52 posts
Discord: aet#2222
Creator Points: 2
Favorite Level: Night Life by notpara
Hardest Demon: Acu by Neigefeu
Mini-Profile Name Color: aet
Mini-Profile Text Color: Blue
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Post by aet on Aug 27, 2018 17:25:54 GMT -5
Insurgent is by far my best level, with over 40k objects. It’s a blue 1.9 styled level, as we don’t see many of them around now. The ID is 48535686. There isn’t a video as I forgot to record it ;-; Thanks!
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
Mini-Profile Background: {"image":"","color":"1c23be"}
Mini-Profile Name Color: 06001b
Mini-Profile Text Color: 06001b
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Post by CreativeGuy on Aug 27, 2018 18:00:35 GMT -5
I just want to let you know that there is a very easy secret way at 16% if you don't hold. It appears to be intentional too, because as soon as there are any obstacles in the way the bottom outlines move up half a block randomly, apart from the rest of the structure.
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52 posts
Discord: aet#2222
Creator Points: 2
Favorite Level: Night Life by notpara
Hardest Demon: Acu by Neigefeu
Mini-Profile Name Color: aet
Mini-Profile Text Color: Blue
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Post by aet on Aug 27, 2018 18:21:12 GMT -5
I just want to let you know that there is a very easy secret way at 16% if you don't hold. It appears to be intentional too, because as soon as there are any obstacles in the way the bottom outlines move up half a block randomly, apart from the rest of the structure. Thanks for that, I believe I fixed it now. Also, what was your opinion on the level? (The outlines’ moving was caused by a mistake I made with grouping things.)
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Post by Deleted on Apr 6, 2019 18:15:32 GMT -5
First of all the decoration is very outdated, and while it doesn't look too bad compared to levels in this day and age it won't really fit in.
The moving objects in the first part are rather annoying and make the level less readable. Even if this is a demon, it's important for levels to be fair to the player so that they at least have a chance of actually using skills to beat the level rather than just memorizing click positions. The black orb at 2% is also skippable.
The ship and ball part is very Nine Circles, which I'm guessing is the point because there's literally a Nine Circles Wave later in the level. While I think Nine Circles ship gameplay would actually be better than the usual garbage we get these days, the ball section is very orb heavy. I'm not a fan or orb spam really, I think it's better to balance platforms and orbs a bit more. The hidden orbs behind speed portal is also more artificial difficulty, make them more apparent.
53%...and under the cube portal I go...that's a secret way folks. I now emerge from the other side...still as the ship.
This really seems like an obvious thing that I'm not sure how you missed, but I can't say I haven't left really obvious secret ways in my levels either. Just make sure there's no ways to bypass portals next time. This goes until the rest of the level.
Although I didn't play the actual gameplay for the last part because of the secret way, I'm just going to leave my two cents on Nine Circles waves. I'm not a fan. It's very unreadable and again advocates the "artificial difficulty". But that's just my personal opinion.
Anyways the secret way coupled with rather annoying moving objects and outdated design leads me to the conclusion. I'm thinking high Needs Improvement. Definitely can be fixed, but not quite there yet.
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