30 posts
Hardest Demon: Awakening Horus
Mini-Profile Background: http://sfwallpaper.com/image-post/10149-desktop-space-backgrounds-16.jpg.html
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Post by Ascended on Jan 10, 2019 17:50:30 GMT -5
I had some fun making this level. I was heavily inspired by Danzmen. I think it was pretty OK for my first fully deco'd level. I had to redo the level to get the third coin, oops. I hope you all like this! Insane 9* at the minimum, Easy Demon at the max. I realize now that it kind of has a 1.9/2.0 vibe lol, especially the beginning. Solo level. Song: 322 by HyperDemented ID: 51866290
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Post by Cuck_gmd on Jan 11, 2019 13:08:30 GMT -5
Positives: -gameplay is very fun in most places, it's good because the fast paced sync fits well with the music -neon colours fit with the music Negatives: -design is quite repetitive. Try to mix in different types of blocks in a creative way- people might get bored if they see the same tileset repeated throughout the level. -decoration looks untidy in some places
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10 posts
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Post by athletics2i on Jan 12, 2019 20:12:20 GMT -5
I really like the feel od this level, nad the gameplay is Fun If I were you I would update the level with more Block designs and a custom background.
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Post by Deleted on Apr 8, 2019 16:25:00 GMT -5
For decoration the two above posts already went over. It's nicely filled up, however it is rather repetitive, underdetailed, and lacking in depth.
Gameplay wise there's some issues with there being some "timings" that I'm not sure were entirely intended timings. In other words, bugs. Take for instance the blue orb at 3%. A bunch of scenarios can happen here. Clicking early and you fall before the platform, late and you hit the gear, a little too late and you pass that gear but fall into the gap between the pad platform. This just seems like a lot of death scenarios for a single timing jump which makes me believe this wasn't entirely intended. And this happens at other points in the level as well, such as overshooting the pads in the ball portal at 5% if you're too late. A little bit of leeway and margin for error always makes the levels more fun. If these were intended, then there's not as much of a problem.
Another issue with the gameplay is that you seem to be constricting the movement a lot in some places. For example the UFO around 18%. I understand maybe tight spaces in moderation, but when the entire section is just a few blocks wide, there isn't really much room for flowing movement and dynamic gameplay. Give us a little breathing space while still maintaining the same general movement and difficulty. The white flashing lava here doesn't look so hot either.
40%, the cardinal sin of level making, the sudden transition. Avoid doing this even in harder levels, as this isn't really difficulty as much as it is "artificial difficulty". That is, gameplay that wastes time memorizing stuff and takes away time from just playing the gameplay and experiencing the fun right away. It also breaks the flow of the level, and the single spike jumps and pitch black emptiness doesn't look good.
Again at 45%, the white flash bad transition. More forgivable with the ship auto, but still could end up with the player dying.
49%, skippable green orb. Not much easier to do the skip, but it still exists and patching it would be better than leaving it. Another issue I have with this section is that the white overlay still lingers and it REALLY makes this section look kinda bad. It's like all whited out and is obstructive.
56%, another bad transition. Make sure we can see what's coming up, or else it's just annoying.
65%, invisible auto portals. Just leave them be, this just adds a whole other level of unpredictability to the level.
Another white flash bad transition at 72%. You know the drill.
84%, literally orb spam. Please don't do this to us. This is never good gameplay.
Also overall in some areas I think it would help readability if you added some arrows where we need to jump to distinguish what we need to do. Most of the gameplay itself is dynamic, but its riddled with apparent bugs and bad transitions. Decent level overall though.
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