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Post by stumerk on Apr 6, 2018 21:52:02 GMT -5
Hi all, Recently I made a level called Vulcan and it has done quite well. It has roughly 280 downloads and 28 likes. It also has positive comments including one from the new featured levels creator Ross11223344. I would really like a written review on the level as I think it is good but I need advice so I can do better! The details are below-
Name of Level- Vulcan Name of creator- Stumerk Rating (as of now)- harder with no stars Rating I would like- harder 6* Style- 2.1 Type of level- Bossfight/normal ID- 43371112 Song- Never give up by Canonblade Song ID- 692966 Collab- no Solo- yes
Thank you and please reply!
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Post by FurkiKing on Apr 8, 2018 9:17:39 GMT -5
This will be my first detailed level judgement. Please correct me if I am wrong in any way.I will be judging the level on:- Decoration which includes block design, air decoration and colours etc -- 50% Gameplay which includes transitions, sync, bugs and how fun it is to play etc -- 50% DECORATION:- Block design: It is noticeable you put effort in designing the blocks. The first part looks messy, it looks like you just filled the blocks with random things. The design should look complicated but 'determined' at the same time. To simply put, you should mix the things which look good together, not just random objects from the editor. Most of the level is similar. Some parts may look better if you change the colours which I'll go more in detail.
Colours: I think the main problem which ruin the level are the colours. You have used way too many colours and mixed them, this doesn't look good at all. You mixed maroon, purple, blue and so many colours together that it looks messy. Mastering poly-chromatic style is a rather difficult task. For now, I recommend you use mono-chromatic schemes (By using different shades of same colour).
Air decoration: Again, it looks messy. You used way too many different objects. You should use similar objects and colour them similar to the background, it would help if you set them to low opacity. Same thing with the orb design, use low-opacity objects to decorate them.
The block structure is also weird, floating blocks in the start don't look good. The spider part's structure is well built.The boss is just big lava with a face, nothing special. Try creating your own objects instead of relying on ingame decoration objects. The drop starts from nowhere, try adding good transitions like in DanZmen and Echonox levels.
Decoration points (out of 50) 27/50 --- Mediocre, could be better. GAMEPLAY:- Sync: In most parts the sync is not bad but it's mediocre. Try syncing the mood and the clicks with the song. Mostly portal sync is present.
The start had fine transitions but they got weird (unnoticible) in the middle.There were some parts with offscreen gameplay and the portal which moved in the UFO was annoying.There wasn't much dynamics and the rotating gears spikes were hard to see. The gameplay gets better in the spider part with better sync. Could have varied the structure a bit more (the spider kept teleporting on the same level). I also didn't notice the boss was about to come, didn't feel like a part of the level.Plus the end auto part is very long.
Gameplay points (out of 50) : 31/50 --- Mediocre but gets better towards the end NOTE: I may have forgotten to point out most things and I will mostly include negative comments in my posts. With that I'll say you have potential, just work on getting the right colour combo and decoration style,experiment, stick to a particular theme (Get inspiration from the song) and you'll make a good level. I am sorry if this review was a bit harsh. The level had a lot of effort put in it. (lol this is a bad judgment imo, it would be great if a level judge verifies this) FINAL VERDICT :-
27+31= 58% --- Needs Improvement/Decent- Better than most levels, if the creator works on his weaknesses, he has the ability to create a feature worthy level.(I suggest moving it to decent) BTW this level is more like a 5*. Sorry again if this was harsh, you are by no means a bad creator but you need to work on your weaknesses. I thought of this level as 'incomplete' and the most of the design was unnecessary.
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Post by Deleted on Sept 6, 2018 17:54:21 GMT -5
I agree with all points detailed in the preceding review, but I also want to add some points of my own as well.
-Please put something to kill the player when they fall out of the map. At some points this was possible. -It's overall very static. Try using more pulsing objects, color pulses, and background pulses timed with the music to create a better mood in the level. -Moving objects were very sudden and unnatural. Try to use better easing. -PLEASE avoid empty black invisible auto pad sections like at 24%. They're overused as hell, and are always the worst thing in every level. -Bossfights generally have bad gameplay because of the memorization aspect. If you REALLY have to make a bossfight, please make it purely decorational, or add it in addition to just normal gameplay obstacles so they guide you around the bosses attacks. And please, do NOT make the boss cover half the screen. Viewing restrictions are not fun.
And like I said, the rest I agree with. Moving to NI.
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