6 posts
Favorite Level: Timeless
Hardest Demon: -SIRIUS-
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Post by whitydrago on Feb 9, 2019 10:29:03 GMT -5
Name: Unexpected Guest ID: 52697122 By: WhityDrago (me) Info: The green guy is supposed to be derpy so you know that. I think thats all!
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Post by Cuck_gmd on Feb 23, 2019 14:32:29 GMT -5
Name: Unexpected Guest ID: 52697122 By: WhityDrago (me) Info: The green guy is supposed to be derpy so you know that. I think thats all!
This made me laugh, cringe and cry (ok maybe not cry haha). This is pretty good for a GD animation, I would rate. I was wondering what was going on a lot though.
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6 posts
Favorite Level: Timeless
Hardest Demon: -SIRIUS-
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Post by whitydrago on Mar 1, 2019 12:59:52 GMT -5
Name: Unexpected Guest ID: 52697122 By: WhityDrago (me) Info: The green guy is supposed to be derpy so you know that. I think thats all!
This made me laugh, cringe and cry (ok maybe not cry haha). This is pretty good for a GD animation, I would rate. I was wondering what was going on a lot though. Yeah... I thought the story is too complicated...
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Post by RFMX on Jun 10, 2019 5:42:56 GMT -5
I'm not sure how to judge animation levels, but here's some verdict.
- Questionable song choice. If you were to illustrate a cube snapping killing eliminating cubes, better choose a song that is more creepy/scary/that kind of stuff and avoid Running in the 90s. (jesus why it's so hard to pick a word) - Decoration of the house or whatever-it-is could be better. Just add a bit of some detail to make it look like something, say a secret base, a house, a Booyah Base and so on. Add a colour behind. - Use caps. Seriously, use them. Period. - Don't use dark gray next to black. Although it's at credits screen, I feel obliged to say that. - The お前はもう死んでいる hand is flawless. Pretty good dedication. Keep that up. - Ooh, 154 triggers? That's some efficient trigger use right there. (No /s, trust me. I'm serious, that's good and keep on with that.)
I see animations as really impressive work as they have smart use of triggers, cool layering... I love this too, (though annoyed by the music) and you can probably add more to 'level up' the animation.
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