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The Force
Sept 25, 2019 5:56:57 GMT -5
via mobile
Post by boomer2g on Sept 25, 2019 5:56:57 GMT -5
Name:The Force Id:57345450 By:Boomer2g(me) Difficulty: Insane 8* Solo level
More info: I could not beat the level and do it on camera. I also do not know if this is how you post a level so if you could help that would be great
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Post by t on Sept 29, 2019 14:35:24 GMT -5
Not the best ever, but I did like some of the ideas you had. Here's some of the main things I think you could improve: - Vary your colors a bit more. Red all the way doesn't look very interesting; I did like the yellow pulses in the ball part, but generally the level felt rather uninteresting because of this. I would recommend playing around with pulses a bit more, and changing to different base colors in different sections, or even midway through the section. - The level lacked air deco in some parts, which made it feel rather empty. Also, the background was too bright in my opinion. - The gameplay was a bit repetitive in some parts, especially that last bossfight (which was basically the same attack over and over, could use some different patterns). - The designs were pretty interesting mostly, but there was waaaay too much copypaste involved. Try to make your structures more varied next time. There's definitely potential in this though. As I said, some designs were pretty decent, and I liked the movement in the ship part. I'd place this in Decent if it were my call.
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Post by RFMX on Oct 2, 2019 4:16:27 GMT -5
I'll add something on top of Durpy's review: - Don't donate your first 2% to auto. Your beginning deserve more than that. Autos are usually short and sweet, then you are thrown into action. I know Spark by PotatoBaby also has auto start, but it feels quick. (Plus, the song has a small prelude at bar 0, making it more natural.) - If you intend the level to be Insane, don't spam triple spikes to the start of your level. You make people furious by doing that. - Don't put long chains of gravity portals, either make it short, vary the movement, or hide all gravity portals. - Fix the auto from 38% to 49%. I cannot stand clicking nothing for 11% of the level. Add gameplay, or make an awesome auto for it. (Being awesome is very important, no jokes intended.) - I'm not sure if you are mimicing Nine Circle's layout, but it should be C S B C W C. - Work on your syncing in the level. Players feel immersed in the level when they click on beat of the level. I added NohBoard so you can look at how I click while playing this level. - Learn how to use triggers such as Rotate, Alpha, Pickup, Instant Count. Spawn trigger is the root of everything crazy, and move trigger has many potential that you haven't discovered yet. I would place this in high NI. If you have any questions, feel free to ask!
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The Force
Oct 2, 2019 14:07:25 GMT -5
via mobile
Post by boomer2g on Oct 2, 2019 14:07:25 GMT -5
Hello. I just have one question. How did you get the layout to be inspired/formatted by nine circles? It actually was heavily inspired by Meteor force, By bronks, Thank you for judging my level. But now I feel sad for having my best level not even being decent. But ok. Have a nice day. Sincerely, Boomer2g
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The Force
Oct 2, 2019 15:07:54 GMT -5
via mobile
Post by boomer2g on Oct 2, 2019 15:07:54 GMT -5
Another question, I truly feel like you targeted the gameplay and didnt even review the decoration. Please tell me if this was done on purpose. Thanks for your time.
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Post by t on Oct 3, 2019 2:09:11 GMT -5
But now I feel sad for having my best level not even being decent. Hey, you can always make your next level even better!
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Post by RFMX on Oct 3, 2019 7:54:39 GMT -5
Hello. I just have one question. How did you get the layout to be inspired/formatted by nine circles? It actually was heavily inspired by Meteor force, By bronks, Thank you for judging my level. But now I feel sad for having my best level not even being decent. But ok. Have a nice day. Sincerely, Boomer2g Another question, I truly feel like you targeted the gameplay and didnt even review the decoration. Please tell me if this was done on purpose. Thanks for your time. For the Nine Circles part, the sequence just feels like Nine Circles to me, so ignore me. I just watched a video of Meteor Force by bronks. I believe that difference between the 2 levels are: - The version. Meteor force actually uses over 30k, that is 3/4 of the normal object limit. With the possibility to expand the limit to over 80k, and the addition of much more objects, the level should have much more detail. - Decoration. The deco of 2 levels have a really distinct style. Your style feels like 1.9-ish to 2.0-ish. (which also contribute to why I think your level looks like NC) Meteor Force has parallax, background, etc. Think about why you want to remake a level so much. Is it the well-designed boss fight causes you to also make one? Is the layout so fun to play that you want to relive that experience? That's up to you, and your objective is to make something brand new, while keeping things you love of the level. The reasons I omit decoration are: 1) Durpy has covered most things I want to say. (or rather can say) 2) I am trash at deco. (kind of, I'm just lazy) 3) I always give the same advice when I comment about deco - experiment. Tinker with different combinations of blocks (block deco are not made with a few objects after all) and maybe sketch your intended outcome of blocks. The more time, effort and objects you put, the better. Sorry for being critical and inconsiderate. I tend to underrate levels in this board, but it seems to me that there are still a large area to improve on. This video talks about decoration. I found it very useful as it introduces different themes and basic blocks that make up that theme. Good luck! Don't feel bad if your level is rated NI by a random person with less than 100 posts. Prove that you can make a featured level and impress us!
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The Force
Oct 3, 2019 16:41:58 GMT -5
via mobile
Post by boomer2g on Oct 3, 2019 16:41:58 GMT -5
Thank you for answering my questions. I have one more thing though. (I said I would only ask one question and I asked 3) Would you still rate my level High NI or Low Decent? (Id think still NI because it was put at the end of your response post) Thank you very much. Have a great day!!
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Post by RFMX on Oct 4, 2019 5:45:54 GMT -5
For me it's high NI, but the areas of imrpovement are the most important things for you.
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The Force
Oct 6, 2019 16:23:19 GMT -5
t likes this
Post by Deleted on Oct 6, 2019 16:23:19 GMT -5
All reviews approved, and just adding on my two cents on bossfights. Generally I am greatly opposed to bossfights that revolve solely around the boss shooting random things at you, as they tend to not only be rather boring and empty, but also even compromise readability sometimes. It's still important to have base structuring and block designs the player is used to reading to both populate the screen and make pathways clear.
Moving to NI.
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