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Post by Hotshotraptor on Mar 4, 2018 12:20:42 GMT -5
Level Name: Vega II Level Creator: Hotshot raptor & more Level ID: 43043165 Level Difficulty: Demon 10* (Insane Demon) Level Song and Author: Vega by RoVeRdude58 Collaboration / Solo Level : Collaboration Level Video: www.youtube.com/watch?v=bdKTOXmND58Extra Notes: Level was finished in August and took half a year too verify, during that time it was virtually untouched apart from Buffing by the Verifier. From Reunomi to the end are more or less the best parts.
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5 posts
Discord: Sp3ktral#5109
Creator Points: 0
Hardest Demon: Space Circles(Soon to be Sidestep)
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Post by sp3ktral on Mar 10, 2018 15:01:23 GMT -5
(Take this with a grain of salt as I am not an official judge) The Design I like the design mostly. From 1% to 5% i like the background although the block design i feel is a tiny bit lacking. At 6% to 37% however its the opposite, the block design is actually pretty good especially from 24% to 37%but the background is pretty much empty with the most design being the audio synced squares and the background flashing.now from 38% to 49% Both the background and foreground is great the level looks lively but at 49% I wish they added more to the blocks.50% to 57% is really great looking in both the background and foreground nothing more nothing less. Now at 58% to 69% I don't like the block design looks bland and the background is static and empty except for the first part of it where the background is passable though the art above the name "Luis" is good.70% to 94% had the same pros and cons as the first parts the foregrounds are great but the backgrounds are pretty empty. 95% to 97% doesnt look that great, the foreground is empty and so is the background. The end card is good looking. A solid 4/5
The Gameplay I haven't played it so im just going off of how it looks. The whole level looks pretty consistent although some parts look way easier than the rest of the level for example 10% to 19%. Not rating this because ive never actually played it
The Sync The sync is standard with some parts syncing better than others for example 24% to 36% (also i like the song you used) 3/5
Conclusion Vega 2 is a good level it has a mostly great foreground however wasnt the greatest when it comes to background, the gameplay looks mostly consistent with some outliers and the sync is passable. I've never seen the first Vega so I cant say if this is a worthy sequel or not but hats off to all the creators in Vega 2 and i hope to see more from you or them soon.
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Post by MarioT3/zeoT on Mar 10, 2018 18:14:12 GMT -5
Fair warning that for demons I tend to not actually play the level, so the gameplay subject is by judgement through the video provided.Sync/Gameplay:First is Sync. The sync for the most part is pretty good, it's done mostly in this level through portals but there were a few pretty cool parts that stood out to me. One of those parts was around 83%. Those speed changes were really satisfying to watch with the music. Although at first it seems random, when listening with the song it is just a really satisfying part. From around 50% to 80% however there was rarely any sync at all. People get carried away when making insane demons to just make difficult transitions and gameplay, so therefore the sync gets sometimes really off. For Sync I'll give a 3/5, it's unfortunate how large of a section was not synced compared to the rest of the level. Next, let's talk gameplay. For the most part, the gameplay seems actually really good. I especially love the gameplay in the first few parts. It is a little more hard demon, but it's very well done. From 38-50%, that part of the level contains some major flashes. The gameplay looks difficult enough that the flashes seem a tad unnecessary, so turning down the opacity of the object flashing or instead just making the flash less white would make the gameplay in that section less frustrating. This ties into sync a little, but also that spider part around 50% not being sync also effects the gameplay unfortunately. Because spiders switch gravity instantly, not making those parts