Post by Deleted on Sept 9, 2018 9:41:12 GMT -5
Thought that these would be kinda useful.
I split these into sections, but eh...
Section 1
Variables
We kind of have some already (colors, groups), but these would be useful, too.
Strings - text(with font choices?).
Integers - whole numbers, useful for counters.
Floating point numbers - numbers with fractions. Useful for something like calculating points for avoiding objects(???) more precisely.
Loops, functions, arrays, conditions
Loops(I have a loop in mind like the one in C(for)) - if a condition is met, then do something, increment counter integer by a value, etc etc.
Functions - a group of statements that represent a task. Super useful, for example, when you use different triggers in different places in a level, e.g. moving dash orb, why repeat those when you can add them into a function and place a single function trigger?
Arrays - a collection of variables of the same type.
We kind of have some already (colors, groups), but these would be useful, too.
Strings - text(with font choices?).
Integers - whole numbers, useful for counters.
Floating point numbers - numbers with fractions. Useful for something like calculating points for avoiding objects(???) more precisely.
Loops, functions, arrays, conditions
Loops(I have a loop in mind like the one in C(for)) - if a condition is met, then do something, increment counter integer by a value, etc etc.
Functions - a group of statements that represent a task. Super useful, for example, when you use different triggers in different places in a level, e.g. moving dash orb, why repeat those when you can add them into a function and place a single function trigger?
Arrays - a collection of variables of the same type.
Section 2
Including things and rules
Libraries
When you make a level and have some functions or variables, but don't want to waste time on repeating their definitions, why do that when you can make a level just for them, and use an "include" that would get replaced by the definitions and other things? These "libraries" would be downloaded with the level, but they also could be shared between multiple levels.
If you don't understand, maybe this video will explain.
Rules
These would be included with the libraries, like what speed at the start, what background, etc.
So, any thoughts? Something that wouldn't fit into the game?