Post by Deleted on Apr 5, 2019 12:31:44 GMT -5
So this level's strengths are mainly the texturing and the gameplay.
All of the block designs are supplemented with a pretty detailed texture. I'm not a fan of the random dark overlays on them however, they would've looked better following the red theme. SPekaing of dark red objects, stuff like the lava in the first part also felt out of place. Vibrant and brighter colors for a vibrant song would work better for this level. Unfortunately the textures are also the downfall of the level as well as being the strength, that is everything looks the same and it becomes repetitive quickly. It would have been better to keep the basic textures as the base, but add more variation in above layers using other decorational objects.
However as the level progressed it started to become more cluttered and messy. By the end we basically had a billion stars in the background clearly copy and pasted. Instead of that, try other forms of air decoration, and add more layers of movement to create more depth rather than a static sheet of 1000 stars arranged like they're a bunch of atoms.
Gameplay did quite well I believe. There was constant movement across the Y-axis of the screen without too much hectic movement. I wasn't a fan of the dropping below the horizon to platforms offscreen however like at 27%. Try to keep everything within the scope of visibility of the player, it really helps with the flow and readability of the level. And the major thing that kicked the bucket was the black fade spam every few seconds. It was rather annoying. Black fade and white flash transitions do nothing to fragment the level into tiny little pieces. Avoid doing this at all if possible.
Overall, Decent level. Work on maybe updating the decoration however.
All of the block designs are supplemented with a pretty detailed texture. I'm not a fan of the random dark overlays on them however, they would've looked better following the red theme. SPekaing of dark red objects, stuff like the lava in the first part also felt out of place. Vibrant and brighter colors for a vibrant song would work better for this level. Unfortunately the textures are also the downfall of the level as well as being the strength, that is everything looks the same and it becomes repetitive quickly. It would have been better to keep the basic textures as the base, but add more variation in above layers using other decorational objects.
However as the level progressed it started to become more cluttered and messy. By the end we basically had a billion stars in the background clearly copy and pasted. Instead of that, try other forms of air decoration, and add more layers of movement to create more depth rather than a static sheet of 1000 stars arranged like they're a bunch of atoms.
Gameplay did quite well I believe. There was constant movement across the Y-axis of the screen without too much hectic movement. I wasn't a fan of the dropping below the horizon to platforms offscreen however like at 27%. Try to keep everything within the scope of visibility of the player, it really helps with the flow and readability of the level. And the major thing that kicked the bucket was the black fade spam every few seconds. It was rather annoying. Black fade and white flash transitions do nothing to fragment the level into tiny little pieces. Avoid doing this at all if possible.
Overall, Decent level. Work on maybe updating the decoration however.