2 posts
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Post by athletics21 on Sept 10, 2019 16:46:04 GMT -5
Necropolis. God, that Ufo that requires 2 fast clicks, the straight-fly and the inconsistency of the ball kill it for me. The first 66 percent of the level is free, but is gets absolutely inconsistant after that. I'm a mobile player, and after I've struggled so much and died on the very last parts, I decided to make a copy of the level that fixed bugs and made minor nerfs. I'm currently working on beating that level.
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Post by Deleted on Sept 10, 2019 21:33:31 GMT -5
Just about every fucking Daily and Featured level since 2.1 (no I'm no memeing and please don't give me another warning).
I'm a stargrinder and a mobile main and I'm getting absolutely sick of the Featured section's current state. Glow levels with no depth or independence, modernistic levels that barely use any colour and really, really lazy playtesting. If you really want something specific, I'm gonna hbring up the Daily from a few days ago, Infinity by Buffed, that does deserve its feature but is absoluety appauling at what it does. The gameplay is buggy, the seizure-like use of move triggers gause gameplay bugs, the level is full of air decoration but feels really empty and the block design feels like its copy pasted. It isn't even executed that well. This 7* level made me the angriest I've ever been at this game and that's coming from a decent 144Hz player. The thing is that Buffed is actually a decent creator and has multiple styles. The execution on them does need work, but the ideas that he implemented were pretty cool to look at.
This kind of bullshitting is why I feel that I'm despised by everyone who I stumble upon in the community (please let there be a way to appeal bans in the GD discord server) and I'm so glad that someone actually made a thread where I can get away with relieving myself of how pissed off I am at the community. It's not that I care about what Rob rates and how he rates them (he can do whatever he wants, I don't care anymore) but the fact that it feels like nobody bothers to try in the game along with my belief that creators only really build for CP and not because they enjoy it just makes me hate this community even more. I might be wrong, but it certainly does feel like that.
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Post by Dragon on Sept 10, 2019 21:54:05 GMT -5
Just about every fucking Daily and Featured level since 2.1 (no I'm no memeing and please don't give me another warning). I'm a stargrinder and a mobile main and I'm getting absolutely sick of the Featured section's current state. Glow levels with no depth or independence, modernistic levels that barely use any colour and really, really lazy playtesting. If you really want something specific, I'm gonna hbring up the Daily from a few days ago, Infinity by Buffed, that does deserve its feature but is absoluety appauling at what it does. The gameplay is buggy, the seizure-like use of move triggers gause gameplay bugs, the level is full of air decoration but feels really empty and the block design feels like its copy pasted. It isn't even executed that well. This 7* level made me the angriest I've ever been at this game and that's coming from a decent 144Hz player.The thing is that Buffed is actually a decent creator and has multiple styles. The execution on them does need work, but the ideas that he implemented were pretty cool to look at. This kind of bullshitting is why I feel that I'm despised by everyone who I stumble upon in the community (please let there be a way to appeal bans in the GD discord server) and I'm so glad that someone actually made a thread where I can get away with relieving myself of how pissed off I am at the community. It's not that I care about what Rob rates and how he rates them (he can do whatever he wants, I don't care anymore) but the fact that it feels like nobody bothers to try in the game along with my belief that creators only really build for CP and not because they enjoy it just makes me hate this community even more. I might be wrong, but it certainly does feel like that. Ok good I’m not alone on my opinion on Infinity the move triggers gave me an aneurysm.
