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Post by dtc on Mar 8, 2020 14:56:39 GMT -5
I never have the motivation to even finish layouts. So, to every creator out there, how do you keep yourselves motivated to keep working on the same level?
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Post by Deleted on Mar 8, 2020 15:52:26 GMT -5
usually i take longer breaks until i get inspiration to make stuff, once i have the ideas i sit down and just sorta experiment until i get stuff that works.
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606 posts
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Post by therealpigchefer on Mar 9, 2020 3:15:40 GMT -5
I'm not sure if you would call me a creator, but I'm almost never motivated to complete levels. I've probably started at least 40 levels but only finished a fifth of them. So I guess just keep building until you get into a project you think is worth finishing.
And if that doesn't help, just think of all the attention you would get if you finished a good level. Like man I got like 20 more subs by finishing reV3nge. It's epic gaming my dude. And when you get a rate, you can shout at the top of your lungs and completely change your behavior online into a guy that types in lowercase insincerely thinking he's in some elite position
(Last part was a joke but still)
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Post by Atlantist on Mar 10, 2020 6:12:59 GMT -5
easy peasy just make it a megacollab
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78 posts
Discord: Yendis#8333
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Post by Yendis on Mar 11, 2020 2:58:34 GMT -5
Make sure you have a lot of cool decorative ideas planned out to the song before you start. Usually if I ever get bored I also try and find something cool and new to try out by playing through other peoples levels, so just playing the game can be motivating.
Also make sure you have a building process that is fun and works for you, personally I don't like building the full layout before decorating a level as seeing the length can be daunting & personally I find building gameplay the most fun part of creating - so I let myself do 10 seconds of layout usually and when that's decorated I do the next 10 seconds as a reward and so on. If you're having fun building you'll build a lot quicker in general, so if you can think of ways to have fun with the process then definitely try them out, GD is a game after all so try to enjoy your time and don't feel too pressured by others.
Thinking about what the end product could turn out to be could also be great motivation, and if it gets attention or praise that's a nice bonus.
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Post by RFMX on Mar 11, 2020 10:12:37 GMT -5
My passion in creating something cool and show it to the public is what motivates me to continue making levels. I don't visit the Level Editor often, but every time I get something new and beautiful (seemingly) I am motivated to expand that into a full-fledged level. (levels are basically made up of small ideas that fit well together tbh) I am currently working on a level which I plan to use heavy mechanics on, and I feel that making this will be cool, so I am motivated to turn my thoughts into reality.
Plus, I also want to finish a level because I want a level that has a meaning. For example, I want to thank somebody, I want to kind of commemorate somebody, etc. Level is art, and I want to express my feeling with level art. This is kind of a mental treatment for myself, I would say. I am thinking of using Twisted Funk by Jacob Greenmount to pay homage (can I use homage for a living person? my English sucks) to a really talented creator, but I'm gonna finish my aforementioned mechanics-heavy level first.
The will to prove my abilities also plays a role, but that's not my priority.
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