226 posts
Discord: Guardian Wolf#0374
Creator Points: 0
Favorite Level: Wolfstep by RLOL
Hardest Demon: Heat Wave by HadiGD & more
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Post by Guardian Wolf on Jun 4, 2018 21:43:17 GMT -5
This is a way to make a floating-ball gameplay that does not use the classic double portal and the line of blue orbs. Here the steps(based in the level Mission Madisson by AgentJDN) 0) Create a simple entry with a ball portal at the end  1) Build 2 long rows of blue gravity portals and assign two groups to the pack, (one to be activated by the toogle-touch and another to make these portals invisible). Groups 1 and 500 respectively were used.  2) Then, build 2 long rows of yellow gravity portals and assign two groups to this pack, (to toggle-touch / alpha ) . Groups 2 and 500 respectively were used. (this is similar to step 1). 3) Create a column of triggers, two of Toggle Trigger and two of touch trigger.  In a toogle trigger check "Activate Group" In this example: Group 1: blue gravity portals initially enabled check"Activate Group" Group 2: yellow gravity portals initially disabled don't check "Activate Group"  4) In the touch triggers uncheck all (default setting). That action will alternate the activation of the groups of gravity portals between normal and inverted in each click, (flipping the gravity like a floating ball gameplay !)  5) Finally make all portals invisible and create some random gameplay.  .  -This also works with the spider (after jumping the slopes) -This way requires more objects than the way of dual portal -This can be combined with freefly gameplay (requires more than 2 rows of gravity portals) And that's all for now
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Post by araoro on Jun 8, 2018 14:37:46 GMT -5
Hmm, I can only see the two first pictures. The other ones seem to be missing (perhaps removed from the server they were on). Might just be me, but maybe you should check.
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226 posts
Discord: Guardian Wolf#0374
Creator Points: 0
Favorite Level: Wolfstep by RLOL
Hardest Demon: Heat Wave by HadiGD & more
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Post by Guardian Wolf on Jun 8, 2018 18:01:06 GMT -5
Hmm, I can only see the two first pictures. The other ones seem to be missing (perhaps removed from the server they were on). Might just be me, but maybe you should check. I went upload the 5 missing images from another server, now you can see them?
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Post by araoro on Jun 9, 2018 6:16:09 GMT -5
Hmm, I can only see the two first pictures. The other ones seem to be missing (perhaps removed from the server they were on). Might just be me, but maybe you should check. I went upload the 5 missing images from another server, now you can see them? Yes! Great guide!
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Post by DubstepJoltik on Jun 11, 2018 19:19:49 GMT -5
Holy crap, thanks so much! I wanted to have a swing copter part in my level but thought the dual would make the visuals looks really out of place.
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Post by Deleted on Jun 25, 2018 6:26:52 GMT -5
oh my god i can finaly do this without making a disgusting and buggy dual yay
good guide
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Post by AquaHeart on Sept 30, 2018 21:47:55 GMT -5
Awesome guide, I've been wondering how to do this for a while ;3
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1,388 posts
Discord: Swifter#9933
Clans: Swifter Server and Dragon's Den
Creator Points: 0
Favorite Level: Stalemate by Nox
Hardest Demon: Necropolis by iiiNeptuneiii
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Post by Swifter on Nov 12, 2018 7:45:20 GMT -5
I use green orbs in a row with an alpha trigger and it does the same thing as a swing copter.
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307 posts
Discord: cosmon #3311
Favorite Level: Mosaic by Darwin and more (10*)
Hardest Demon: Deadlocked
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Post by cosmon on Dec 18, 2018 11:20:10 GMT -5
Really nice guide, but fix the Title 
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401 posts
Discord: altraa#6483
Clans: Stardust League, God’s Realm
Creator Points: 0
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Post by alterran on Dec 30, 2018 18:47:55 GMT -5
I use green orbs in a row with an alpha trigger and it does the same thing as a swing copter. I used to do that, but the problem is if you tap faster than normal then instead of moving in a straight line smoothly like a swing copter would, it bounces up and down, which really bugs me for some reason. Also when the ball passes over the green orbs it creates an effect that’s really distracting in large numbers, and i believe it behaves differently if you try and switch gravity from a platform 
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1,388 posts
Discord: Swifter#9933
Clans: Swifter Server and Dragon's Den
Creator Points: 0
Favorite Level: Stalemate by Nox
Hardest Demon: Necropolis by iiiNeptuneiii
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Post by Swifter on Dec 31, 2018 8:04:34 GMT -5
I use green orbs in a row with an alpha trigger and it does the same thing as a swing copter. I used to do that, but the problem is if you tap faster than normal then instead of moving in a straight line smoothly like a swing copter would, it bounces up and down, which really bugs me for some reason. Also when the ball passes over the green orbs it creates an effect that’s really distracting in large numbers, and i believe it behaves differently if you try and switch gravity from a platform  Since then, I found a better way. So since it doesn’t work for 2 player mode, I had to innovate a better mechanic. I set a blue orb to follow the ball and multi-activate. It works better imo.
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