of the levels synced makes it 10x harder for the player to accurately time clicks, even after practice. This level has a bunch of really fun looking sections, such as around 70%. Now THAT'S a reason why I would play an insane demon, kudos to whoever made that part! For Gameplay I'll give a 4/5, there are some really fun looking parts, but not enough to overshadow the few parts that have some minor flaws. Overall Grade: 7/10 - Good with some very minor flaws!Block Structures and Design:I don't get picky here, being a 1.9 creator, so don't expect me to go too harsh on you. First is Block Structures. Before the drop (0-20%) there's a TON of rectangular objects. While there are a few exceptions, I would try to vary them just a tad using slopes on the edge of them to add dimension. What I do like in that first section is I noticed around 12% you cut into the blocks with a triangular shape. That's pretty original if I do say so myself, it's little details like that that'll get you featured. It's worth mentioning at the drop how I didn't really enjoy the use of invisibility spikes, it looks kinda messy and I would have instead appreciated some artwork and minor gameplay. Right after the drop, 24%, there's a minor mishap in that the block structure is cut off, but that's an easy fix. The rest of the block design is pretty good, but there's still a lot of rectangles. I love the spider part a ton, the curves and use of lava is really good looking with grays and blacks. Overall, for Block Structures I'll give a 4/5, there's some really good parts, however more varied block structures would have been a plus. Next is Block Design. I have to say, I love almost everyone's designs. The only problem is, some parts took out to me. Why is that bad? In a megacollab, the hardest thing to do is keep a theme. Unfortunately, a few parts did not follow that black and white block design theme. Now, everyone's part looked equally amazing, however together, there were some that were kinda random, for example 58%. Another reason why this is is there are huge areas of black void between parts. Yes, it makes it easier for other players to understand where to start building, but it decreases flow in the level. The beginning until just after the drop and everything after 80% really tied well into each other, and they were very creative block designs too! However, the other parts just didn't fit in. Again, this doesn't mean they were bad, they just did not fit in as well as the others. For that reason, for Block Design I'll give a 4/5, I would usually give a 3/5 for that, but since you managed to mix the majority of parts in a megacollab so well, I'll give you a bonus point!Overall Grade: 8/10 - Feature worthy block design and gameplay, not perfect, but definitely worth some creator points!Air Decorations/Custom Backgrounds:First is Air Deco. I love the use of the custom rotation special tool on the spinning axes in the first part, it gives a warning for the rest of the level! I also love how the opacity is so low on the air deco there, it looks really good! 36%'s part also has some really original and awesome looking air deco. The colors are on point on everyone's part. However, a few parts could have lowered the opacity on some of the deco, as it was a little too much. For example, 79% to the end looks great, but sometimes the gameplay gets thrown out for air deco. For Air Decorations I'll give a 4/5. There isn't too much, I could've used some more in some parts, but overall a really nice job. Lastly is Custom Backgrounds. I mean, I really have nothing to say. The times they are used, they are used perfectly. Not too distracting, not too much, but you still gave it your all on each one. For example, the spider and ball parts at ~50% have a really nice custom background that moves. Even though it's moving, it doesn't seem distracting to the actual gameplay, which is perfect. As expected, for Custom Backgrounds I'll give a 5/5. Really nice job to those who made them.Overall Grade: 9/10 - Exceptional job, only extremely minor flaws here!
Alright, let's total up the score: Sync/Gameplay: 7/10 - GoodBlock Structures and Decorations: 8/10 - Feature-WorthyAir Decorations/Custom Backgrounds: 9/10 - Feature-Worthy
OVERALL GRADE: 24/30 - Most definitely a feature-worthy demon, probably !
