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Post by kmb600 on Apr 9, 2018 19:47:38 GMT -5
ok thank fuck anteroom didn't win but these other entries are 90% trash as usual, also really fucking scummy move to only start using the top 8 levels now and not in any other contest I'm guessing they did this for this gauntlet contest because monster theme is pretty similar to death theme imo so they probs thought it was fine to add the extra levels to the other gauntlet
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Post by kmb600 on Apr 9, 2018 19:50:23 GMT -5
My opinions: I do not think Slam deserved first place, sure it had great gameplay yet deco was kind of a disappointment and didn't really fit the overall theme, the other levels had great bossfights like Slam but also had great deco that fit the theme unlike Slam
Also, I don't really like Ghoul's gameplay, kinda annoying, so I don't think it should've placed that high but that's just my opinion I guess
at least this gauntlet wasn't that much of a let down unlike others (*cough* crystal gauntlet *cough*)
welp time to prepare for hellgate menace lol (that lvl's pretty hard imo)
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Post by durianhead on Apr 9, 2018 21:12:51 GMT -5
ok thank fuck anteroom didn't win but these other entries are 90% trash as usual, also really fucking scummy move to only start using the top 8 levels now and not in any other contest I'm guessing they did this for this gauntlet contest because monster theme is pretty similar to death theme imo so they probs thought it was fine to add the extra levels to the other gauntlet definition of monster: a large, ugly, and frightening imaginary creature definition of death: the end of the life of a person or organism "monster theme is pretty similar to death theme"? ?? ? ?? ? ??? ? ??
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Post by Deleted on Apr 9, 2018 23:36:38 GMT -5
I'm guessing they did this for this gauntlet contest because monster theme is pretty similar to death theme imo so they probs thought it was fine to add the extra levels to the other gauntlet definition of monster: a large, ugly, and frightening imaginary creature definition of death: the end of the life of a person or organism "monster theme is pretty similar to death theme"? ?? ? ?? ? ??? ? ?? probably because 99% of the people who made the gc4 entries interpreted “monster” as “undead” so yknow
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297 posts
Discord: Reunomi#9427
Clans: APT, Thanks GS for disbanding X.
Creator Points: 25
Favorite Level: Dim/Xolis/Tianxia
Hardest Demon: Momentum/Saturn V
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Post by Reunomi on Apr 10, 2018 0:13:36 GMT -5
Could have swear someone summons me :thinking:
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203 posts
Discord: The Empereer / WUBZ#3818
Clans: GU/PNL (Forever & Ever)
Creator Points: 0
Favorite Level: The Ultimate Phase
Hardest Demon: Cataclysm
Mini-Profile Background: {"image":"https://jp.residentadvisor.net/images/events/flyer/2017/12/tw-1231-1040713-front.jpg","color":""}
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Post by GD WUBZ on Apr 10, 2018 2:48:03 GMT -5
Am i the only one in love with OMG Aliens, i love it ;D
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1,493 posts
Discord: viprin
Clans: GeoStorm
Creator Points: 281
Favorite Level: White Space
Hardest Demon: Temple of Destiny
Mini-Profile Name Color: 000000
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Post by Viprin on Apr 10, 2018 8:26:17 GMT -5
ok thank fuck anteroom didn't win but these other entries are 90% trash as usual, also really fucking scummy move to only start using the top 8 levels now and not in any other contest I think it's justified by the fact that this contest had more than 5 levels that were Gauntlet-worthy, according to the judges and RobTop. Gauntlet Contest 2 6th to 8th places were Toccata, Underworld and Terminal Void, which are all amazing levels in my opinion. (I uploaded all of them except Terminal Void which is a bit too hard for me to enjoy it.) But they aren't the type of levels RobTop wants to put in Gauntlets, which I agree, we should have clarified before-hand. Terminal Void is too hard (it's Hard Demon and we asked for Easy/Medium Demons) and the gameplay isn't enjoyable for us, Underworld has overly graphic parts and Toccata is just too art-heavy for RobTop's taste. I'm not saying if I was the developer of a game, these levels wouldn't be in a Gauntlet, I'm saying that Gauntlet Contest 4 had 8 levels that deserves to be in a Gauntlet, while previous ones only had 5. It's by no means fair in terms of the competition, I'm just trying to justify it a little.
