51 posts
Creator Points: 0
Favorite Level: Blast Processing
Hardest Demon: Hexagon Force V2
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Post by WasifBoomz on Jan 1, 2019 17:27:15 GMT -5
I took a little break after Into the Ocean, a while later I decided to create another level... Now Presenting: Burn Journey!ID: 51555651 Video: youtu.be/DQSmWLK-SL0I verified the level, then I tried to record it... I eventually quit and went to practice mode. Hope you like it, thanks!
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307 posts
Discord: cosmon #3311
Favorite Level: Mosaic by Darwin and more (10*)
Hardest Demon: Deadlocked
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: 04b5c2
Mini-Profile Text Color: 04b5c2
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Post by cosmon on Jan 4, 2019 10:12:49 GMT -5
Judging on request : )
Gameplay You've definitely improved from Into the Ocean from the consistency department. The gameplay felt smooth and enjoyable. The problem is the poor and sudden transitions, such as the first teleport. It felt too sudden without warning, and the teleport portals should be visible to some extent. The same is with the spider, try to make the transition easier, so the player becomes comfortable with the segment. Throwing sudden gameplay in timing-based vehicles like the spider won't be fun for most people. The next ship had the moving objects executed well, but the colours made it hard to see. Consider adding thicker lines or contrasting colours. The level felt smooth from then on and they are no complaints, except in the spider and other areas complicated structures to make the level more interesting. You should also work on saw placement, don't place in useless areas or crowd them very closely. Overall much better and decent gameplay. Good job.
2.5/4 (decent-good)
Decoration The deco is better than last time, but unfortunately not by much. I can see you attempted to add air deco, but the colours were very messy and the wrong objects were used. Speaking of colours, that is the main problem with the decoration in this level. In some areas the contrasted too much, and in other areas they blended in. Try to experiment and see what colours go well together! I could see some nice glow, but the objects inside were only a single block type. Use multiple block types when decorating your blocks. Try a bit harder next time! the copy of hexagon force design though
1/4 (Needs Improvement)
Sync I LOVED the sync in this level. It flowed very nicely with the beat. I've seen featured levels with worse sync. Amazing Job!
2/2 (Feature worthy)
OVERALL: 5.5/10 (decent)
You're getting there! I recommend you watch a design tutorial on YouTube, by the way. Hope you learned something new : )
-cos
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51 posts
Creator Points: 0
Favorite Level: Blast Processing
Hardest Demon: Hexagon Force V2
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Post by WasifBoomz on Jan 4, 2019 13:32:35 GMT -5
Thanks!
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307 posts
Discord: cosmon #3311
Favorite Level: Mosaic by Darwin and more (10*)
Hardest Demon: Deadlocked
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: 04b5c2
Mini-Profile Text Color: 04b5c2
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Post by cosmon on Jan 6, 2019 9:46:19 GMT -5
No problem. DM me if in doubt : )
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38 posts
Hardest Demon: Decode
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Post by alexdapineapple on Jan 13, 2019 18:14:04 GMT -5
So. This is my first review. Anyway, Gameplay I really don't think I have anything to add here, it's just decent. There are a lot of saws and the last ship isn't helping What Cosmonarium said about transitions Grade: C (It's just meh.) Decoration everything about 11-14% just feels wrong, I don't know why, it just does. Why are there so many rainbows? Wave part at least looks fine, but it just feels so 2.0. Probably because it reminds me of Deadlocked and Geometrical Dominator. The colors are clashing and weird Grade: D (Just slightly more than a fail, but still needs improvement.) Overall Grade: D (I mean, good effort? It's not a fail? See me after class) Sorry if this review feels off to you, as I mentioned earlier, it is my first one. Also, don't actually see me after class. -Alexdapineapple
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Post by Deleted on Apr 5, 2019 16:12:57 GMT -5
Not much else to add really. Try at take some inspiration for recent levels, there's a lot of work to be done here.
Moving to Needs Improvement.
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