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Post by Ezel on Sept 11, 2019 4:38:07 GMT -5
Just about every fucking Daily and Featured level since 2.1 (no I'm no memeing and please don't give me another warning). I'm a stargrinder and a mobile main and I'm getting absolutely sick of the Featured section's current state. Glow levels with no depth or independence, modernistic levels that barely use any colour and really, really lazy playtesting. If you really want something specific, I'm gonna hbring up the Daily from a few days ago, Infinity by Buffed, that does deserve its feature but is absoluety appauling at what it does. The gameplay is buggy, the seizure-like use of move triggers gause gameplay bugs, the level is full of air decoration but feels really empty and the block design feels like its copy pasted. It isn't even executed that well. This 7* level made me the angriest I've ever been at this game and that's coming from a decent 144Hz player.The thing is that Buffed is actually a decent creator and has multiple styles. The execution on them does need work, but the ideas that he implemented were pretty cool to look at. This kind of bullshitting is why I feel that I'm despised by everyone who I stumble upon in the community (please let there be a way to appeal bans in the GD discord server) and I'm so glad that someone actually made a thread where I can get away with relieving myself of how pissed off I am at the community. It's not that I care about what Rob rates and how he rates them (he can do whatever he wants, I don't care anymore) but the fact that it feels like nobody bothers to try in the game along with my belief that creators only really build for CP and not because they enjoy it just makes me hate this community even more. I might be wrong, but it certainly does feel like that. Infinity wasn't a very good level but I disagree that everyone builds just for CP. Yeah, if you look at the average featured level then they are often first levels from newer creators or people who either build for fun or don't like to change styles. Playtesting is also a thing you gotta get used to. Not sure how it is with other people, but when I found out how many bugs and issues my old levels had, I started to care much more about testing the gameplay, because fixing your own level 10 times isn't the most fun thing I'd say.
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Post by thegrassguy on Sept 16, 2019 20:02:35 GMT -5
Appear, by GWLobee. At first, I thought, "meh, just another bugged up hard demon dating back from 1.6, not really worth beating." But when I tried doing a practice run of it, I was like, "hey, this isn't too bad after all! It's not hard at all, and it only took like 20 attempts in practice! Why tf is this even hard demon anyway?" Let me tell you now, looks can be deceiving. Any potential benefit in beating this level is immediately removed by the sheer BUGGINESS of its gameplay. Like, at least half of my fails are at the beginning cube of the level. There are THAT many bugs throughout the level. And it's not like the decoration makes up for it, unlike, say, an interesting and unique demon such as Maze of Xbox. Just look at the mini UFO in this level, the decoration is practically nonexistent. Or the final mini ship- that looks like one of those noob levels first-time players build thinking they're SuPeR awesome!!1 Hey, maybe GWLobee is one of those noobs that RobTop happened to notice by chance, just sayin'... Yeah, sure, I could say the same about GW Russia by MaJackO, but at least that level TRIES to be unique (you know, MaJackO, the guy who invented core style), and the gameplay is at least somewhat smoothER if not good, and it's free stars for beginner players like me!!!!?! No wonder there are so few vids of this level on YouTube, all of which have less than 100 views! Honestly, this is a pathetic excuse for a demon, even by 1.6 standards. So if you ever stumble across this junk (don't worry, you're not likely to unless you're a dumb retro nerd like me), then do yourself a favor, click the red X button in the corner and if you haven't already, go beat the demon gauntlet instead. Or even the demon map packs! A link to footage of Traxil beating this garbage (rip headphone users): youtu.be/U1dQppS1ME4
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Post by samthefluffyfemboy on Jul 26, 2022 1:10:04 GMT -5
Hatred Only finished it because I was tired of seeing 98 on it
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Post by Bagley on Jul 26, 2022 4:35:44 GMT -5
Hatred Only finished it because I was tired of seeing 98 on it pretty sure it's impossible to die at 98 but ok
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343 posts
Favorite Level: Death moon
Hardest Demon: Windy landscape
Mini-Profile Name Color: red
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Post by Vats on Jul 26, 2022 7:14:08 GMT -5
Lit fuse by krmal or pg clubstep by pg
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Post by Storm on Jul 27, 2022 9:45:00 GMT -5
B. The level about bees!
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Post by Deleted on Aug 24, 2022 17:24:06 GMT -5
Gunslinga Corridor is quite possibly the least fun level I've ever beaten. Words cannot describe how terrible it is to play. Even though I typically feel some sense of accomplishment when beating a hard level, Gunslinga left me emotionless when I beat it. Tendo is probably the second least fun, even though it was nowhere near as terrible as Gunslinga.
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