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Post by darkshadowyt21 on Oct 14, 2018 18:34:25 GMT -5
Level Name: The Dragon Hunt Level Creator: DarkShadowYT21 Level ID: 49597537 Level Difficulty: Insane 8*
Level Song and Author: Secrets (cover) by Tistio and Kshmr Collaboration / Solo Level : Solo Level
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Post by Deleted on Apr 6, 2019 19:00:50 GMT -5
Right away I can see your color combinations are in complete disarray. Contrasting red with blue/green blocks. Make sure your color combinations work with each other rather than just using any old colors, the colors used right now do not look good together at all. You've also immediately got offscreen stuff as well as a bunch of invisible teleport portals. The cube is literally being flung all over the place in a bad way. Make sure the player can see the gameplay in order to react to it on time. The same goes for moving objects that appear right in front of the player at 5% and so on. There is so much unpredictability and it just becomes a memorization mess rather than fun to play. Your custom portals are also very hard to see. You can go as the cube for a little at 44%. Make sure no portals are skippable. Set a linear pathway and guide the player through it, not allowing for any deviations.
Annnd bossfight time. Bossfights that fire lasers are rather annoying, they are completely memorization based and all you do is slightly move to dodge the attacks usually as a ship, wave, or UFO. Try to avoid doing bossfights unless purely for aesthetic reasoning.
61%, don't have useless auto. As a matter of fact try to minimize or eliminate auto entirely in non-auto levels. Just let us play the level's gameplay.
Another horrible transition at 70%. Sight reading is key.
Anyways, decoration is a complete mess, colors clashing, gameplay is completely hectic and I have no idea what is going on 90% of the time. My final verdict is Needs Improvement.
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