn't really find the level difficult, but rather unfair (yes I did take the time to beat this). The first thing is the blind start of the ship, forcing you to react to something you can't actually see. The next thing is the two invisible portals in the following UFO. These are annoying as you're required to hit a blue portal but it is easily skipped (which causes death) and developing a proper click pattern is pretty much impossible due to the fact that you can see them. The remaining gameplay is fairly standard. Not really that hard for me, just took a bit of learning. The transition into the last UFO kinda sucks though. The level also ends really freaking early. The whole level is not even 35 seconds long, which in my opinion is far too short to actually be a level. More of an extended challenge. Overall, the gameplay was crude and unfair in some areas, but it wasn't the worst thing I've ever played. DecorationThe decoration also has its fair share of problems. Many of the designs are just 1.0 with no extra charm added to them. The red decoration parts contrast the backgrounds way too much in some parts, such as in the swing copter section, where the red decoration greatly clashes with the completely white background. The drop also takes some effects from Killbot except they're just poorly made and only serve to make the level harder to look at. The glow also clashes a lot with the 1.0 blocks and hurts the overall quality of the level. The endscreen art is also crudely made and lacks a sense of polish. I'd say that you should experiment with blending and more complicated designs beyond the 1.0 blocks in order to improve the quality of your levels. The 1.0 blocks aren't really a style, they're just an excuse for not putting a more detailed design in place. Overall, the decoration could use a lot of work. Overall - Needs ImprovementWith the shorter length, the lack of polish, and the unfair gameplay in some areas, I can't really give this any higher than Needs Improvement. The designs were just too crude overall and the gameplay wasn't enough to save it considering how unfair the first third of it is. You should really take a look at more recent features and rates and use those designs as inspiration to improve your own works (don't copy directly though, that's bad). Interestinf use of the word crudely lol. I appreciate the response Dragon
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