312 posts
Favorite Level: Traffic Trauma
Hardest Demon: Infrared
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Post by Cabbage on Apr 30, 2020 13:10:52 GMT -5
I'm curious to figure out how significant the Bloodbath buffs are in determining the difficulty of Bloodlust as a whole. Some parts like Michigun, for example, don't seem to have changed much in terms of difficulty, while Evasium looks much harder than before.
The likely list placement without its extension may emphasize the effectiveness of the buffs.
Edit: I do know that length is also a factor, but for the sake of having a way to access the impact of the buffs, let's just assume it doesn't play a big role here.
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46 posts
Discord: davidka#7774
Creator Points: 0
Favorite Level: Lunatic Doom Machine
Hardest Demon: Demon Park
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Post by davisantus on Jul 24, 2020 6:22:42 GMT -5
i guess it would be placed somewhere between Yatagarasu and Artificial Ascent, is the middle ground i can safely say.
The extension made the level even longer and all of this lenght really adds to the difficulty, if you see from knobs verification fails, the most frustrating and overall demotivative were on the extenson, so it made a HUGE part at scaling up the difficulty.
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Post by dtc on Jul 24, 2020 6:34:10 GMT -5
i guess it would be placed somewhere between Yatagarasu and Artificial Ascent, is the middle ground i can safely say. The extension made the level even longer and all of this lenght really adds to the difficulty, if you see from knobs verification fails, the most frustrating and overall demotivative were on the extenson, so it made a HUGE part at scaling up the difficulty. i mean obviously the most demotivative fails are at the extension, dying far is worse than dying in the first parts
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46 posts
Discord: davidka#7774
Creator Points: 0
Favorite Level: Lunatic Doom Machine
Hardest Demon: Demon Park
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Post by davisantus on Jul 24, 2020 12:25:12 GMT -5
i guess it would be placed somewhere between Yatagarasu and Artificial Ascent, is the middle ground i can safely say. The extension made the level even longer and all of this lenght really adds to the difficulty, if you see from knobs verification fails, the most frustrating and overall demotivative were on the extenson, so it made a HUGE part at scaling up the difficulty. i mean obviously the most demotivative fails are at the extension, dying far is worse than dying in the first parts You're correct, and there's still one more fact to account, most people who try BL already tried Bloodbath, and, are at least familiarized with most of the layout (can't say that if it's positive or not because i never played any level and a rebirth of those level consistently to see if it alters some muscle memory or these things), being the extension brand new, players who know BB layout very well may have to LEARN the new parts.
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