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Post by Hotshotraptor on Mar 11, 2018 16:36:33 GMT -5
Fair warning that for demons I tend to not actually play the level, so the gameplay subject is by judgement through the video provided.Sync/Gameplay:First is Sync. The sync for the most part is pretty good, it's done mostly in this level through portals but there were a few pretty cool parts that stood out to me. One of those parts was around 83%. Those speed changes were really satisfying to watch with the music. Although at first it seems random, when listening with the song it is just a really satisfying part. From around 50% to 80% however there was rarely any sync at all. People get carried away when making insane demons to just make difficult transitions and gameplay, so therefore the sync gets sometimes really off. For Sync I'll give a 3/5, it's unfortunate how large of a section was not synced compared to the rest of the level. Next, let's talk gameplay. For the most part, the gameplay seems actually really good. I especially love the gameplay in the first few parts. It is a little more hard demon, but it's very well done. From 38-50%, that part of the level contains some major flashes. The gameplay looks difficult enough that the flashes seem a tad unnecessary, so turning down the opacity of the object flashing or instead just making the flash less white would make the gameplay in that section less frustrating. This ties into sync a little, but also that spider part around 50% not being sync also effects the gameplay unfortunately. Because spiders switch gravity instantly, not making those parts of the levels synced makes it 10x harder for the player to accurately time clicks, even after practice. This level has a bunch of really fun looking sections, such as around 70%. Now THAT'S a reason why I would play an insane demon, kudos to whoever made that part! For Gameplay I'll give a 4/5, there are some really fun looking parts, but not enough to overshadow the few parts that have some minor flaws. Overall Grade: 7/10 - Good with some very minor flaws!Block Structures and Design:I don't get picky here, being a 1.9 creator, so don't expect me to go too harsh on you. First is Block Structures. Before the drop (0-20%) there's a TON of rectangular objects. While there are a few exceptions, I would try to vary them just a tad using slopes on the edge of them to add dimension. What I do like in that first section is I noticed around 12% you cut into the blocks with a triangular shape. That's pretty original if I do say so myself, it's little details like that that'll get you featured. It's worth mentioning at the drop how I didn't really enjoy the use of invisibility spikes, it looks kinda messy and I would have instead appreciated some artwork and minor gameplay. Right after the drop, 24%, there's a minor mishap in that the block structure is cut off, but that's an easy fix. The rest of the block design is pretty good, but there's still a lot of rectangles. I love the spider part a ton, the curves and use of lava is really good looking with grays and blacks. Overall, for Block Structures I'll give a 4/5, there's some really good parts, however more varied block structures would have been a plus. Next is Block Design. I have to say, I love almost everyone's designs. The only problem is, some parts took out to me. Why is that bad? In a megacollab, the hardest thing to do is keep a theme. Unfortunately, a few parts did not follow that black and white block design theme. Now, everyone's part looked equally amazing, however together, there were some that were kinda random, for example 58%. Another reason why this is is there are huge areas of black void between parts. Yes, it makes it easier for other players to understand where to start building, but it decreases flow in the level. The beginning until just after the drop and everything after 80% really tied well into each other, and they were very creative block designs too! However, the other parts just didn't fit in. Again, this doesn't mean they were bad, they just did not fit in as well as the others. For that reason, for Block Design I'll give a 4/5, I would usually give a 3/5 for that, but since you managed to mix the majority of parts in a megacollab so well, I'll give you a bonus point!Overall Grade: 8/10 - Feature worthy block design and gameplay, not perfect, but definitely worth some creator points!Air Decorations/Custom Backgrounds:First is Air Deco. I love the use of the custom rotation special tool on the spinning axes in the first part, it gives a warning for the rest of the level! I also love how the opacity is so low on the air deco there, it looks really good! 36%'s part also has some really original and awesome looking air deco. The colors are on point on everyone's part. However, a few parts could have lowered the opacity on some of the deco, as it was a little too much. For example, 79% to the end looks great, but sometimes the gameplay gets thrown out for air deco. For Air Decorations I'll give a 4/5. There isn't too much, I could've used some more in some parts, but overall a really nice job. Lastly is Custom Backgrounds. I mean, I really have nothing to say. The times they are used, they are used perfectly. Not too distracting, not too much, but you still gave it your all on each one. For example, the spider and ball parts at ~50% have a really nice custom background that moves. Even though it's moving, it doesn't seem distracting to the actual gameplay, which is perfect. As expected, for Custom Backgrounds I'll give a 5/5. Really nice job to those who made them.Overall Grade: 9/10 - Exceptional job, only extremely minor flaws here!
Alright, let's total up the score: Sync/Gameplay: 7/10 - GoodBlock Structures and Decorations: 8/10 - Feature-WorthyAir Decorations/Custom Backgrounds: 9/10 - Feature-Worthy
OVERALL GRADE: 24/30 - Most definitely a feature-worthy demon, probably ! Thank you! I'll forward this to the team so they can also know I admit there are some flaws in some places (especially my part) When creating the collab i decided to look for a variety of creators from lower skill to higher skill (interms of creating) The spider and ball (Clownfishes part) was a real surprise to me he's improved alot since i last tried to collab with him, hes one of myfav creators! Reunomi (The dual part with the viprin style ball) was someone i never knew prior to the collab, his part shines! Anyways thank you for the feedback i appreciate it, we will keep this in mind while we work on Vega 3!
