8 posts
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Post by demoniter5677 on May 6, 2018 12:44:31 GMT -5
My first fully completed level, I'm a new creator and need some help/advice, I want to learn to become a better creator
ID: 45491282 Level Name: Fiber Optic By: demoniter5677 Song: F-777 Sonic Blaster Difficulty: probably a easier 7* Objects: 9,239
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8 posts
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Post by demoniter5677 on May 6, 2018 12:53:31 GMT -5
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Post by qwertyqwertz on May 7, 2018 0:58:48 GMT -5
Hello, I'm not a level judge but I like judging levels and want to help people improve ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Gameplay: Most of the gameplay is very good, but some parts could be improved. Usually levels have lots of different modes, but I like how you used a lot of cube unlike a lot of levels. Some parts do need some improvement, such as the ship teleport part and the Ship/UFO spam before that. Futhermore, I found two secret ways in practice mode that are possible in normal mode. The first is is right before the drop, where you can jump over the blue jump pad, jump again and then jump over the yellow pad that shoots you into the next portal. That brings you to a secret way at the bottom of the level. The next one is at the end of the spider part where you miss the last dash orb and go up to the top, which makes you miss the portal. Another thing is that when you are in opposite gravity and you fly up, you should add saws that kill you otherwise it can be really annoying. I'm not taking marks off for that because that doesn't really affect the gameplay, but just so you can take that into consideration for newer levels. One more thing I have to add is that you shouldn't add those small auto parts like the 'Error, Warning, Virus!'. If you are doing so then you should add some sync to it. I give the gameplay 10/20. Music Sync: I really do like the music sync, as it syncs quite well. I don't really have much to say here honestly. As I mentioned before, you should add sync to auto parts if you do make them. There are a few parts that do need better sync, like the start where the song speeds up, but neither the speed, gameplay, background or anything change. Another example of this is in the wave part where there's a pretty big transition in the song and nothing happens. Also the first ball sync isn't very good in my opinion. I give the music sync 15/20. Decoration: Now this is what needs to be improved the most. The whole level is just a green theme (apart from the last part) with the same block design and air design. I mean, a level with just one colour is fine, but you didn't change the shade of green at all. Nothing really changes. You haven't really made much in the block design, but mostly just the default blocks with a little bit added to them. You've made each block have a full square outline and not match up with eachother, which could have made the decoration look much better. Something else I must add is that the whole level is lacking in decoration. You don't have very much air design, mainly in the middle. You have added some to the bottom and top of the level, but you could add a lot more in the middle where there's just the background. The block decoration could be improved and varied throughout the level. Most of the saws you made are just copied and pasted, maybe change the size of each of them to make it a bit different and interesting. I also noticed that you haven't changed the orbs' colour or look or added any objects around it, which could make the decoration much better. If you were going for just a green theme you also could have changed the colour of the orbs to green to make it match the theme. Okay, so here is the biggest problem in this level, and you can probably tell what I'm about to say. The very last red part. When you make a level, you want to decorate every part thoroughly. I can tell that the last part was rushed to release the level but you haven't even changed the block or air design there. You have used the default blocks and there's nothing in the air. You also could have added an end screen, but again, not removing points for that because it isn't necessarily needed. For the decoration, I give you 5/20. Conclusion: Overall, this level was pretty nice, but does need much more decoration (especially the last part!) and could improve on the gameplay. Try to not copy and paste parts. I think this goes into Needs Improvement, but i'll see what other judges think! I hope this helped and I give you the best of luck in your future creations! ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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8 posts
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Post by demoniter5677 on May 7, 2018 1:52:28 GMT -5
Thank you very much, I'm actually pretty proud of that result, I expected much worse, this is only my first level and I made after watching tutorials on YouTube. All the advice you gave is awesome and much appreciated, I'll definitely take all of it into account in my next levels ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by Hexaedr on May 7, 2018 13:11:25 GMT -5
Pretty much a good level, but needs some GroupID-based triggers to spice it up.
Gameplay is awesome, through.
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Post by Denoxi on May 8, 2018 20:19:58 GMT -5
Gameplay - 3/10 Some parts have good gameplay but the game modes last too long like the ball part in the drop and ship parts. Most parts are great but lack thrill and/or fun aspect to it and doesn't have that good of a flow. Like 75% of the level gameplay look flat and too prolonged. Design: - 2/10 The general idea of the design is pretty unique but some blocks are repetitive like the spiked blocks with yellow orb in it, the level also lacks background designing which makes the level look empty, the ending is just a copy-paste layout. Sync - 7/10 I admit, the music sync isn't that bad, some parts sync well, others are slightly off but nonetheless can be considered synced. Overall - 11/30 (REALLY needs improvement) My advice is work more on the background design, make more fun gameplay, your design idea is creative and unique but the emptiness in the level pulled that potential down. Sorry if this review sounded a little bit rude, I couldn't put it in a more nice-sounding way, good luck in your next levels and hope to see you improve ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by FurkiKing on May 9, 2018 1:49:08 GMT -5
For a first level, it's very nice. The 'feel' of the level was unique. The gameplay was ok, try not to use many orbs and frequently change the mode. And don't copy paste, try changing colours a bit. The level was repetitive. Sync was really good.
You definitely have potential since the quality for a first level above average. Keep experimenting and improving. And use move/rotate as well.
This level isn't amazing but after you gain some experience, you'll create amazing levels.
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Post by Deleted on Sept 6, 2018 19:17:10 GMT -5
Alrighty, adding on to other reviews as well.
The first part has some strange placement of gameplay, like the blue orb literally at floor level. There are some parts with too many consecutive orbs in a row. Orb spam does not make for very good gameplay. The decoration here is very basic. The colors look nice, but there could be much better block designs than what is here right now. Try adding multiple layers of objects to create something more complex, or add glow. There is also a lack of foreground decoration in general, try adding some more obstacles or decoration objects to fill in that empty space, and possibly a custom background. Also the background pulses desynced with the song.
The transitions into the wave is terrible. Very little reaction time given. Make sure the player always has time to react to what is coming up. This can be done by not using teleport transitions or fade out/fade in transitions. Not only that, but the deco takes a plummet right into the bottom of the Mariana Trench. It looks like a layout almost. It's just lines with gears and more lines inside them, with some having bits and pieces chopped out as well.
After another teleport, the ball section looks very empty as well, and has clearly copy pasted structures. The gameplay is also very confusing.
The ship/UFO section has yet another teleport transition and contains the same block design used in every other part of the level. Spinning blades are very messily spammed around the obstacles. The ship gameplay was decent, the UFO could've used some more variation. Always try to make dynamic gameplay where the same thing doesn't happen more than once every so often, and the player always has to change how they are clicking. The 2nd ship part kind of just spams teleport portals, and has this black strip of animated spikes in the center that doesn't look that great. Not to mention the end is extremely empty with the ground platform being cut off and with another teleport portal.
The next ball section is identical to the previous one, just rearranged. Again, try to be different.
The rest is basically the same issues so I'll skip over to the last ship.
Finally there's a change of color. However this looks more like a 1.0 level almost, seeing as there's just these basic blocks with no foreground deco, no background deco. Just emptiness and a few pillars. The gameplay consisted of mostly straight flying with some awkwardly specific dash orbs.
Overall, the deco is extremely empty and lackluster, and the gameplay is riddled with terrible teleport transitions and strange sequences. As always, I'd suggest taking a look at block design and gameplay in recently rated levels for some inspiration, but make sure not to blatantly copy someone else's work.
This level definitely Needs Improvement.
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