129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Apr 11, 2018 10:17:59 GMT -5
I spent a while working on this one and it's one of my best Levels so far, but still has its flaws (Well, I still have my flaws as a creator) Level Name: Sky Attack Level ID: 44643744 Song and Artist: Skystriker by Hinkik (ID: 700355) Coins: 3 Solo or Collab: Solo Objects: nearly 140k (Still inefficient use, but trying to be more efficient) Stars Requested: 8 Gameplay: Let me know what you all think of this New Level of mine :)
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1,268 posts
Discord: genericqueso#0388
Creator Points: 14
Hardest Demon: ToE II v2 by Neptune
Mini-Profile Name Color: 0096FF
Mini-Profile Text Color: D1ECFF
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Post by genericqueso on Apr 26, 2018 16:44:18 GMT -5
Pretty good. It's a bit rough around the edges, but looks fun to play and view overall.
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Post by Querez on May 3, 2018 15:12:00 GMT -5
This is a one-time judge, and I am not seeking a promotion.
Gameplay: 7/10
It looks pretty fun, some parts look annoying but overall good. It also looks more like an Easy or Medium Demon than an 8* Insane.
Style and deco 6/10
Really good deco, but I think the deco got worse or "lessened" (if you can say that) the further into the level, anyway it's cool nonetheless. The style is pretty usual for a normal Demon level so it's good, not too good, but not too generic either.
Syncronisation 8/10
The sync is really good on this one. Especially the first rainbow wave part. The music choice is pretty good too, although used some times before.
Coins 8/10
The coins look really hard and uniquely placed. They also look really fun. They're great, and something not alot of people recognize with coin routes and should be paid more attention to, it syncs along with the song ok.
Overall 29/40
A good and fun level with hard coins, a cool style and nice deco, along with good music and sync. I like it.
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Post by Denoxi on May 9, 2018 2:54:46 GMT -5
Gameplay - 6/10 The pre-drop parts are good, but the first wave at the drop is pretty repetitive, you could've used some gravity portals for a more diverse gameplay on that part rather than a straight wave spam(?).
Design: - 5/10 Your design is feature-worthy imo, the block design is good, but the design is messing with the gameplay like the flashes in the drop part that it's hard to tell what's going on in the level while being a 8 star level. Also the flashlight effect in the pre-drop doesn't fit well.
Music sync - 7/10 I can see the gameplay of this level is mainly focused on the Music sync rather than the flow, but you did a good job on sync but not that good gameplay.
Overall - 18/30 (Good) The level looks so feature-worthy but you'll need to lessen the flashes and flashlight effects that's making the level so difficult. The design of this level is a masterpiece but it messes the gameplay up.
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Raycee
Stereo Madness
disappointing my parents as usual
2 posts
Creator Points: 0
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Post by Raycee on May 9, 2018 5:54:09 GMT -5
okay um
The gameplay is good, not too annoying, so that's a plus. The design is also somewhat decent, though some parts look better than the rest. The wave drop was probably my least favorite part of the level because of the flashy rainbow colors, along with the first dual that had a lot of glow and neon. Some parts look empty and need a lot more air deco, but maybe that's just me. The sync is also great, by the way.
Overall, it's a decent level that is worthy of getting rated, but it still needs more work done on the design and gameplay.
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on May 30, 2018 2:07:41 GMT -5
Design: - 5/10 Your design is feature-worthy imo, the block design is good, but the design is messing with the gameplay like the flashes in the drop part that it's hard to tell what's going on in the level while being a 8 star level. Also the flashlight effect in the pre-drop doesn't fit well. Music sync - 7/10 I can see the gameplay of this level is mainly focused on the Music sync rather than the flow, but you did a good job on sync but not that good gameplay. Overall - 18/30 (Good) The level looks so feature-worthy but you'll need to lessen the flashes and flashlight effects that's making the level so difficult. The design of this level is a masterpiece but it messes the gameplay up. Design: This level was more experimental on my end, because I haven't tried the specific style combos found in the level, which explains why some parts are lackluster and some over the top? Music Sync: Always been the main focus before I begin working on design. Gameplay might not be perfect (Not everyone is perfect at gameplay)
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Post by Deleted on Apr 2, 2019 21:09:42 GMT -5
Alright.
