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Post by CrashEnvis on Jun 27, 2018 13:49:22 GMT -5
This is my attempt to create a quiz level, with an original mechanic. ID: 41978285. Song: Okiba Crackdown by Bossfight. It has a Spanish mode for Spanish-speakers.
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Post by DubstepJoltik on Jul 2, 2018 17:12:58 GMT -5
Alright, I've decided to try reviewing again. No more complicated systems or super fancy BBCode, just a casual review! Geometry Quiz by CRAAAASH- (One quick bit of context before I begin this, I'm not too big on quiz levels, or any type of levels with similar mechanics.) I don't really know if I would consider the mechanic 'original', as it has definitely been done before in other quiz levels before this. But (after playing the level for myself), I will admit that there are two things I like that I don't see very often, if ever. (1.) I like how there's a failsafe for if you try to fly through a coin: an invisible ramp takes you to the key. Since most quiz levels often require you to fly through paths instead of collecting coins, it's cool to see some actual playtesting going on. And (2.), I kind of like 'how' the player dies if they get the answer wrong. Two big spiked blocks come in from opposite ends of the screen and skewer the player. Nothing too special, I just like how quick it is.
- The visuals are a bit bland. They're nice to look at at first, and it's really easy to see where both the player are and what the answer choices/question are, and I really like the pulsing hexagons in the corners, but I think the static nature and lack of movement/flair makes it a bit boring to look at. Maybe if you got the answer correct/incorrect, the screen could change color, and maybe every question, there could be a new background. Or even the 'lines' in the background could sway from side to side, or even just move to the left end of the screen without easing. I think there's a few options, but as it stands, it does get a bit boring, but they're not bad.
- A few more suggestions. (1.) The 'Spanish Mode' text looks a bit cut off. I think it's fine overall, but the text saying 'tap to switch to Spanish' (or something along those lines) looks really weird as it is. (2.) The sync is not very good. I think it would be better if you had more time to answer each question (maybe even with a moving timer on the screen), and every time the song 'changes', the next question could start. Is it is right now, it's pretty noticeable. (3.) I wish the ending had the same 'speed' as the 'incorrect answer' screen. The ending takes a long time to distribute the coins. What I would do is distribute all three at the same time, and then end the level.
Conclusion: I don't think this level does anything spectacular or new, but there are some minor details I like about it. In my normal criteria, this would be a pretty low score, but if you were to ever make a sequel (and you should in 2.2 when the Random Trigger comes out so you can have (almost) different questions every playthrough, that would be a w e s o m e), then I would suggest doing a bit of experimenting with the design. Try out a bunch of new things, and I honestly think you could make something pretty cool out of an overworked concept. CreativeGuy2/10 - Needs Improvement
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1,530 posts
Discord: CreativeGuy#3418
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Post by CreativeGuy on Jul 2, 2018 17:18:50 GMT -5
Alright, I've decided to try reviewing again. No more complicated systems or super fancy BBCode, just a casual review! Geometry Quiz by CRAAAASH- (One quick bit of context before I begin this, I'm not too big on quiz levels, or any type of levels with similar mechanics.) I don't really know if I would consider the mechanic 'original', as it has definitely been done before in other quiz levels before this. But (after playing the level for myself), I will admit that there are two things I like that I don't see very often, if ever. (1.) I like how there's a failsafe for if you try to fly through a coin: an invisible ramp takes you to the key. Since most quiz levels often require you to fly through paths instead of collecting coins, it's cool to see some actual playtesting going on. And (2.), I kind of like 'how' the player dies if they get the answer wrong. Two big spiked blocks come in from opposite ends of the screen and skewer the player. Nothing too special, I just like how quick it is.
- The visuals are a bit bland. They're nice to look at at first, and it's really easy to see where both the player are and what the answer choices/question are, and I really like the pulsing hexagons in the corners, but I think the static nature and lack of movement/flair makes it a bit boring to look at. Maybe if you got the answer correct/incorrect, the screen could change color, and maybe every question, there could be a new background. Or even the 'lines' in the background could sway from side to side, or even just move to the left end of the screen without easing. I think there's a few options, but as it stands, it does get a bit boring, but they're not bad.
- A few more suggestions. (1.) The 'Spanish Mode' text looks a bit cut off. I think it's fine overall, but the text saying 'tap to switch to Spanish' (or something along those lines) looks really weird as it is. (2.) The sync is not very good. I think it would be better if you had more time to answer each question (maybe even with a moving timer on the screen), and every time the song 'changes', the next question could start. Is it is right now, it's pretty noticeable. (3.) I wish the ending had the same 'speed' as the 'incorrect answer' screen. The ending takes a long time to distribute the coins. What I would do is distribute all three at the same time, and then end the level.
Conclusion: I don't think this level does anything spectacular or new, but there are some minor details I like about it. In my normal criteria, this would be a pretty low score, but if you were to ever make a sequel (and you should in 2.2 when the Random Trigger comes out so you can have (almost) different questions every playthrough, that would be a w e s o m e), then I would suggest doing a bit of experimenting with the design. Try out a bunch of new things, and I honestly think you could make something pretty cool out of an overworked concept. CreativeGuy 2/10 - Needs Improvement Nice review! I agree completely. Levels like these need some variety, since you already miss out on a ton of opportunities due to the lack of gameplay. Moving to Needs Improvement. And it's nice to see you reviewing again. I was just working on a review too to try to get back into it.
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