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Post by blastingbacon on May 7, 2020 19:37:11 GMT -5
55257851
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Post by jcf2004 on Sept 12, 2020 19:57:12 GMT -5
Try to make your level more varied and less repetitive. For the first cube section it is not good gameplay it is just jumping over single spikes a bunch of times this is repetitive. For the first ship part it is just a bunch of gears you are flying through for a good portion of the level, which is not by itself bad, but later on in the level for the UFO section it is basically identical to the ship part like you just copied and pasted that whole ship section and then just changed the game mode from ship to UFO. Again this is repetitive try to change it up. For the ball part, again not that interesting, all the ball is doing is going from the bottom to the top to the bottom to the top. You should try to have a few blocks in the middle and a few orbs. The wave part is good, however, it goes for longer than you need to, and the saws are black which matches the back ground so it is hard to see where they are. Then you go back into the ship part and it is almost exactly the same as the first part and the UFO literally no variety. Finally there is the last cube part which is again nearly the same as the first cube part, jumping over single spikes no elevation change.
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Post by RFMX on Apr 13, 2021 2:50:07 GMT -5
Just to add a bit more:
- Consider making a background that has a higher opacity to make the back looks more filled and detailed. There is a background, but either it pulses in and out of existence, or have a dark colour making it barely visible. - Use move triggers to move objects that are locked to X axis move slightly to make them feel more organic, instead of looking like being locked to the screen.
Overall, while the deco is quite nice, the gameplay is very repetitive, as what jcf has mentioned. I would say this goes to Low Decent.
>>> Moving to Decent.
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Post by mischa on Jul 1, 2021 10:36:30 GMT -5
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Post by RFMX on Jul 4, 2021 21:47:41 GMT -5
Do not necropost if you are not adding comments to the level.
Locking thread.
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