So right away I can tell you easily what the worst part of the level is, and that would be the viewing restrictions. It cuts the reaction time in half and makes it so you barely have any time to see what is coming up. This only got worse with the "strip of light" variation of this where literally 70% of the screen is obscured. Bad transitions also plague the level, such as a teleport transition at 12% and more places. You have to understand that other players do not have the same knowledge of what is behind the abyss of darkness. We don't know that there's a triple spike followed by a staircase pattern of blocks or something like that...until we've died to it because we could barely see it coming. Make sure your levels are easily readable and that the player knows where they are, where they will be, and what they need to do next. Because this type of artificial difficulty inflation is what ruins Insane levels.
Decowise it seems you were going for some sort of rainbow theme, but at the same time you also tried just normal color. These two did not work together. You had some rainbow spikes with contrasted blue lining around it, etc. First of all, the blue lines or any other color significantly contrasted with the rainbows. Either go one way or the other, trying to smash two things together that simply won't work harmoniously isn't going to get you with a good end result. In addition, the rainbwos themselves seemed to pop out way too much because of how contrasted the individual rainbow colors were. Try to make your colors meld together more to create more smooth visuals. In addition, lots of the air deco and blocks you used popped out a lot and made everything feel super cluttered. Lower the opacity and let those objects take the backseat, rather than having everything the main focus. Outline your essential obstacles more and let those other objects be the filling, not the main course.
There were also some ridiculous difficulty jumps that honestly make this level feel more demon than Insane at some points. The UFO section at 37% is so much harder than the rest of the level.
42% is where it gets really fucking hectic. It's like an LSD trip. colors overwhelming every crevice, and it's an epileptic mess. You can enter the dual portal with one wave being still normal sized. The orb at 53% doesn't launch you enough if you enter low. Another bad transition at 56%. the triple pads nearing the end do not look good either, try to use double sided pads for a cleaner look.
Overall the color is in completely disarray. Pick a color scheme and go with it, and if you really want to do a rainbow color scheme make sure it blends with itself, because at the current state there is way too much contrast and it simply doesn't work together. Make sure the player can read the gameplay, these viewing restrictions and sudden transitions are not fun. Make sure everything lines up properly, there were multiple parts where entering slightly wrong would lead to death, or some buggy transitions. Consider every scenario and make sure the player does not die after correctly completing a sequence. Make sure your difficulty is consistent throughout and is true to the original intended rating. Make spike ceilings so we don't fly upwards for 20 seconds everytime we miss something. Make larger block structures rather than a bunch of tiny 1-3 block structures. I will commend certain block structures in places they weren't rough, but again the color and the clutter just set anchor and dragged the ship down with it.
Decent, even in practice mode it felt very frustrating to traverse through this level. The design was the saving aspect of this level.
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Post by james123 on Nov 26, 2021 8:32:53 GMT -5
I had purchased a Gearlight tactical flashlight a year or so ago and wanted to get two more. Great deal for the price. Very bright. Im sure there are brighter ones for much more money. I can attest to durability. One of the ones I own was unintentionally run over by my car and went through snowblower. Light still works.
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bzrk
Stereo Madness
I am stupid
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Post by bzrk on Dec 12, 2021 8:17:03 GMT -5
I spent a while working on this one and it's one of my best Levels so far, but still has its flaws (Well, I still have my flaws as a creator) Level Name: Sky Attack Level ID: 44643744 Song and Artist: Skystriker by Hinkik (ID: 700355) Coins: 3 Solo or Collab: Solo Objects: nearly 140k (Still inefficient use, but trying to be more efficient) Stars Requested: 8 Gameplay: Let me know what you all think of this New Level of mine It's alright, I'll give it that; It reminds me of demons from the 2016 era, not necessarily a bad thing but noticeably out of style compared to levels nowadays.
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