297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jan 31, 2019 19:11:54 GMT -5
Hi! Just verified a new level that took me forever!! I cried. But it’s finally done. Circus Clown.
ID: 52448743
I know I said in the past that my levels were good (looking back, they were not) but this one takes the massive cake. Good luck!
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297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
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Post by DrumGuyIThink on Jan 31, 2019 19:28:47 GMT -5
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Post by Deleted on Apr 8, 2019 16:42:19 GMT -5
Getting right into the level I'm met with pitch black darkness and a bunch of spikes popping out of nowhere right before I crash right into them. Not off to a strong start exactly. Then next after that we get to what looks like a ship portal...and now it's a UFO portal and I've died again. Yeah this isn't going so well. A bunch of contrasted red and green obstacles pop out of nowhere as well. The decoration is completely outdated and empty, and the colors contrast a hell of a lot. The wave section is literally made up of just a bunch of spammed double sided spikes. Not only is the sequence at 17% or so repetitive blue orb skipping, but hitting the correct blue orb launches you into an offscreen platform that is completely unreadable, and some more offscreen orbs to boot. Next ball section is some weirdly placed orb spam. Next cube section around late-30-something percent is a bunch of triples and random single blocks with pitch blackness. Fill some of this stuff up, because this level is looking very empty. And in addition to that, the block designs are completely basic and dated, and the colors still don't even match. It's literally just a layout right now.
The "2.0" section now implements a new obstacle, annoying unreadable and jerky-moving moving objects. And at some point at 67% I just fell below everything and just sat on the ground until the random saws that were placed. As a matter of fact I literally have no idea how to even get onto that platform to finish the rest of the level.
So having a level that I can't even finish nor even feel bothered to figure out isn't exactly a good sign. Definitely improve gameplay, transitions, and all that sort of stuff. Take a look at any recent rated level and update your design, don't leave the level looking like a literal layout and use colors that actually work together.
Moving to Needs Improvement.
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