14 posts
Discord: Vancis#6993
Favorite Level: The Split
Hardest Demon: B
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Post by Vancis on Apr 15, 2018 13:46:05 GMT -5
Hi! I had an amazing collab with Dantelawn, and I would appreciate if this level is judged by a Level Judge here!
Name: Flavor Creators: Vancis, Dantelawn Suggested Stars: 6* (Harder)
ID: 44819286
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Post by Deleted on Sept 6, 2018 18:32:59 GMT -5
Alrighty.
So right off the bat I can say you should probably actually do some block designs to add some depth and detail to the level. Right now you've just used the basic plain old blocks. The color scheme looks fairly nice, maybe a little bit too bright at some points. Making that first ramp invisible wasn't really a good move, better to make a structure and pretty it up a bit. Click sync works alright, but visually the sync seems pretty off. There's a lot of invisible auto pads sections which I don't really like. Either put gameplay or add some structures and put the VISIBLE pads on them. Green orb at 24% is kind of hidden and barely on screen, also kind of breaks the flow. Many spots looked empty and could have used much more foreground decoration like at 42%. Transition around 55% kind of kills you if you click, which people probably will because of the uncertainty. Always have fair transitions that give reaction time. In that UFO part...PLEASE DO NOT USE TEXT TO TELL PEOPLE WHAT TO DO, let alone after they've already died. Let the level do the talking. In the final part, all the stars are clearly copy-paste. Try varying orientation and size to diversify it.
In conclusion, this level needs better transitions, less awkward timings. Some of the sequences also felt very awkward to play, with weird orb positioning. However the main problem here is the deco. It felt like I was playing a level chopped up and stitched back together. Try to make the level flow smoothly as one cohesive one. The block designs, or lack therefore of, was very mediocre. Try to use multiple layers of objects to create more complex designs. There was also a severe lack of foreground decoration in many spots. Try to fill that empty space with some nonessential structures or objects. And finally, try to improve visual sync (i.e. making the gameplay flow smoother). Some of the backgrounds looked quite nice like at 37%. Others just looked like a spammed assortment of random objects, which didn't look that great.
I'm going to place this in Decent Levels. Gameplay was alright, deco could use some work.
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