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Post by thegrassguy on Oct 2, 2018 19:54:23 GMT -5
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Post by Dragon on Oct 2, 2018 21:31:34 GMT -5
You have a lot of levels here in the judging panel, even though it’s the rules to only have one level in the judging panel at a time. Pick one level to be judged.
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Post by thegrassguy on Oct 3, 2018 5:27:45 GMT -5
You have a lot of levels here in the judging panel, even though it’s the rules to only have one level in the judging panel at a time. Pick one level to be judged. All my other threads here have been judged already. At your discretion, you may archive the other threads.
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Post by Deleted on Apr 6, 2019 18:49:30 GMT -5
Getting right into the level the color scheme is completely clashing with contrasting red and blue. The decoration is looking very outdated and similar to Blast Processing decoration, which is not exactly the most recent thing.
8%, that's an offscreen landing. Try to avoid this and make everything essential to the gameplay visible on the screen to avoid annoyances. This happens again at 12%. The mini UFO gameplay is decent and moves the player around the playing field a bit rather than being the usual "tap in the portal" gameplay, which is a good thing. 28%, and another transition into the wave sending you into a gear placed right below it. The yellow portal at 36% is skippable, make sure the hitbox of the portal covers the entire gap. Entering too low at 45% causes you to miss the next platform. The decoration is starting to become even more empty here, and the cube gameplay is becoming very orb spammy and repetitive bouncing between platforms. This is followed by a completely pitch black empty section. Fill it up with something. Dual pads at 73%, depending on landing position doesn't launch correctly. In the last ship, literally every portal is skippable, some of them rather obvious and I'm not sure how this was overlooked. The squares and overcontrasted background of color don't look too hot either.
Overall, lots of skips and transition issues, very outdated decoration and clashing color schemes. Moving to Needs Improvement.
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