Hello! I will be judging your level =)
Gameplay
My main issue with the gameplay was the lack of consistency that prevented the level to be enjoyable. For example, the first cube has some difficult timings, however it is followed by an unnecessary auto section. Similarly, the auto is followed by a difficult dual with a poor transition. There were some signs of copy-pasting at the final ship. Another thing that stopped the flow were some bugs, specifically the green orbs in the first cube section. However, there was notable effort and the bugs are not major, so I will give a 3/10.(NI)
Decoration
Unfortunately, the level falls short here. Much of the level has basic one-block design, notably the last ship, and colours that did not mix together very well. There is no air decoration throughout the level, giving certain parts (namely first wave) a bland feeling. The poor ground and background choices along with the unnecessary pulsing worsened the condition. However, there are no major alerts and the first wave had unique design, so I'll give a 2/10 (NI) for effort.
Sync
The sections synced well to the music, and the auto uses speed changes in time with the song. However, the general atmosphere did not suit the song along with the fact that some parts didn't sync at all. 6/10 (Decent)
TOTAL=11/30 (Decent, but imho this could be worked on)
How to improve:
-Playtest your level thoroughly and use less copy- paste
-Add air deco and learn basic block design techniques
-Try to keep your level suited to the song.
Good luck in the future, I'll be glad to review another time!
-cos