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Post by Albcatmastercat on Sept 13, 2018 0:47:43 GMT -5
Name: Crossing Dungeons Creator: Albcat Level ID: 11417583
This is the first level I seriously worked on (even if it was for a day). I just finished revising it after a few months without playing, trying to follow the suggestions people once gave me.
I'm new to posting on the forums and all that, so I hope I'm not doing anything wrong.
Also, if someone could answer this question: How often does RobTop view/rate levels? It's been bugging me for a while.
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Post by Deleted on Apr 4, 2019 16:30:40 GMT -5
Alright.
So getting right into the level the decoration is looking very subpar. This doesn't change through the entire level. The whole thing consists of single layered basic blocks like crude bricks. The structures were very basic with no depth or complexity to them at all. Take a look at any recent levels from nowadays, and observe how they use multiple layers and smaller decoration objects inside the structures to make the level much more lovely to look at. The level was very empty, with just not enough structures in general. Make sure to add some decorational structures just to fill up empty space in the foreground. Some parts even only just had floating saws and that was it. It's essentially barely above a blank canvas. The color scheme was a complete mismatch with itself as well. Contrasted red spikes against pure white bricks, purple with other random stuff. Make sure the colors complement each other, and you use them to make the level converge with itself while also emphasizing core parts like the obstacles the cube traverses upon. Also avoid pitch black empty screens.
Gameplay wise is isn't doing so hot either. Very strange orb patterns that become basically spam, timings that end up with overshooting certain orbs. Offscreen jumps that appear out of nowhere. And the rest is basically just dodging random copy pasted objects floating around. First of all, make sure the gameplay is readable and consistent to the player. If you can't even nail this down, then it doesn't matter how good the gameplay actually is. Second, make sure the gameplay is dynamic. Avoid repeating the same objects and movements too many in a certain time span. Don't clump a bunch of linear platform jumps followed by 5 orbs with very non-flowing movement. Utilize positioning across the entire Y-axis and all the difference gamemodes and gameplay objects in the editor to make the gameplay fun rather than annoying and boring. Also avoid excessive auto and parts where the player basically has to do nothing.
As this level stands right now it definitely Needs Improvement.
Also to answer your question, no one knows. Whenever he feels like it. Your level is one in millions he could be seeing.
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