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Post by BP2 on Jun 25, 2018 19:36:43 GMT -5
Personally, I think this level has some of my best gameplay and design, but there are a lot of parts that are pretty empty. That being said, I'd like to hear what you have to say about it. Enjoy!
ID: 46850401
Name: ChromaBeast by BP2
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Post by DubstepJoltik on Jul 3, 2018 8:05:03 GMT -5
Hi! Chromabeast by BP2- Let's start with the gameplay. I definitely don't think it's bad, but there are some questionable moments. There's one spider part where you have to teleport through an invisible portal, which I found to be weird. There were actually several instances of invisible portals, which are never really a good thing to include in levels.
- Another weird thing about the gameplay was a few of the transitions. Like, at the beginning of the level, there's a mirror portal as you're flying upwards, and you have to hold onto the dash orb until it stops, and immediately transition into a green orb. There were also other instances of invisible areas that turned visible once you 'got' there. That's another problem.
- The last gameplay-related gripe is there are a few missed opportunities in the gameplay. For example, the last spider could have been a lot more like a 'maze', and it would've been way more fun. But just so the gameplay segment doesn't seem too negative, I should bring up that there are fun parts, and I actually love the duals (except the part in the wave-ball where you have to go upside down, that's pretty annoying).
- I can easily tell this is a rainbow-themed level. I think a lot of parts look really empty, though. (Although I do really like 69%-75% visually, and I think the robot part afterward would be really cool if there were more colors on the screen.) There are some areas in the level that are just nothing but black. And there is a little bit of copy-paste in the level without much variation. And I think the 'rainbow' theme could've been done better in some places where the screen was just black and one other color.
- The last thing that troubles me is the sync. It's not very good, for the most part. A lot of the speed portals seem out of place, and I think that's the main thing that's causing it.
Conclusion: While it might sound like I think this is the worst level of all time, there were redeeming qualities. I like some of the visuals, the gameplay without the invisible portals was pretty fun, and while I personally don't love it, I think it has enough redeeming qualities to be upped from an NI. @jy2000 3/10: Decent
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Post by BP2 on Jul 3, 2018 11:13:36 GMT -5
Hi! Chromabeast by BP2- Let's start with the gameplay. I definitely don't think it's bad, but there are some questionable moments. There's one spider part where you have to teleport through an invisible portal, which I found to be weird. There were actually several instances of invisible portals, which are never really a good thing to include in levels.
- Another weird thing about the gameplay was a few of the transitions. Like, at the beginning of the level, there's a mirror portal as you're flying upwards, and you have to hold onto the dash orb until it stops, and immediately transition into a green orb. There were also other instances of invisible areas that turned visible once you 'got' there. That's another problem.
- The last gameplay-related gripe is there are a few missed opportunities in the gameplay. For example, the last spider could have been a lot more like a 'maze', and it would've been way more fun. But just so the gameplay segment doesn't seem too negative, I should bring up that there are fun parts, and I actually love the duals (except the part in the wave-ball where you have to go upside down, that's pretty annoying).
- I can easily tell this is a rainbow-themed level. I think a lot of parts look really empty, though. (Although I do really like 69%-75% visually, and I think the robot part afterward would be really cool if there were more colors on the screen.) There are some areas in the level that are just nothing but black. And there is a little bit of copy-paste in the level without much variation. And I think the 'rainbow' theme could've been done better in some places where the screen was just black and one other color.
- The last thing that troubles me is the sync. It's not very good, for the most part. A lot of the speed portals seem out of place, and I think that's the main thing that's causing it.
Conclusion: While it might sound like I think this is the worst level of all time, there were redeeming qualities. I like some of the visuals, the gameplay without the invisible portals was pretty fun, and while I personally don't love it, I think it has enough redeeming qualities to be upped from an NI. @jy2000 3/10: Decent Thanks for the advice! A lot of people have pointed out some of the same things you did, and I'm really considering making a small gameplay and design update to make it more fun.
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Post by Deleted on Jul 3, 2018 14:28:43 GMT -5
I'm gonna add a few more points. I think the main reason the level looks so empty is the lack of foreground deco. You seem to have the backgrounds done fairly well, albeit a little bit messy in some areas. The block designs are not really designs at all for the most part, just plain blocks. Try adding some more decoration in the foreground, some random obstacles that won't impact the gameplay too much, some of the deco objects. Just try to fill that empty space up and vary it a little. The structures seems to consist of mostly single blocks, try to create larger structures that connect to the ground and ceiling to make it look more filled. Another thing is the invisible pads auto sections. It's basically in every generic level ever, and it's not very good to say the least. I'd suggest not making any gameplay elements invisible, whether it be portals or pads or whatever. Just have the pads be on a structure or something and not be invisible, it'll improve the gameplay experience while also not making your level look literally empty in those kind of sections. And the rest has already been said, transitions need to give the player clear understanding of what happens next in order to be more fun. Having played 541 daily levels, I can tell you that virtually every one has been ruined by terrible transitions somehow, it kills the experience badly. In conclusion, clear transitions and more filled foreground deco. Definitely not a terrible level, but still needs some improvements here and there. Moving to Decent.
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