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Discord: 70unik
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Post by 70UNIK on Apr 7, 2019 2:04:13 GMT -5
The most annoying thing about the cube and the robot (and 2.2's free ship/ball/wave/spider/ufo options), is the fact that the camera moves dynamically based on the player's vertical Y position (and even so, doesn't move much until the player moves upwards a lot). It will get even more confusing with the 2.2 camera mechanics, with shifting camera positioning triggers.
My proposed idea would be a Follow Camera trigger. It would function similar to a "follow" trigger, except the group object selected will move along with the camera, with a percentage follow for any offsets. It should have a follow X (for 2.2) and follow Y option for the percentages to modify how the objects move along with the camera (which should be represented by a boxed area) and if they move faster or slower than the camera. This is useful for creating objects in the background that move based on a player's position, especially in instances of parallaxed objects.
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