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Post by RTef on Nov 25, 2018 0:00:30 GMT -5
My 3rd level and my worst level as well. I wanted to make a less serious level that is based around a swimming pool since I've never seen anybody do something like that. Unfortunately, I felt that it wasn't the best executed but it is pretty tricky when I only wanted to use 1.8 objects as that's my style.
Here's the ID: 50572434 and rate 7 stars (hopefully nobody will disagree with me and say that its a demon)
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Post by Deleted on Apr 7, 2019 12:29:31 GMT -5
Getting right into the level your decoration is looking extremely subpar. The colors of orange and blue are completely contrasted against each other and don't look good. The block design is completely messy even for 1.0 standards let alone 1.8 or 2.11. The cube section is completely devoid of population and consists of a bunch of floating blocks all over the place, and it's rather unreadable as well. You can make previous jump but even when you hold you end up dying to the connecting jumps.
The ball section doesn't get much better, but at least there's slightly more foreground filling. However these are still just a bunch of skinny lines really. Connect some structures to the ceiling and ground by using some regular blocks. The gameplay is fairly dynamic here but because of the decoration it too is as unreadable as before.
Ship/UFO section. Again, a little more improvement. Actual full block structures with an inkling of depth and multiple layers, and decent dynamics to the movement. I could see this being an outdated level now. The thing is all the structures are exactly the same. Also the dual end at 51%, put a blue gravity portal at the cube portal. It really shouldn't have to force you to guide the upright UFO in the dual there to not fly into the ceiling.
52%, offscreen stuff. Make gameplay readable, this sort of stuff is highly annoying. Red pads at 56%, fully jump as the robot and you go soaring over all the obstacles you placed down.
And here's the killer of this level. 62%, very obvious secret way. Go through the gears and start weaving. Go through the gap above the portal at 71% and you're home free to stay at the top until around 80%, where you can then go back to the ground and skip the rest of the level all the way to 100%.
So with mostly subpar gameplay with some decent parts, decoration that honestly seems even dated for very old versions of the gameplay, plus the fact that old styled levels don't really have much of a place in the modern age unless done well. And of course the obvious secret way that skips a good chunk of the level.
Needs Improvement. And honestly if you even think your own level is your worst, then I'm not sure what you have to gain from putting this in the Panel.
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