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1,493 posts
Discord: viprin
Clans: GeoStorm
Creator Points: 281
Favorite Level: White Space
Hardest Demon: Temple of Destiny
Mini-Profile Name Color: 000000
Mini-Profile Text Color: 000000
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Post by Viprin on Apr 10, 2018 8:27:32 GMT -5
first of all, I’m just going to say that I’m really fucking glad Slimy didn’t place, looks like RobTop’s taste in levels is improving somewhat on a more pessimistic note Slam, Monster Mischief and Predator were the only good ones lol all the others were fairly average also I’m really disappointed Monsteristic by Elisione didn’t place Me, Jovc and Rustam checked all the levels individually, rated them from 1 to 10 and made an average of our scores. RobTop only looked at the Top 10 rated levels that we picked. I can assure you that Slimy was already gone by then.
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Post by Deleted on Apr 10, 2018 8:57:00 GMT -5
I presonally like all of them except for Monster Mischief (waayyyyy too cheesy) and Slam (half looks like a frickin sweetdude level)
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Post by durianhead on Apr 10, 2018 9:04:12 GMT -5
ok thank fuck anteroom didn't win but these other entries are 90% trash as usual, also really fucking scummy move to only start using the top 8 levels now and not in any other contest I think it's justified by the fact that this contest had more than 5 levels that were Gauntlet-worthy, according to the judges and RobTop. Gauntlet Contest 2 6th to 8th places were Toccata, Underworld and Terminal Void, which are all amazing levels in my opinion. (I uploaded all of them except Terminal Void which is a bit too hard for me to enjoy it.) But they aren't the type of levels RobTop wants to put in Gauntlets, which I agree, we should have clarified before-hand. Terminal Void is too hard (it's Hard Demon and we asked for Easy/Medium Demons) and the gameplay isn't enjoyable for us, Underworld has overly graphic parts and Toccata is just too art-heavy for RobTop's taste. I'm not saying if I was the developer of a game, these levels wouldn't be in a Gauntlet, I'm saying that Gauntlet Contest 4 had 8 levels that deserves to be in a Gauntlet, while previous ones only had 5. It's by no means fair in terms of the competition, I'm just trying to justify it a little. first off, thanks for replying yet again, good to see at least one member of the semi-formal administrative team in Geometry Dash actually replies to people. I understand that in the Doom Gauntlet, there were only 5 suitable levels by Robtop's standards. Although I don't technically agree with the reasoning and some of the logic and thought processes (or lack thereof) behind the decisions made, I can understand that these are concerns that must be met as the game's player base swells and has an influx of younger demographics. It would be brash and very short-sighted of me, and others, to suggest that a PEGI-3 game shouldn't cater to some extent to those who are actually in the younger range of that restriction because several people put a lot of effort into a thing. However, one thing I heavily and openly criticise Robtop for is consistency. I understand with his standards and regulations, but I completely disagree with his flippant usage / ignorance of the standards whenever he wants. For example, his stance on PEGI-3 content in levels in prominent spotlight in the game, which led Underworld being barred from the Doom Gauntlet, allowed Kotoruption by Alex1304, with the word "fucking" very prominently aired in the song mid-way through the level, as a weekly demon. It is arguable and justifiable that no 3 year-old would ever technically reach that point in the level, but by that logic no 3 year-old would ever technically reach the scarier or more non-child-friendly elements of Underworld's art. Another example is the lag standards, which barred entire entries to the gauntlets previously, yet somehow Buried Angel by F3lixsram was included in the gauntlet (pre-ultra-LDM, mind you), and somehow Hellgate Menace, which even lags my computer slightly on full and is unplayable even on LDM on my Huawei Honor. I get that this might be an individual gripe more than a summation of a substantial problem, but not thinking of the worst possible scenario in lag management (aka playing on a literal root vegetable) when adding a level to a gauntlet is kind of an oversight so high I suspected Robtop of being a giraffe several times (props to anyone who knows where this joke came from). And in this instance, the Gauntlet Contest 4 description clearly states "Top 5" in the Prizes segment. Whether this was an oversight or mere circumstance, changing the terms of the basic fundamental contest baselines this late into judging, without informing anyone, positive or no, was really insanely dumb, whether it was positive or not. When you state there will only be 5 winners, there should only be 5 winners. Regardless of whether you think all the levels were good, whether you want to be """inclusive or not""" in the biggest quotation marks possible, whether you think that monster gauntlet entries are inexplicably