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Post by Hotshotraptor on Mar 11, 2018 16:41:03 GMT -5
(Take this with a grain of salt as I am not an official judge) The Design I like the design mostly. From 1% to 5% i like the background although the block design i feel is a tiny bit lacking. At 6% to 37% however its the opposite, the block design is actually pretty good especially from 24% to 37%but the background is pretty much empty with the most design being the audio synced squares and the background flashing.now from 38% to 49% Both the background and foreground is great the level looks lively but at 49% I wish they added more to the blocks.50% to 57% is really great looking in both the background and foreground nothing more nothing less. Now at 58% to 69% I don't like the block design looks bland and the background is static and empty except for the first part of it where the background is passable though the art above the name "Luis" is good.70% to 94% had the same pros and cons as the first parts the foregrounds are great but the backgrounds are pretty empty. 95% to 97% doesnt look that great, the foreground is empty and so is the background. The end card is good looking. A solid 4/5 The Gameplay I haven't played it so im just going off of how it looks. The whole level looks pretty consistent although some parts look way easier than the rest of the level for example 10% to 19%. Not rating this because ive never actually played it The Sync The sync is standard with some parts syncing better than others for example 24% to 36% (also i like the song you used) 3/5 Conclusion Vega 2 is a good level it has a mostly great foreground however wasnt the greatest when it comes to background, the gameplay looks mostly consistent with some outliers and the sync is passable. I've never seen the first Vega so I cant say if this is a worthy sequel or not but hats off to all the creators in Vega 2 and i hope to see more from you or them soon. Thank you for the feedback! I'll pass it onto the team, so they can keep it in mind while working on Vega 3! The song i used is one of my fav songs, i found it while searching for a song for Vega 1 and kinda forced it upon the people in the original collab, they also loved it! :3 Gameplay according the the verifier is Hypersonic difficulty but over all fun. Deco in the Second part (IxYz's) was added by Alkatraz as we had to rework Ixyz's deco, which may be why its kinda empty we didnt wanna fully change the part. The original Vega can be found here: www.youtube.com/watch?v=OjnWP8TtrKMLets hope Vega II gets rated aye
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Post by traviss1 on Apr 4, 2018 11:59:18 GMT -5
Fair warning that for demons I tend to not actually play the level, so the gameplay subject is by judgement through the video provided.Sync/Gameplay:First is Sync. The sync for the most part is pretty good, it's done mostly in this level through portals but there were a few pretty cool parts that stood out to me. One of those parts was around 83%. Those speed changes were really satisfying to watch with the music. Although at first it seems random, when listening with the song it is just a really satisfying part. From around 50% to 80% however there was rarely any sync at all. People get carried away when making insane demons to just make difficult transitions and gameplay, so therefore the sync gets sometimes really off. For Sync I'll give a 3/5, it's unfortunate how large of a section was not synced compared to the rest of the level. Next, let's talk gameplay. For the most part, the gameplay seems actually really good. I especially love the gameplay in the first few parts. It is a little more hard demon, but it's very well done. From 38-50%, that part of the level contains some major flashes. The gameplay looks difficult enough that the flashes seem a tad unnecessary, so turning down the opacity of the object flashing or instead just making the flash less white would make the gameplay in that section less frustrating. This ties into sync a little, but also that spider part around 50% not being sync also effects the gameplay unfortunately. Because spiders switch gravity instantly, not making those parts of the levels synced makes it 10x harder for the player to accurately time clicks, even after practice. This level has a bunch of really fun looking sections, such as around 70%. Now THAT'S a reason why I would play an insane demon, kudos to whoever made that part! For Gameplay I'll give a 4/5, there are some really fun looking parts, but not enough to overshadow the few parts that have some minor flaws. Overall Grade: 7/10 - Good with some very minor flaws!Block Structures and Design:I don't get picky here, being a 1.9 creator, so don't expect me to go too harsh on you. First is Block Structures. Before the drop (0-20%) there's a TON of rectangular objects. While there are a few exceptions, I would try to vary them just a tad using slopes on the edge of them to add