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Post by lance on Aug 15, 2018 14:58:56 GMT -5
Level Name: Lament Level Creator: Gmd Lance Level ID: 48275254 Level Difficulty: Harder 6* Level Song and Author: Cry by Xtrullor Collaboration/Solo level: Solo Level
Here is the link to the Youtube video! www.youtube.com/watch?v=K_P9rQMJA1Y
I take all kind of criticism, please let me know what you think about my level! Thanks for reviewing it
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Post by Deleted on Apr 2, 2019 21:55:56 GMT -5
Alright.
So there's numerous issues with this level.
First of all, the amount of moving objects is ridiculous. Almost every single gameplay object moves, and not only that but it moves in a very nonfluid and jerking manner. Not only THAT, but the gameplay is completely decimated bu these moving objects. It made the level completely unreadable and completely un-fun. You have to make sure that other players can read the level fairly easily. The player should always be able to see what is coming up next so they can adjust themselves to not die to the upcoming obstacles. But as it is now, everything just pops up before you even have the chance to see it, and it just made the level extremely frustrating to play through.
There were also offscreen jumps/taps such at the blue orb at 7%. Again, make sure we can see what's coming next. This also goes for the 25% transition with a teleportation portal.
You see to have replaced all pads with fire, which honestly looks way worse than if you had just left them as they were. They stick out way too much and just look strange when put up against the solid colors of red in the rest of the level. Make sure all of the decoration in the level has colors that fit a certain scheme and that work together rather than contrasting against each other and clashing. The objects used in the level are very outdated and rough looking as well, this looks like something from 2.0. The black stands out so much against the color, which proves what I said before about color matching. Some colors emphasize others, some complement another. find what colors flow together well, and use them to make what needs to stick out...stick out, and what doesn't need to...not.
Use multiple layers of objects and use smaller decorational objects to create more complex block designs to add depth and immersion into the level. You can take a look at more recent levels and see how they do it. Just make sure you aren't getting inspiration from someone who also isn't doing it right.
Make sure air deco always takes the backseat. There is a lot of clutter in this level. Taking air decoration and lowering the opacity to a certain extent still keeps the level looking filled up, but makes it so it doesn't intrude on the visibility of the gameplay.
I spot an invisible portal at 44%. Don't do that. There's nothing wrong with leaving it visible, and again making it invisible is actually worsening the gameplay and making is more unreadable.
Try to fill up pitch black empty sections like 58%. don't leave these auto sections completely blank, it really doesn't look good and breaks the flow of the level.
Overall this level needs to update it's design choice. The gameplay also is completely obliterated with horrible transitions and moving objects. Sight readability is key, other players who don't know the ins and outs of the level have to play this too.
As this level stands, it definitely Needs Improvement.
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