somehow thematically similar to death gauntlet entries, you shouldn't change terms that people are banking on. You either tell people that this contest is an exception to the "3 people honorable mention, 5 people actually win" rule at the very start, or just stick by your original rule till the end regardless. This breeds massive distrust between embittered members of the community and robtop, because hey, we could have actually joined and won a place in the death gauntlet but we didn't because we thought there was only 5 places and it would be a waste trying. Look, it's great that you're reaching out to members of the community. It's great that you're trying to justify Robtop's actions and decisions, and my sympathies go out to you and every member of this fiasco for constantly dealing with bullshit from all sides. You guys are the middlemen and we can't blame you for much at this point (unless you actually decide to host another independent contest with your own rules - which would actually be nice, btw, ngl). But Robtop's actions are very hard to justify, and certain sections of the creating community - mainly the relatively unknown ones whose words have very little carrying power and merit - have pretty much given up trying to point out any discrepancies and double standards he takes because they know nothing's going to change. If you look at the comment section of your own videos, there is no dissenting opinion anymore like previous gauntlets. There is no debate, and we need this debate to help improve future gauntlet contests, to further refine the rules and the standards. All I could see scrolling down were just endless waves of relatively famous people congratulating each other. I don't know what the point of this post was, but I guess a takeaway could be that you shouldn't justify what you already blatantly admit is unfair, or what you yourself wouldn't even do given the chance. I do appreciate you really sparking discussion with these replies though (although it's pretty funny that out of all the replies you picked you picked the two of us from the exact same school), so thanks for speaking up and trying to help us as a middle-man.
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1,493 posts
Discord: viprin
Clans: GeoStorm
Creator Points: 281
Favorite Level: White Space
Hardest Demon: Temple of Destiny
Mini-Profile Name Color: 000000
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Post by Viprin on Apr 10, 2018 9:27:44 GMT -5
I think it's justified by the fact that this contest had more than 5 levels that were Gauntlet-worthy, according to the judges and RobTop. Gauntlet Contest 2 6th to 8th places were Toccata, Underworld and Terminal Void, which are all amazing levels in my opinion. (I uploaded all of them except Terminal Void which is a bit too hard for me to enjoy it.) But they aren't the type of levels RobTop wants to put in Gauntlets, which I agree, we should have clarified before-hand. Terminal Void is too hard (it's Hard Demon and we asked for Easy/Medium Demons) and the gameplay isn't enjoyable for us, Underworld has overly graphic parts and Toccata is just too art-heavy for RobTop's taste. I'm not saying if I was the developer of a game, these levels wouldn't be in a Gauntlet, I'm saying that Gauntlet Contest 4 had 8 levels that deserves to be in a Gauntlet, while previous ones only had 5. It's by no means fair in terms of the competition, I'm just trying to justify it a little. first off, thanks for replying yet again, good to see at least one member of the semi-formal administrative team in Geometry Dash actually replies to people. I understand that in the Doom Gauntlet, there were only 5 suitable levels by Robtop's standards. Although I don't technically agree with the reasoning and some of the logic and thought processes (or lack thereof) behind the decisions made, I can understand that these are concerns that must be met as the game's player base swells and has an influx of younger demographics. It would be brash and very short-sighted of me, and others, to suggest that a PEGI-3 game shouldn't cater to some extent to those who are actually in the younger range of that restriction because several people put a lot of effort into a thing. However, one thing I heavily and openly criticise Robtop for is consistency. I understand with his standards and regulations, but I completely disagree with his flippant usage / ignorance of the standards whenever he wants. For example, his stance on PEGI-3 content in levels in prominent spotlight in the game, which led Underworld being barred from the Doom Gauntlet, allowed Kotoruption by Alex1304, with the word "fucking" very prominently aired in the song mid-way through the level, as a weekly demon. It is arguable and justifiable that no 3 year-old would ever technically reach that point in the level, but by that logic no 3 year-old would ever technically reach the scarier or more non-child-friendly elements of Underworld's art. Another example is the lag standards, which barred entire entries to the gauntlets previously, yet somehow Buried Angel by F3lixsram was included in the gauntlet (pre-ultra-LDM, mind you), and somehow Hellgate Menace, which even lags my computer slightly