dimension. What I do like in that first section is I noticed around 12% you cut into the blocks with a triangular shape. That's pretty original if I do say so myself, it's little details like that that'll get you featured. It's worth mentioning at the drop how I didn't really enjoy the use of invisibility spikes, it looks kinda messy and I would have instead appreciated some artwork and minor gameplay. Right after the drop, 24%, there's a minor mishap in that the block structure is cut off, but that's an easy fix. The rest of the block design is pretty good, but there's still a lot of rectangles. I love the spider part a ton, the curves and use of lava is really good looking with grays and blacks. Overall, for Block Structures I'll give a 4/5, there's some really good parts, however more varied block structures would have been a plus. Next is Block Design. I have to say, I love almost everyone's designs. The only problem is, some parts took out to me. Why is that bad? In a megacollab, the hardest thing to do is keep a theme. Unfortunately, a few parts did not follow that black and white block design theme. Now, everyone's part looked equally amazing, however together, there were some that were kinda random, for example 58%. Another reason why this is is there are huge areas of black void between parts. Yes, it makes it easier for other players to understand where to start building, but it decreases flow in the level. The beginning until just after the drop and everything after 80% really tied well into each other, and they were very creative block designs too! However, the other parts just didn't fit in. Again, this doesn't mean they were bad, they just did not fit in as well as the others. For that reason, for Block Design I'll give a 4/5, I would usually give a 3/5 for that, but since you managed to mix the majority of parts in a megacollab so well, I'll give you a bonus point!Overall Grade: 8/10 - Feature worthy block design and gameplay, not perfect, but definitely worth some creator points!Air Decorations/Custom Backgrounds:First is Air Deco. I love the use of the custom rotation special tool on the spinning axes in the first part, it gives a warning for the rest of the level! I also love how the opacity is so low on the air deco there, it looks really good! 36%'s part also has some really original and awesome looking air deco. The colors are on point on everyone's part. However, a few parts could have lowered the opacity on some of the deco, as it was a little too much. For example, 79% to the end looks great, but sometimes the gameplay gets thrown out for air deco. For Air Decorations I'll give a 4/5. There isn't too much, I could've used some more in some parts, but overall a really nice job. Lastly is Custom Backgrounds. I mean, I really have nothing to say. The times they are used, they are used perfectly. Not too distracting, not too much, but you still gave it your all on each one. For example, the spider and ball parts at ~50% have a really nice custom background that moves. Even though it's moving, it doesn't seem distracting to the actual gameplay, which is perfect. As expected, for Custom Backgrounds I'll give a 5/5. Really nice job to those who made them.Overall Grade: 9/10 - Exceptional job, only extremely minor flaws here!
Alright, let's total up the score: Sync/Gameplay: 7/10 - GoodBlock Structures and Decorations: 8/10 - Feature-WorthyAir Decorations/Custom Backgrounds: 9/10 - Feature-Worthy
OVERALL GRADE: 24/30 - Most definitely a feature-worthy demon, probably ! Excellent in-depth level review. I love the criticism and the feedback overall you gave for this level. This review is approved and this level is moving to Feature-Worthy! Nice job with this level
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Post by Hotshotraptor on Apr 4, 2018 13:30:46 GMT -5
Fair warning that for demons I tend to not actually play the level, so the gameplay subject is by judgement through the video provided.Sync/Gameplay:First is Sync. The sync for the most part is pretty good, it's done mostly in this level through portals but there were a few pretty cool parts that stood out to me. One of those parts was around 83%. Those speed changes were really satisfying to watch with the music. Although at first it seems random, when listening with the song it is just a really satisfying part. From around 50% to 80% however there was rarely any sync at all. People get carried away when making insane demons to just make difficult transitions and gameplay, so therefore the sync gets sometimes really off. For Sync I'll give a 3/5, it's unfortunate how large of a section was not synced compared to the rest of the level. Next, let's talk gameplay. For the most part, the gameplay seems actually really good. I especially love the gameplay in the first few parts. It is a little more hard demon, but it's very well done. From 38-50%, that part of the level contains some major flashes. The gameplay looks difficult enough that the flashes