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Post by Cuck_gmd on Apr 15, 2019 11:06:28 GMT -5
Screen effect trigger: applies an effect to the entire screen, examples: Black and white, sepia, blur
Speed modify trigger: applied to other triggers, reverses their action. For example objects will move slower/faster, color changes happen slower/faster, rotate slower/faster etc. Speed is specified by a variable which can be above 1 (stuff happens faster), between 0 and 1 (slower) or below 0 (reverse).
Toggle collision trigger: toggles whether a certain group is solid (has hitbox) or not.
Gradient trigger: applies a gradient overlay to selected group where the colored section affected by col channels should be. Can be set to 2 colors or rainbow (for LGBT inclusion)
Toggle icons trigger: the players icons, color and trail are set to the ones specified by the creator.
Toggle UI trigger: the progress bar, pause button and platformer buttons are hidden.
Game speed trigger: modifies game speed. 0 to 1 = slower, 1+ = faster. Possibly below 0= reverse, idk
Checkpoint trigger: the player will restart from this point after dying.
Punch in the face trigger: the user is punched,
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Post by AquaHeart on May 9, 2019 16:19:59 GMT -5
That's just extremely lazy. Alpha triggers exist for a reason.
Eh, I could actually see some usefulness in this.
Actually, this is kind of useful, but I can also see great potential for creators abusing it out of proportion.
Glow exists.
Can kind of see why you'd think it's useful, but I don't really like it.
No, all-around bad idea.
Speed portals exist, timewarp is getting added in 2.2, so this is completely useless.
No.
Yes.
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Post by Cuck_gmd on May 11, 2019 14:52:38 GMT -5
That's just extremely lazy. Alpha triggers exist for a reason.Eh, I could actually see some usefulness in this.Actually, this is kind of useful, but I can also see great potential for creators abusing it out of proportion.Glow exists.Can kind of see why you'd think it's useful, but I don't really like it.No, all-around bad idea.Speed portals exist, timewarp is getting added in 2.2, so this is completely useless.No.Yes. Thanks for your feedback. Screen effect trigger is still useful because eit applies to all of the screen including icons. Toggle collision could be abused but you can abuse everything already, e.g. totally invisible spikes. Creators know how to not abuse anyway. Also a large gradient with glow takes far more objects and isn't as smooth.
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Post by AquaHeart on May 11, 2019 15:58:47 GMT -5
You'd say that if you were bad at creating.
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2,248 posts
Clans: Geometry Dash Forum (yeah this is a clan in it's definition)
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Post by the ghost who watches on May 15, 2019 1:44:28 GMT -5
That's just extremely lazy. Alpha triggers exist for a reason. AlphA? ThaT's JuST extReMEly lAzY. BlACk + BLenDinG eXisT foR a ReASoN. This post was made by the 1.9. Gang
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Post by Cuck_gmd on May 15, 2019 10:26:35 GMT -5
You'd say that if you were bad at creating. OK, show we how to quickly make a perfectly smooth gradient with few objects without hacking. It sounds like you're trying to attack my character here instead of criticizing my idea.
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307 posts
Discord: cosmon #3311
Favorite Level: Mosaic by Darwin and more (10*)
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Post by cosmon on May 15, 2019 10:50:25 GMT -5
You'd say that if you were bad at creating. OK, show we how to quickly make a perfectly smooth gradient with few objects without hacking. It sounds like you're trying to attack my character here instead of criticizing my idea. no not really if done well glow is very flexible and versatile not being to use it, however, can unfortunately not be justified with a trigger. imo glow is sophisticated and does not need any further advances atm
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Post by Cuck_gmd on May 15, 2019 12:55:37 GMT -5
OK, show we how to quickly make a perfectly smooth gradient with few objects without hacking. It sounds like you're trying to attack my character here instead of criticizing my idea. no not really if done well glow is very flexible and versatile not being to use it, however, can unfortunately not be justified with a trigger. imo glow is sophisticated and does not need any further advances atm I have never seen anyone make a smooth glow as efficiently as what I'm suggesting here. I don't mind if you give a real reason why it's not a good idea, but saying "it's already possible, you're just a bad creator" without giving any proof is stupid. Yes, it is possible with many objects. I'm suggesting ways to make level optimization more efficient, not make amazing new things possible. Because I feel like that's what we need right now. Making vague assertions doesn't prove anything.
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