on full and is unplayable even on LDM on my Huawei Honor. I get that this might be an individual gripe more than a summation of a substantial problem, but not thinking of the worst possible scenario in lag management (aka playing on a literal root vegetable) when adding a level to a gauntlet is kind of an oversight so high I suspected Robtop of being a giraffe several times (props to anyone who knows where this joke came from). And in this instance, the Gauntlet Contest 4 description clearly states "Top 5" in the Prizes segment. Whether this was an oversight or mere circumstance, changing the terms of the basic fundamental contest baselines this late into judging, without informing anyone, positive or no, was really insanely dumb, whether it was positive or not. When you state there will only be 5 winners, there should only be 5 winners. Regardless of whether you think all the levels were good, whether you want to be """inclusive or not""" in the biggest quotation marks possible, whether you think that monster gauntlet entries are inexplicably somehow thematically similar to death gauntlet entries, you shouldn't change terms that people are banking on. You either tell people that this contest is an exception to the "3 people honorable mention, 5 people actually win" rule at the very start, or just stick by your original rule till the end regardless. This breeds massive distrust between embittered members of the community and robtop, because hey, we could have actually joined and won a place in the death gauntlet but we didn't because we thought there was only 5 places and it would be a waste trying. Look, it's great that you're reaching out to members of the community. It's great that you're trying to justify Robtop's actions and decisions, and my sympathies go out to you and every member of this fiasco for constantly dealing with bullshit from all sides. You guys are the middlemen and we can't blame you for much at this point (unless you actually decide to host another independent contest with your own rules - which would actually be nice, btw, ngl). But Robtop's actions are very hard to justify, and certain sections of the creating community - mainly the relatively unknown ones whose words have very little carrying power and merit - have pretty much given up trying to point out any discrepancies and double standards he takes because they know nothing's going to change. If you look at the comment section of your own videos, there is no dissenting opinion anymore like previous gauntlets. There is no debate, and we need this debate to help improve future gauntlet contests, to further refine the rules and the standards. All I could see scrolling down were just endless waves of relatively famous people congratulating each other. I don't know what the point of this post was, but I guess a takeaway could be that you shouldn't justify what you already blatantly admit is unfair, or what you yourself wouldn't even do given the chance. I do appreciate you really sparking discussion with these replies though (although it's pretty funny that out of all the replies you picked you picked the two of us from the exact same school), so thanks for speaking up and trying to help us as a middle-man. Yeah, I understand that changing the terms so far into the contest wasn't fair. RobTop just suggested it after seeing the Top 10, since he thought it'd be a shame to have to filter out only 5, which he thought would be very hard. I just thought it was cool and that people wouldn't mind too much. I haven't seen many people mind so far, but maybe they're just not speaking up like you said. As for levels with cursing, like you mentioned, I can't really say much. I know RobTop often checks just a few of the earlier parts, and it could be something he overlooked if it wasn't obvious. (I haven't seen the level.) With the amount of levels he rates, I think some mistakes are bound to happen. With something as big as a Gauntlet of "RobTop-verified levels", it's obviously much more important to make sure they fit RobTop's vision of the game, and so art-heavy levels with "unclear paths" or levels that aren't PEGI-3 will not win. I put quotation marks on that because it's his opinion, not mine. There aren't any more Gauntlets coded into the game, so Gauntlet Contests will have to wait until 2.2, which could come out in a long time. So there will be some Creator Contests, like the good old days, so no "RobTop rules" Not sure if it will change much though, for every single contest and community event I've been a host of, there are always tons of people complaining about different aspects of it. When there are no more double standards, people will complain about "only famous creators" or something like that. HellGate Menace is one example of a time we actually followed our own rules It has less than 60K objects and a "good LDM". To me, the LDM looked really good and Jovc tested it on his phone, which isn't the best, where it did not lag. RobTop asked for the rules to be 40K objects, but I managed to get it up to 60K. Imagine this top 8, which you didn't like much (?), with only 2/3 of the objects. To me that sounds worse, but perhaps you're one of those guys that likes it simple?