seem a tad unnecessary, so turning down the opacity of the object flashing or instead just making the flash less white would make the gameplay in that section less frustrating. This ties into sync a little, but also that spider part around 50% not being sync also effects the gameplay unfortunately. Because spiders switch gravity instantly, not making those parts of the levels synced makes it 10x harder for the player to accurately time clicks, even after practice. This level has a bunch of really fun looking sections, such as around 70%. Now THAT'S a reason why I would play an insane demon, kudos to whoever made that part! For Gameplay I'll give a 4/5, there are some really fun looking parts, but not enough to overshadow the few parts that have some minor flaws. Overall Grade: 7/10 - Good with some very minor flaws!Block Structures and Design:I don't get picky here, being a 1.9 creator, so don't expect me to go too harsh on you. First is Block Structures. Before the drop (0-20%) there's a TON of rectangular objects. While there are a few exceptions, I would try to vary them just a tad using slopes on the edge of them to add dimension. What I do like in that first section is I noticed around 12% you cut into the blocks with a triangular shape. That's pretty original if I do say so myself, it's little details like that that'll get you featured. It's worth mentioning at the drop how I didn't really enjoy the use of invisibility spikes, it looks kinda messy and I would have instead appreciated some artwork and minor gameplay. Right after the drop, 24%, there's a minor mishap in that the block structure is cut off, but that's an easy fix. The rest of the block design is pretty good, but there's still a lot of rectangles. I love the spider part a ton, the curves and use of lava is really good looking with grays and blacks. Overall, for Block Structures I'll give a 4/5, there's some really good parts, however more varied block structures would have been a plus. Next is Block Design. I have to say, I love almost everyone's designs. The only problem is, some parts took out to me. Why is that bad? In a megacollab, the hardest thing to do is keep a theme. Unfortunately, a few parts did not follow that black and white block design theme. Now, everyone's part looked equally amazing, however together, there were some that were kinda random, for example 58%. Another reason why this is is there are huge areas of black void between parts. Yes, it makes it easier for other players to understand where to start building, but it decreases flow in the level. The beginning until just after the drop and everything after 80% really tied well into each other, and they were very creative block designs too! However, the other parts just didn't fit in. Again, this doesn't mean they were bad, they just did not fit in as well as the others. For that reason, for Block Design I'll give a 4/5, I would usually give a 3/5 for that, but since you managed to mix the majority of parts in a megacollab so well, I'll give you a bonus point!Overall Grade: 8/10 - Feature worthy block design and gameplay, not perfect, but definitely worth some creator points!Air Decorations/Custom Backgrounds:First is Air Deco. I love the use of the custom rotation special tool on the spinning axes in the first part, it gives a warning for the rest of the level! I also love how the opacity is so low on the air deco there, it looks really good! 36%'s part also has some really original and awesome looking air deco. The colors are on point on everyone's part. However, a few parts could have lowered the opacity on some of the deco, as it was a little too much. For example, 79% to the end looks great, but sometimes the gameplay gets thrown out for air deco. For Air Decorations I'll give a 4/5. There isn't too much, I could've used some more in some parts, but overall a really nice job. Lastly is Custom Backgrounds. I mean, I really have nothing to say. The times they are used, they are used perfectly. Not too distracting, not too much, but you still gave it your all on each one. For example, the spider and ball parts at ~50% have a really nice custom background that moves. Even though it's moving, it doesn't seem distracting to the actual gameplay, which is perfect. As expected, for Custom Backgrounds I'll give a 5/5. Really nice job to those who made them.Overall Grade: 9/10 - Exceptional job, only extremely minor flaws here!
Alright, let's total up the score: Sync/Gameplay: 7/10 - GoodBlock Structures and Decorations: 8/10 - Feature-WorthyAir Decorations/Custom Backgrounds: 9/10 - Feature-Worthy
OVERALL GRADE: 24/30 - Most definitely a feature-worthy demon, probably ! Excellent in-depth level review. I love the criticism and the feedback overall you gave for this level. This review is approved and this level is moving to Feature-Worthy! Nice job with this level Thanks for moving to feature worthy! Lets hope a mod notices it now aye
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