17 posts
Discord: VasaLav#2401
Creator Points: 0
Favorite Level: Desert Bus
Hardest Demon: Aftermath
Mini-Profile Background: Blue
Mini-Profile Name Color: Blue
Mini-Profile Text Color: Blue
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Post by VasaLav on Jun 7, 2018 1:27:30 GMT -5
Level Name: ThE ArMoR Of GoD Level Creator: GD V4kI Level ID: 24765748 Level Difficulty: Harder 7*/ Insane 8*? Level Song and Author: The Armor of God - Xtrullor Collaboration / Solo Level : Solo Level YouTube Video: www.youtube.com/watch?v=9EMU6b56eIA
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Post by Deleted on Jun 7, 2018 10:20:44 GMT -5
Is the sync supposed to be bad?
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17 posts
Discord: VasaLav#2401
Creator Points: 0
Favorite Level: Desert Bus
Hardest Demon: Aftermath
Mini-Profile Background: Blue
Mini-Profile Name Color: Blue
Mini-Profile Text Color: Blue
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Post by VasaLav on Jun 7, 2018 13:50:17 GMT -5
didnt etzer say in his video : "sync doesnt really matter"?
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505 posts
Discord: jordan853#2175
Clans: Blazediscord77 and Aquaria
Creator Points: 0
Favorite Level: Firewall by Hinds1324
Hardest Demon: Incipient by Jenkins
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Post by jordan853 on Jun 7, 2018 13:58:43 GMT -5
didnt etzer say in his video : "sync doesnt really matter"? That was supposed to be a joke. Edit: Now that I checked your level. I supposed you either didn't figure out the joke in Etzer's video or you're intentionally sending a joke level.
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Post by Deleted on Apr 2, 2019 21:23:42 GMT -5
I have no idea why you gave us the ID for "Sneeze" by Jayuff.
Anyways there isn't much to say here. The entire level consists of a bunch of plain old blocks that are uniformly colored red. It's completely flat, there's no complexity to any of it. Try to use multiple layers of different objects and arrange them in patterns. Just anything to add more depth than a typical 1.0 level to the design.
The gameplay in the first 30% ranged from a typical Robtop level with just a bunch of varied staircase jumps and literally completely straight ship, UFO, and wave spam. You've also got an invisible gravity portal at 23%. If I enter a gamemode portal upside down, I expect to still be upside down. There's nothing wrong with leaving the gravity portal visible, as a matter of fact not doing so is a detriment. It ruins the ability to sight read.
From 29% on moving objects jerk out very roughly and once more ruin the sight readability of the level. The spider section only goes from ground to ceiling and has no variation whatsoever. You've then got a really crude and rough looking bossfight with a default monster at 56%. I never like bossfights where you just play as the ship/UFO/wave and just spam to avoid unreadable laser. It's really boring and doesn't make for good gameplay at all. The aesthetics of this part isn't even that good either, the lasers are cut off and the custom background doesn't move at all.
Overall both aspects of decoration and gameplay are completely lacking. The decoration is just red colors single layers of basic blocks. To reiterate, use multiple layers of blocks to create more detail, complexity, and depth in the level. The gameplay isn't doing so hot either. First of all, vary the shape and positioning of your structures, rather than repeating the same pillars over and over again. Second, vary the movement and positioning of the player to traverse those obstacles. Use a variety of gameplay objects, there is a hell of a lot you can do with so many orbs and gamemodes. Have the level constantly changing (just not too much) so that it stays interesting and dynamic.
And as mentioned by others, sync the jumps and movements to the music. This is a rhythm game, music sync is a MUST.
As of right now, this level Needs Improvement.
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