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Post by durianhead on Apr 10, 2018 9:44:17 GMT -5
[snip] RobTop asked for the rules to be 40K objects, but I managed to get it up to 60K. Imagine this top 8, which you didn't like much (?), with only 2/3 of the objects. To me that sounds worse, but perhaps you're one of those guys that likes it simple? Only replying to this, since everything else you wrote out I'm in near-complete agreement with (pretty stoked about those potential creator contests though, that sounds p dope) Fair enough, with 2/3 of the objects most of the levels in the results would be decidedly worse lol. However, I'm arguing from Robtop's perspective, where he wants levels that have a comparatively lower object count and hence, lower processing power on decidedly less powerful monitors for a more friendly game. I pretty much am the antithesis of a "simple builder" (pretty much building only in pc-destroying, ldm-needing terms), but if you want to make levels with a budget / limitation on object count, at least make the usage efficient and not superfluous. I indeed do not like the gauntlet winners very much because of their usage of objects, whether it be thematic consistency, colouring issues, block design that doesn't stand out or doesn't exist, and consistency issues in general, but I can still definitely see how people can like them and agree that they can be placed, and that doesn't in any way detract from your judging in particular, because I agree that these are still some of the better entries into the contest.
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Post by Ezel on Apr 10, 2018 13:34:08 GMT -5
I played all of these levels until the last one where I got stuck due to a timing that's either broken or very buggy for me, and here are my honest reviews about the Monster Gauntlet:
1. Slam - really fun and good gameplay, the colors are nice and the visuals are okay, even though they aren't anything amazing compared to other levels. The bossfight is alright, it's easy to read which makes it fun. I overall liked this level, however it could have been a bit more special compared to other levels from the gauntlet. It also felt a bit too easy but that's just my two cents. Good level overall, but it could have been better.
2. OMG Aliens - pretty fun level. The design is decent, the gameplay is smooth and works well most of the time. The gravity portals at the beginning can bug out if you don't pass through the middle of them but that's just a minor thing. The boss is simple which makes it easy to learn and keeps the fun factor of this level. Overall nice level.
3. Monster Mischief - I really like the cartoony artwork of this level, it looks really nice. The gameplay also flows well for most of the level. The only part I disliked was that spider part in the boss battle, which felt a bit like forced memorization. Because the boss obstructs your vision, you have to remember what's coming next, and that's not very fun in spider parts, at least for me.
4. Mechanism - this level was alright. The boss was fine, even though it wasn't anything special. The gameplay was pretty good, even though I was a little annoying at that orb jump in the beginning (however you get used to it). Overall it's a good level but it was much easier than it's actually rated. Difficulty-wise I'd say it's something between OMG Aliens and Slam, despite it being rated 9*. Maybe it's just me.
5. HellGate Menace - and this level is where I'm stuck with 70%. This level has some really cool deco, the boss itself looks epic and I really like how it looks. Learning it isn't too bad but what annoys me is the amount of bugs in this level (I guess it isn't a ChaSe level if it doesn't have bugs). I've died to some weird bugs in the beginning cube and after some decent attempts I somehow keep now dying at 22% because I don't know, either I am doing something wrong or this orb became completely broken. When I tap it too early - I die, when I tap it late - I die by hitting the wall, when I tap it in the middle - I bug out and hit the spike at the bottom. Like I can't pass this part because it feels like it's broken for me. Maybe it's just my game being bad but I don't know anymore. I've wasted like 200 attempts on this level dying over and over in this stupid part. For some reason it was working at the beginning but now? It doesn't anymore.
EDIT: Whatever, I beat this level. I was being an idiot and doing this timing wrong. I still dislike it because it's not obvious enough and it's really confusing.
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Post by kmb600 on Apr 10, 2018 15:44:11 GMT -5
lol monster gauntlet and death gauntlet are out, that was quick, I remember it took forever for Crystal Gauntlet to be added
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7,103 posts
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Post by perrito triste on Apr 10, 2018 16:41:00 GMT -5
I like how every time a new Gauntlet contest results video gets uploaded, Viprin knows to come here to give his reasoning to the criticism
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